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### Scarlet Upgrade: Waves of Blood Prerequisite(s): 6th level [sanguine sorcerer](https://www.gmbinder.com/share/-LWMZYORqW01dZkNhvm7), able to cast [Waves of Blood](https://www.d20pfsrd.com/magic/all-spells/w/waves-of-blood/)
Benefit(s): Apply the following modification(s) to your [Waves of Blood](https://www.d20pfsrd.com/magic/all-spells/w/waves-of-blood/) spell:
1) [Waves of Blood](https://www.d20pfsrd.com/magic/all-spells/w/waves-of-blood/) is treated as a [Scarlet Spell](https://www.gmbinder.com/share/-LWMZYORqW01dZkNhvm7).
2) "School: [conjuration](https://www.d20pfsrd.com/magic#TOC-Conjuration) ([creation](https://www.d20pfsrd.com/Magic/#TOC-Conjuration-Creation))" becomes "School: [conjuration](https://www.d20pfsrd.com/magic#TOC-Conjuration) ([creation](https://www.d20pfsrd.com/Magic/#TOC-Conjuration-Creation)) [[blood](https://www.d20pfsrd.com/Magic/#TOC-Descriptor-)]".
3) "Components: V, S, M (a drop of the caster’s blood)" becomes "Components: V, S, F (a [dagger](https://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/dagger))".
4) "Duration: instantaneous and 1 round; see text" becomes "Duration: instantaneous".
5) "Saving Throw: [Reflex](https://www.d20pfsrd.com/gamemastering/combat#TOC-Reflex) negates, [Fort](https://www.d20pfsrd.com/gamemastering/combat#TOC-Fortitude) negates (see text)" becomes "Saving Throw: none".
6) "must also succeed at a [Fortitude](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Fortitude) saving throw or become [sickened](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Sickened) for 1d6 rounds by the tide of blood" becomes "must also attempt a [Fortitude](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Fortitude) saving throw (those who pass this saving throw become [sickened](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Sickened) for 1 round and those who fail this saving throw become [sickened](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Sickened) for 1d6 + 1 rounds)".
7) "The area covered by the cone remains slick for 1 round, requiring a successful DC 10 [Acrobatics](https://www.d20pfsrd.com/skills/acrobatics/) check from any creature attempting to move within it (as if moving on uneven ground). Any creature that falls [prone](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Prone) due to failing the check must succeed at a [Fortitude](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Fortitude) save or become [sickened](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Sickened) until it stands back up." is removed from [Waves of Blood](https://www.d20pfsrd.com/magic/all-spells/w/waves-of-blood/).
8) "Any being that collides with an obstacle (such as a door or a tree) as a result of this [bull rush](https://www.d20pfsrd.com/gamemastering/combat#TOC-Bull-Rush) takes 1d6 points of damage for every five feet of distance that they were moved." is added to [Waves of Blood](https://www.d20pfsrd.com/magic/all-spells/w/waves-of-blood/).