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# The Sanguine Sorcerer A sanguine sorcerer is a spellcaster who fuels her magic with her lifeblood (instead of arcane energy). Most casters tend to be rather fragile, but a sanguine sorcerer will often find herself in the thick of a battle, unafraid to take a hit. A sanguine sorcerer that does not have blood (such as a [construct](https://www.d20pfsrd.com/bestiary/monster-listings/constructs/) sanguine sorcerer) cannot use of any of the following class features: Blood Bank, Blood Blade, Blood Magic, Crimson Concentration, Sanguine Form, Sanguine Sovereign, Scarlet Arcana, Scarlet Savvy, Scarlet Sorcery, Tenacious Affliction
### Adjustments A sanguine sorcerer's [fortitude](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Fortitude) save scales from +2 at 1st level to +12 at 20th level (instead of scaling from +0 at 1st level to +6 at 20th level).
A sanguine sorcerer's [will](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Will) save scales from +0 at 1st level to +6 at 20th level (instead of scaling from +2 at 1st level to +12 at 20th level). ### Blood Magic & Blood Bank **Blood Magic (Su)**
Unlike other sorcerers (who must expend spell slots in order to cast their spells), a sanguine sorcerer fuels her magic by sacrificing the most fundamental form of vitality: blood. Whenever a sanguine sorcerer casts a spell via Blood Magic, she loses a variable number of [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) (refer to Table: Standard Spell Hitpoint Costs & Table: Scarlet Spell Hitpoint Costs). Even though a sanguine sorcerer takes [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) damage whenever she casts a spell via Blood Magic, this damage does not require her to make a [concentration](https://www.d20pfsrd.com/magic/#TOC-Concentration) check in order to avoid losing that spell. Whenever a sanguine sorcerer casts a spell (via Blood Magic) that restores [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) or grants [temporary hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Temporary-Hit-Points), the amount of healing that is provided by that spell cannot exceed an amount equal to 50% of that spell's [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) cost (rounded down); Scarlet Spells are exempt from this restriction. While a sanguine sorcerer is wearing a [wondrous item](https://www.d20pfsrd.com/magic-items/wondrous-items/) that restores [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) or grants [temporary hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Temporary-Hit-Points), the effect(s) of that item are disabled.
[b] is equal to 20% of the sanguine sorcerer's current [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total (rounded up)
**Blood Bank (Su)**
In addition to her primary pool of [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points), a sanguine sorcerer possesses a secondary pool of [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) called the Blood Bank. The size of a sanguine sorcerer's Blood Bank is equal to the number of [HD](https://www.d20pfsrd.com/BASICS-ABILITY-SCORES/GLOSSARY/#Hit_Dice_HD) that she possesses times her [charisma](https://www.d20pfsrd.com/BASICS-ABILITY-SCORES/ability-scores/#charisma_cha) modifier. Unlike regular [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points), Blood Bank [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) are only depleted when a sanguine sorcerer spends them in order to pay for the [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) cost of either her Blood Magic ability or her Crimson Concentration ability. When calculating a sanguine sorcerer's current [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total, include the current [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total of her primary [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) pool but exclude the current [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total of her secondary [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) pool. When calculating a sanguine sorcerer's maximum [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total, include both the maximum [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total of her primary [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) pool and the maximum [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total of her secondary [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) pool.
##### Standard Spell Hitpoint Costs | Cantrip | 1st Level | 2nd Level | 3rd Level | 4th Level | 5th Level | 6th Level | 7th Level | 8th Level | 9th Level | | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | | 0 | 1d6 + [b] | 3d6 + [b] | 5d6 + [b] | 7d6 + [b] | 9d6 + [b] | 11d6 + [b] | 13d6 + [b] | 15d6 + [b] | 17d6 + [b] | ##### Scarlet Spell Hitpoint Costs | Cantrip | 1st Level | 2nd Level | 3rd Level | 4th Level | 5th Level | 6th Level | 7th Level | 8th Level | 9th Level | | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | | 0 | 1d6 | 3d6 | 5d6 | 7d6 | 9d6 | 11d6 | 13d6 | 15d6 | 17d6 | These abilities modify [Spells](https://www.d20pfsrd.com/classes/core-classes/SORCERER/#Spells) and [Cantrips](https://www.d20pfsrd.com/classes/core-classes/SORCERER/#Cantrips) ### Eschew Materials & Toughness At 1st level, a sanguine sorcerer gains both [Eschew Materials](https://www.d20pfsrd.com/feats/general-feats/eschew-materials) and [Toughness](https://www.d20pfsrd.com/feats/general-feats/toughness/) as bonus feats. This ability replaces [Eschew Materials](https://www.d20pfsrd.com/classes/core-classes/SORCERER/#Eschew_Materials)
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### Scarlet Arcana At 1st level, a sanguine sorcerer gains the **Involuntary Transfusion** ability.
**Involuntary Transfusion (Su)**
Whenever a being (excluding yourself) takes damage from a [bleed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Bleed) effect that you had inflicted upon them, you gain [i] [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points).
[i] is equal to the amount of [bleed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Bleed) damage that was dealt to that being
This ability replaces the [Bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer#TOC-Bloodline) arcana ### Scarlet Skill (Ex) At 1st level, a sanguine sorcerer gains the [Heal](https://www.d20pfsrd.com/skills/heal) skill as a class skill. This ability replaces the [Bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer#TOC-Bloodline) class skill ### Scarlet Savvy (Ex) At 1st, 5th, 9th, 13th, and 17th level, a sanguine sorcerer learns an additional feat, independent of those gained from normal advancement. These feats must be selected from the following list: [Bloodletting Spell](https://www.gmbinder.com/share/-LWMYvNIv1kO5_M0JP6Q), [Dire Hazard](https://www.gmbinder.com/share/-LsYV7I2gTSgpi0b5Vog), [Dire Spellcasting](https://www.gmbinder.com/share/-LWM8J_ruTLpboG3de0Z), [Dire Upgrade](https://www.gmbinder.com/share/-M6Hp8WcLLsVxfZe6fk-), [Haemorrhagic Spell](https://www.gmbinder.com/share/-LWMXjmQt5s07JXCFsCp), [Sanguine Contagion](https://www.gmbinder.com/share/-MEiZIYEPDjkWB1CyFpJ), [Sanguine Gift](https://www.gmbinder.com/share/-MAhKc5r_G_f9KWNUD7n), [Sanguine Harvest](https://www.gmbinder.com/share/-MoOtd5rjILJK_oFJXk4), [Sanguine Host](https://www.gmbinder.com/share/-Lyu7o84nuvGfayVJ5p7), [Sanguine Retribution](https://www.gmbinder.com/share/-LWIWQTLuclthvu1MxK9), [Sanguine Reward](https://www.gmbinder.com/share/-M9fF9-ba6jFR2e5XyKd), [Subsidized Spell](https://www.gmbinder.com/share/-MsD7SlKS-jvNHG9XsGS). This ability replaces the [Bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer#TOC-Bloodline) bonus feats ### Scarlet Sorcery (Su) At 1st, 3rd, 5th, 7th, 9th, 11th, 13th, 15th, 17th, and 19th level, a sanguine sorcerer learns two additional spells (known as Scarlet Spells).
Furthermore, a sanguine sorcerer treats each of her Scarlet Spells as though the [spontaneous metafocus](https://www.d20pfsrd.com/feats/general-feats/spontaneous-metafocus/) feat had been applied to them.
At 1st level, a sanguine sorcerer adds [Sanguine Malady](https://www.gmbinder.com/share/-LzjCYH62BX6Ssg3mulA) to her list of spells known.
At 3rd level, a sanguine sorcerer adds [Sanguine Congregation](https://www.gmbinder.com/share/-Mrd8tG4Ve9DmaZa5fMl) and [Sanguine Epidemic](https://www.gmbinder.com/share/-M-jnvFuUd8RHqySssMG) to her list of spells known.
At 5th level, a sanguine sorcerer adds [Sanguine Mishap](https://www.gmbinder.com/share/-Lxqzebg1UIyA95-7MXA) and [Sanguine Spasm](https://www.gmbinder.com/share/-M-VP_2pIX3JCov80ouB) to her list of spells known.
At 7th level, a sanguine sorcerer adds [Sanguine Handicap](https://www.gmbinder.com/share/-Ms1WSGa3o6VvV6Yx533) and [Sanguine Muzzle](https://www.gmbinder.com/share/-M-QtUVYi5YTYUwpY_ob) to her list of spells known.
At 9th level, a sanguine sorcerer adds [Sanguine Hunter](https://www.gmbinder.com/share/-LWJYy6FUvlUqBeMqCQW) and [Sanguine Reaper](https://www.gmbinder.com/share/-LWM6pfX1rpTVRqvCAwj) to her list of spells known.
At 11th level, a sanguine sorcerer adds [Sanguine Butcher](https://www.gmbinder.com/share/-Lzn7LbfVTC9RxUuvO32) and [Sanguine Elder](https://www.gmbinder.com/share/-M44hNzbTMTI3dYYzbpA) to her list of spells known.
At 13th level, a sanguine sorcerer adds [Sanguine Detonation](https://www.gmbinder.com/share/-MoiJRJ_Jlgz0-b2TR-x) and [Sanguine Extraction](https://www.gmbinder.com/share/-MDLhxBJEpRWxw_9QXoh) to her list of spells known.
At 15th level, a sanguine sorcerer adds [Sanguine Mutilation](https://www.gmbinder.com/share/-M-G2t2TXrNabPnrohB1) and [Sanguine Puppet](https://www.gmbinder.com/share/-M-AwwUBjnbiTP9bQGzi) to her list of spells known.
At 17th level, a sanguine sorcerer adds [Sanguine Promotion](https://www.gmbinder.com/share/-MAEzutpkrLV8Fh7a3Qi) and [Sanguine Reinforcement](https://www.gmbinder.com/share/-M9PjkkfbKhMTbyZRNS4) to her list of spells known.
At 19th level, a sanguine sorcerer adds [Sanguine Fountain](https://www.gmbinder.com/share/-Ly5IJdLJX1RKeiNRkO1) to her list of spells known.
This ability replaces the [Bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer#TOC-Bloodline) bonus spells
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### Blood Blade (Sp) At 1st level, a sanguine sorcerer gains the ability to extract a portion of blood from her body and mold it into the form of a [masterwork](https://www.d20pfsrd.com/equipment/weapons/#masterwork_weapons) [dagger](https://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/dagger) (known as a [Blood Blade](https://www.gmbinder.com/share/-OePLbdpxlo3uVrVJjg_)). It takes 10 minutes for a sanguine sorcerer to fabricate a [Blood Blade](https://www.gmbinder.com/share/-OePLbdpxlo3uVrVJjg_); each time she does so, she takes 1 point of [nonlethal damage](https://www.d20pfsrd.com/gamemastering/Combat/#Nonlethal_Damage). A [Blood Blade](https://www.gmbinder.com/share/-OePLbdpxlo3uVrVJjg_) that a sanguine sorcerer has fabricated in this way will revert to ordinary blood 24 hours after it was fabricated. Furthermore, a [Blood Blade](https://www.gmbinder.com/share/-OePLbdpxlo3uVrVJjg_) that a sanguine sorcerer has fabricated in this way will revert to ordinary blood if any of the following conditions are met: * She attempts to fabricate a new [Blood Blade](https://www.gmbinder.com/share/-OePLbdpxlo3uVrVJjg_). * She assimilates herself into the bloodstream of another being. * She [dies](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Dead). This ability replaces the [Bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer#TOC-Bloodline) power gained at 1st level ### Tenacious Affliction (Su) At 3rd level, a sanguine sorcerer gains the ability to create wounds that even the most talented of medics will struggle to treat.
While a being is afflicted by a [bleed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Bleed) effect that had been inflicted upon them by a sanguine sorcerer, whenever a being attempts to end that [bleed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Bleed) effect via a [Heal](https://www.d20pfsrd.com/skills/heal) check, they incur a -[x] [competence](https://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Competence-Bonus) penalty on that check. Furthermore, while a being is afflicted by multiple [bleed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Bleed) effects that had been inflicted upon them by a sanguine sorcerer, any being that attempts to end those [bleed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Bleed) effects via a [Heal](https://www.d20pfsrd.com/skills/heal) check must make multiple [Heal](https://www.d20pfsrd.com/skills/heal) checks (one for each [bleed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Bleed) effect).
[x] is equal to the sanguine sorcerer's [caster level](https://www.d20pfsrd.com/Magic/#Caster_Level) divided by two (rounded up)
While a being is afflicted by a [bleed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Bleed) effect that had been inflicted upon them by a sanguine sorcerer, whenever a being attempts to end that [bleed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Bleed) effect via the application of an effect that restores [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points), they must roll a d100; if the result of their roll is less than [z], that being remains [bleeding](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Bleed). Furthermore, while a being is afflicted by multiple [bleed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Bleed) effects that had been inflicted upon them by a sanguine sorcerer, any being that attempts to end those [bleed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Bleed) effects via the application of an effect that restores [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) must roll a d100 multiple times (once for each [bleed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Bleed) effect).
[z] is equal to ten plus (the sanguine sorcerer's [caster level](https://www.d20pfsrd.com/Magic/#Caster_Level) times three) This ability replaces the [Bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer#TOC-Bloodline) power gained at 3rd level ### Sanguine Form (Sp) At 9th level, a sanguine sorcerer gains the ability to transform herself into a globule of blood and assimilate herself into the bloodstream of another being. While she is adjacent to a willing ally, she can spend a [move](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Move-Actions) action in order to assimilate with them (in which case she designates them as her host). When she wishes to revert back to her normal form, she can spend a [move](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Move-Actions) action in order to vacate her host's body (in which case she reappears in an unoccupied square that is adjacent to them). A sanguine sorcerer cannot designate a being that does not have blood (such as a [construct](https://www.d20pfsrd.com/bestiary/monster-listings/constructs/)) as her host. While a sanguine sorcerer is assimilated with a host, she cannot perform attacks, cast spells, or do anything else that would require the use of her body. While a sanguine sorcerer is assimilated with a host, she can neither be targeted by attacks/spells/etc. directly nor be affected by attacks/spells/etc. that affect an area. While a sanguine sorcerer is assimilated with a host, the effects of any [wondrous items](https://www.d20pfsrd.com/magic-items/wondrous-items/) that she had been wearing before assimilating herself into their bloodstream are disabled. While a sanguine sorcerer is assimilated with a host, any [bleed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Bleed) effect that her host inflicts upon another being is also treated as though it had been inflicted by her. While a sanguine sorcerer is assimilated with a host, both she and her host are able to share with each other any healing that either of them receives (for example, if the sanguine sorcerer became subject to an effect that restores [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) or grants [temporary hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Temporary-Hit-Points), she could choose to apply some of those [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) to her own [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total and the rest of those [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) to her host's [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total). While a sanguine sorcerer is assimilated with a host, she can communicate with her host telepathically. A sanguine sorcerer can remain assimilated with a host indefinitely (unless that host chooses to expel her, which they can do at any time without needing to spend an action), but if her host [dies](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Dead), she [dies](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Dead) as well. This ability replaces the [Bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer#TOC-Bloodline) power gained at 9th level ### Crimson Concentration (Su) At 15th level, a sanguine sorcerer gains the ability to increase her capacity for concentration. While a sanguine sorcerer is maintaining [concentration](https://www.d20pfsrd.com/magic#TOC-Concentration) on a spell, she can spend a [swift](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Swift-Actions) action (instead of a [standard](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Standard-Actions) action) at the beginning of each round in order to maintain her [concentration](https://www.d20pfsrd.com/magic#TOC-Concentration) on it; she loses [c] [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) at the beginning of each round during which she maintains her [concentration](https://www.d20pfsrd.com/magic#TOC-Concentration) on a spell in this way. Furthermore, although she normally would not be able to cast other spells while she is maintaining [concentration](https://www.d20pfsrd.com/magic#TOC-Concentration) on a spell that she had previously cast, a sanguine sorcerer can ignore that restriction while she is maintaining [concentration](https://www.d20pfsrd.com/magic#TOC-Concentration) on a spell via Crimson Concentration.
[c] is equal to 5% of the sanguine sorcerer's maximum [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total (rounded up) This ability replaces the [Bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer#TOC-Bloodline) power gained at 15th level ### Sanguine Sovereign (Su) At 20th level, a sanguine sorcerer gains the following effects: * Immunity against all [diseases](https://www.d20pfsrd.com/gamemastering/afflictions/diseases/) * Immunity against all [poisons](https://www.d20pfsrd.com/gamemastering/afflictions/poison/) * Immunity against all spells/abilities/etc. that interact with blood (such as the [Transmute Blood to Acid](https://www.d20pfsrd.com/magic/all-spells/t/transmute-blood-to-acid/) spell) This ability replaces the [Bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer#TOC-Bloodline) power gained at 20th level