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___ ___ > ## Chosen of Lolth >*Huge Monstrosity, Lawful evil* > ___ > - **Armor Class** 19 (Natural armor) > - **Hit Points** 310 (20d12+70) > - **Speed** 40ft.,climb 60ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|26 (8)|16 (3)|20 (5)|15 (2)|16 (3)|15 (2)| >___ > - **Saving Throws** Dex +9, Con +11, Wis +9, Cha +8 > - **Skills** Stealth +9 Insight +9 Perception +14 > - **Damage Resistances** Blunt, Piercing, Slashing, Necrotic > - **Damage Immunities** Poison > - **Condition Immunities** Confused, Charmed, Poisoned. > - **Senses** Darkvision 120ft. Passive Perception 24 > - **Languages** Abyssal, Draconic, Common,Undercommon > - **Challenge** 17 (18000 xp). >___ > ## Traits >**Legendary resistance** (3/day): if the creature creature fails a saving throw it can choose to succeed instead. > >**Spider climb** The Chosen can climb difficult surfaces, including upside down on ceillings without the need of making an ability check. > >**Web Sense** When in contact with a web the Chosen knows the location of any creature in contact with the same web. > >**Fear aura** Any creature hostile to the chosen that starts its turn within 120 feet of it must make a DC 20 Wisdom saving throw, unless it is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to Lolth's Fear Aura for the next 24 hours. > >**Web Walker** The Chosen ignores movement restriction caused by webbing. > >**Sunlight sensitivity** While in sunlight, the creature has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. > ___ > > ### Actions > ***Multiattack.*** the Chosen can use its webbing. It then makes three attacks one with its bite two with its legs. Or one with its bite, one with its leg, and one with its sting. > > ***Bite.*** *Attack Style:* Melee Weapon Attack: +14 to hit reach 10ft., one target: Hit (2d10+8) piercing plus (2d6) poison. > > ***Leg:.*** Melee Weapon Attack: +14 to hit reach 10ft., one target: Hit (2d6+8) piercing damage. > > ***Sting*** Melee Weapon Attack: +14 to hit reach 5ft. one target: Hit (1d6+8) piercing damage plus (10d6) poison damage the creature must succeed a DC Con save of 18 or be poisoned. > > ***Webbing*** (Recharge 5-6): Releases its webbing on a 60 foot cone each creature must succeed on Dex save DC 18 or be restrained, a restrained creature must expend an action to unweb itself or an ally to do so it must use its action and succeed on a Str save of 15 to break the webs. the area affected by the webs becomes difficult terrain. > > ### Legendary Actions > The chosen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The chosen regains spent legendary actions at the start of their turn. > > **Detect**.The Chosen makes a Wisdom (Perception) check. > > **Webshot (costs 2 actions)** The chose shoots two webs in a 30ft. line with 10ft. wide every creature caught in its path must make a Dex saving throw DC 18 or be restrained, to free itself a creature can use its action it must succeed on a Str save DC 15 to break the webs. > >--- > ## Lair actions > >On initiative count 20 (losing initiative ties), the chosen takes a lair action to cause one of the following effects; the Guardia can't use the same effect two rounds in a row. > > Spiders coalesce into a swarm appearing 120ft. near the chosen. > > The webs of the lair coalesce 120ft. the webbing create an ice like surface of 20ft. radius, any creature entering the surface must succeed on Dex save of 15 or b knocked prone. > >Magical darkness spreads from a point the Guardian chooses within 60 feet of it, filling a 15-foot-radius sphere until the Guardian dismisses it as an action, uses this lair action again, or dies. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. If any of the effect's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.