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# PF 1e - Blacksmith (Fighter)
Blacksmiths live and die by the belief that the quality of their weapons and armor is just as important as the quality of their training. ### Bonus Feats In addition to combat feats, a blacksmith can choose [Master Craftsman](http://aonprd.com/FeatDisplay.aspx?ItemName=Master%20Craftsman), [Skill Focus](http://aonprd.com/FeatDisplay.aspx?ItemName=Skill%20Focus), or any [item creation feat](http://aonprd.com/Feats.aspx?Category=Item%20Creation) as bonus feats. This ability alters bonus feats. ### Forge Mastery (Ex) At 2nd level, a blacksmith gains a competence bonus equal to half his class level on all Craft checks to make metal items and on all Profession (blacksmith) checks. This ability replaces bravery. ### Smithing Talents At 3rd level and every 2 levels after, up through 17th level, a blacksmith can select a smithing talent in place of weapon training or armor training. A blacksmith cannot select an individual talent more than once. This ability optionally replaces weapon training and armor training. ##### Smithing Talents | Talent | Prerequisites | Benefits | |:-:|:-:|:-:| | Armor Refinement (Ex) | Armor Tuning | Any armor that the blacksmith crafts has its armor check
penalty reduced by 2 and its max Dex bonus increased by 2. | | Armor Tuning (Ex) | ---- | Any armor that the blacksmith crafts is treated as though it were up to
one category lighter for purposes of movement and other limitations.
This decrease does not apply to proficiency in wearing the armor. | | Armor Tuning, Greater (Ex) | Armor Tuning,
Blacksmith 9 | As Armor Tuning, but the reduction increases to two categories. | | Cost Efficiency (Ex) | ---- | The cost of any item crafted by the blacksmith is reduced by 15%. | | Cost Efficiency, Greater (Ex) | Cost Efficiency,
Blacksmith 7 | As Cost Efficiency, but the blacksmith's discount increases to 30%. | | Domain Power (??) | ---- | The blacksmith gains the 1st level ability of one of the
following domains: Artifice, Metal, War. He uses his blacksmith
level as his effective cleric level to determine its effects. | | Domain Power, Greater (??) | Domain Power,
Blacksmith 9 | As Domain Power, but the blacksmith gains his domain's 8th level ability. | | Tempered Skin (Ex) | ---- | The blacksmith gains a +1 enhancement bonus to his natural
armor, as well as fire resistance equal to half his class level. | | Weapon Refinement (Ex) | Blacksmith 5 | Any weapon that the blacksmith crafts deals
damage as though it were one size larger. |