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### Scarlet Upgrade: Blood Scent Prerequisite(s): 6th level [sanguine sorcerer](https://www.gmbinder.com/share/-LWMZYORqW01dZkNhvm7), able to cast [Blood Scent](https://www.d20pfsrd.com/magic/all-spells/b/blood-scent/)
Benefit(s): Apply the following modification(s) to your [Blood Scent](https://www.d20pfsrd.com/magic/all-spells/b/blood-scent/) spell:
1) [Blood Scent](https://www.d20pfsrd.com/magic/all-spells/b/blood-scent/) is treated as a [Scarlet Spell](https://www.gmbinder.com/share/-LWMZYORqW01dZkNhvm7).
2) "School: [transmutation](https://www.d20pfsrd.com/magic#TOC-Transmutation)" becomes "School: [transmutation](https://www.d20pfsrd.com/magic#TOC-Transmutation) [[blood](https://www.d20pfsrd.com/Magic/#TOC-Descriptor-)]".
3) "Casting Time: 1 [standard](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Standard-Actions) action" becomes "Casting Time: 1 [swift](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Swift-Actions) action".
4) "Components: V, S" becomes "Components: V, S, M (a vial of blood worth 1 gp)".
5) "Range: medium (100 ft. + 10 ft./level)" becomes "Range: personal".
6) "Target: one creature/2 levels, no two of which can be more than 30 ft. apart" becomes "Target: self".
7) "Duration: 1 minute/level (D)" becomes "Duration: variable".
8) "Saving Throw: [Will](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Will) negates (harmless)" becomes "Saving Throw: none".
9) "Spell Resistance: yes (harmless)" becomes "Spell Resistance: no".
10) The effect of [Blood Scent](https://www.d20pfsrd.com/magic/all-spells/b/blood-scent/) becomes: "You gain the [scent](https://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Scent) ability, however, you can only use it to detect beings that are injured; you treat any being that is afflicted by a [bleed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Bleed) effect(s) or whose current [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total is less than 50% of their maximum [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total (rounded up) as though it has a strong [scent](https://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Scent). Additionally, while you are subject to the effect of [Blood Rage](https://www.d20pfsrd.com/magic/all-spells/b/blood-rage/), whenever you make an attack roll against a being that you can smell via the effect of Blood Scent, you can roll twice and take the more favorable result (if that being has a strong [scent](https://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Scent), you can instead roll thrice and take the most favorable result)."
11) "If you cast Blood Scent while your current [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total is less than 50% of your maximum [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total (rounded up), its duration is 2 rounds/level. Otherwise, its duration is 1 round/level." is added to [Blood Scent](https://www.d20pfsrd.com/magic/all-spells/b/blood-scent/).
##### FAQ
Q: What does "injured" mean? A: Injured is a term that refers to a being whose current [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total is less than their maximum [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total.