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### Sanguine Retribution Prerequisite(s): 7th level [sanguine sorcerer](https://www.gmbinder.com/share/-LWMZYORqW01dZkNhvm7)
Benefit(s): Upon being struck by an attack/spell/etc. that deals at least [x] points of damage, you can (without needing to spend an action) activate the effect of Sanguine Retribution, in which case the originator of that attack/spell/etc. must roll a d3.
If the result of their roll is a 1, they become [dazed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Dazed) for 3 rounds.
If the result of their roll is a 2, they become [dazed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Dazed) for 2 rounds.
If the result of their roll is a 3, they become [dazed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Dazed) for 1 round.
[x] is equal to your current [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total plus one
Note: The effect of Sanguine Retribution has a [recharge time](https://www.gmbinder.com/share/-MO91JVoTYGGedfaLFEu) of 1 hour.
##### FAQ
Q: Does the effect of Sanguine Retribution offer a saving throw? Is the effect of Sanguine Retribution subject to [spell resistance](https://www.d20pfsrd.com/Gamemastering/special-abilities/#TOC-Spell-Resistance)? A: No. Yes.