My Documents
Become a Patron!
### Scarlet Upgrade: Blood Rage Prerequisite(s): 6th level [sanguine sorcerer](https://www.gmbinder.com/share/-LWMZYORqW01dZkNhvm7), able to cast [Blood Rage](https://www.d20pfsrd.com/magic/all-spells/b/blood-rage/)
Benefit(s): Apply the following modification(s) to your [Blood Rage](https://www.d20pfsrd.com/magic/all-spells/b/blood-rage/) spell:
1) [Blood Rage](https://www.d20pfsrd.com/magic/all-spells/b/blood-rage/) is treated as a [Scarlet Spell](https://www.gmbinder.com/share/-LWMZYORqW01dZkNhvm7).
2) "School: [enchantment](https://www.d20pfsrd.com/magic#TOC-Enchantment) ([compulsion](https://www.d20pfsrd.com/Magic/#TOC-Enchantment-Compulsion)) [[mind-affecting](https://www.d20pfsrd.com/Magic/#TOC-Descriptor-)]" becomes "School: [transmutation](https://www.d20pfsrd.com/magic#TOC-Transmutation) [[blood](https://www.d20pfsrd.com/Magic/#TOC-Descriptor-)]".
3) "Casting Time: 1 [standard](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Standard-Actions) action" becomes "Casting Time: 1 [swift](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Swift-Actions) action".
4) "Components: V, S, M (a drop of blood from each creature to be affected)" becomes "Components: V, S, M (a vial of blood worth 1 gp)".
5) "Range: close (25 ft. + 5 ft./2 levels)" becomes "Range: personal".
6) "Target: one willing living creature per 2 levels, no two of which may be more than 30 ft. apart" becomes "Target: self".
7) "Duration: 1 round/level" becomes "Duration: variable".
8) "Saving Throw: [Will](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Will) negates (harmless)" becomes "Saving Throw: none".
9) "Spell Resistance: yes (harmless)" becomes "Spell Resistance: no".
10) The effect of [Blood Rage](https://www.d20pfsrd.com/magic/all-spells/b/blood-rage/) becomes: "For every 10 points of [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) damage that you take (excluding damage that you deal to yourself via [Blood Magic](https://www.gmbinder.com/share/-LWMZYORqW01dZkNhvm7) or [Crimson Concentration](https://www.gmbinder.com/share/-LWMZYORqW01dZkNhvm7)), you gain a stacking +2 [morale](https://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Morale-Bonus) bonus to your [Strength](https://www.d20pfsrd.com/basics-ability-scores/ability-scores/#Strength_Str) score (up to a maximum of +10). Additionally, while you are subject to the effect of [Blood Scent](https://www.d20pfsrd.com/magic/all-spells/b/blood-scent/), you gain the [keen scent](https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules/#keen_scent_ex) ability, however, you can only use it to detect beings that are injured."
11) "If you cast Blood Rage while your current [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total is less than 50% of your maximum [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total (rounded up), its duration is 2 rounds/level. Otherwise, its duration is 1 round/level." is added to [Blood Rage](https://www.d20pfsrd.com/magic/all-spells/b/blood-rage/).
##### FAQ
Q: What does "injured" mean? A: Injured is a term that refers to a being whose current [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total is less than their maximum [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total.