##### The Solarian
|Level|Proficiency
Bonus|Features|
|:---:|:------------------:|:-------|:-------
| 1st | +2 | Solar Order, Solar Manifestation | – | – | – | – | – |+1 AC|+1 to hit and damage|
| 2nd | +2 | Fighting Style, Stellar Form | 2 | – | – | – | – |+1 AC||
| 3rd | +2 | Star's Guidance | 3 | – | – | – | – |+! AC||
| 4th | +2 | Ability Score Improvement | 3 | – | – | – | – |+1 AC||
| 5th | +3 | Extra Attack | 4 | 2 | – | – | – |+1 AC||
| 6th | +3 | Solar Order Feature | 4 | 2 | – | – | – |+1 AC 3 resist||
| 7th | +3 |FLashing Strikes | 4 | 3 | – | – | – |+1 AC 3 resist||
| 8th | +3 | Ability Score Improvement | 4 | 3 | – | – | – |+1 AC 3 resist||
| 9th | +4 | - | 4 | 3 | 2 | – | – |+1 AC 3 resist||
| 10th| +4 | Solarian's Onslaught | 4 | 3 | 2 | – | – |+2 AC 3 resist||
| 11th| +4 | Solar Order Feature | 4 | 3 | 3 | – | – |+2 AC 3 resist||
| 12th| +4 | Ability Score Improvement | 4 | 3 | 3 | – | – |+2 AC 3 resist||
| 13th| +5 | - | 4 | 3 | 3 | 1 | – |+2 AC 3 resist||
| 14th| +5 |Stellar Form Improvement | 4 | 3 | 3 | 1 | – |+2 AC 6 resist||
| 15th| +5 | Solar Order Feature | 4 | 3 | 3 | 2 | – |+2 AC 6 resist||
| 16th| +5 | Ability Score Improvement | 4 | 3 | 3 | 2 | – |+2 AC 6 resist||
| 17th| +6 | - | 4 | 3 | 3 | 3 | 1 |+2 AC 6 resist||
| 18th| +6 | Solar Order Feature | 4 | 3 | 3 | 3 | 1 |+3 AC 12 resist||
| 19th| +6 | Ability Score Improvement | resist||
| 20th| +6 | Solar Paragon
## Class Features
As a Solarian, you gain the following class features.
#### Hit Points
___
- **Hit Dice:** 1d10 per Solarian level
- **Hit Points at 1st Level:** 10 + your Constitution modifier
- **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per Solarian level after 1st
#### Proficiencies
___
- **Armor:** None
- **Weapons:** Simple Weapons, Martial weapons
- **Tools:** None
___
- **Saving Throws:** Dexterity, Charisma
- **Skills:** Choose two from, Acrobatics, Athletics, Persuasion, Perception, Arcana, Investigation, Performance, Deception, Insight, and Stealth
#### Equipment
You start with the following items, in addition to the equipment granted by your background:
- (*a*) a martial melee weapon (*b*) a simple melee weapon
- (*a*) two martial melee weapons or (*b*) a Ranged weapon and twenty pieces of ammunition
- (*a*) a dungeoneer's pack or (*b*) an explorer's pack
- A set of Solarians Robes
Alternatively, you may start with 4d4 x 10 gp to buy your own equipment.