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# Sanguine Horror (CR 11) ### Core Stats *Type:* [Aberration](https://www.d20pfsrd.com/bestiary/rules-for-monsters/Creature-types/#TOC-Aberration)
*Alignment:* [Neutral Evil](https://www.d20pfsrd.com/alignment-description/additional-rules/)
*Size:* [Large](https://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-templates/#TOC-Creature-Sizes)
*Speed:* 60 ft.
*Reach:* 10 ft.
*Strength:* 26
*Dexterity:* 12
*Constitution:* 26
*Intelligence:* 4
*Wisdom:* 8
*Charisma:* 8
*Feats:* [Sanguine Mobility](https://www.gmbinder.com/share/-Ly0ZubdhbmFxxgAuOHn)
*Skills:* [Perception](https://www.d20pfsrd.com/skills/perception) +11
*Languages:* None ### Combat Stats *Initiative:* +1
*HP:* 200 (16d8 + 128)
*AC:* 21 (touch 10, flat-footed 20)
*BAB:* +8
*Attacks:* two slams (1d20 + 15 | 1d8 + 8)
*CMB:* +17
*CMD:* 28
*Fortitude:* +15
*Reflex:* +4
*Will:* +2 ### Special Abilities [Amorphous](https://www.d20pfsrd.com/BESTIARY/RULES-FOR-MONSTERS/UNIVERSAL-MONSTER-RULES/#amorphous_ex) (Ex) - Immune to precision damage and critical hits.
[Blood Barrage](https://www.gmbinder.com/share/-LyGz6WMGVEja7CGP_2k) (Ex) - Can launch a projectile made of magical blood.
[Bloodsense](https://www.d20pfsrd.com/BESTIARY/RULES-FOR-MONSTERS/UNIVERSAL-MONSTER-RULES/#lifesense_su) (60 ft.) (Su) - Can locate beings (except beings that do not have blood, such as [constructs](https://www.d20pfsrd.com/bestiary/monster-listings/constructs/)) as though you possessed the [Lifesense](https://www.d20pfsrd.com/BESTIARY/RULES-FOR-MONSTERS/UNIVERSAL-MONSTER-RULES/#lifesense_su) ability.
[Cell Division](https://www.gmbinder.com/share/-LyPqyviHpedEzOPcSoV) (Ex) - Can split yourself into multiple identical beings.
[Compression](https://www.d20pfsrd.com/BESTIARY/RULES-FOR-MONSTERS/UNIVERSAL-MONSTER-RULES/#compression_ex) (Ex) - Can move through especially tight spaces.
[Fast Healing](https://www.d20pfsrd.com/BESTIARY/RULES-FOR-MONSTERS/UNIVERSAL-MONSTER-RULES/#fast_healing_ex) 8 (Ex) - Regain a number of [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) each round equal to your [constitution](https://www.d20pfsrd.com/basics-ability-scores/ability-scores/#Constitution_Con) modifier. ### Immunities Immunity to the following conditions: charm, compulsion, cower, disease, exhaust, fatigue, frighten, nausea, panic, poison, shaken, sicken, sleep.
Immunity to bleed damage, nonlethal damage, ability damage, ability drain, death effects, energy drain, and negative levels. ### Miscellaneous Info Does not breathe, eat, or sleep.
[Dies](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Dead) when reduced to 0 (or fewer) [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points).