Cleric: Pain Domain

by Ranikirn

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Cleric: Pain Domain

The world is filled with pain and torment, and the best that one can do is to suffer those blows that cannot be avoided and deal as much pain back to those who offend. Kindnesses are the best companions to hurts, and increase the intensity of suffering. Pain tests all, but gives strength of spirit and true pleasure to the hardy and the true. There is no true punishment if the punisher knows no discipline. Deities of this domain include Ilmater the Crying God and Loviatar the Maiden of Pain.

Pain Domain Features
Cleric Level Feature
1st Torture Tools Proof of Faith
2nd Channel Divinity: Hardened by Pain
6th Pain Remedy
8th Contagious Sadism
17th Suffering Bond

Domain Spells

You gain domain spells at the cleric levels listed in the Pain Domain Spells table. See the Divine Domain class feature for how domain spells work.

Pain Domain Spells
Cleric Level Spells
1st Hellish Rebuke, Inflict Wounds
3rd Spiritual Weapon, Warding Bond
5th Vampirich Touch, Life Trasference
7th Blight, Death Ward
9th Enervation, Immolation

Torture Tools

When you choose this domain at 1st level, you gain proficiency with Flail, Whip, and Intimidate skill. Also while you are not wearing any armor, your Armor Class equals 10 + your Wisdom modifier + your Constitution modifier.

Proof of Faith

At 1st level, once per turn, you can use your action to attack yourself (no hit roll required). When you do so, a number of allies of your choice, up to your proficiency bonus that you can see, gain a number of temporary hit points equal to the damage roll. These hit points last for 1 minute. Each time you use this feature you can make any Constitution Saving Throw to maintain concentration spells with advantage. You can use this feature a number of times equal to your Wisdom modifier, regaining all uses after a long rest.





Channel Divinity: Hardened by Pain

Starting at 2nd level, you can use your Channel Divinity to show your pain resistance. As an action, make a melee attack against yourself (no attack roll required), taking damage as normal. For 1 minute you gain resistance to bludgeoning, piercing and slashing damages from non magical attacks.

Pain Remedy

At 6th level, once per turn when you restore hit points to a creature other than yourself using a spell of 1st level or higher, as a free action you may make one melee attack on yourself (no hit roll required) or against an enemy to make the heal more effective. Add the damage roll to the amount healed. Each time you use this feature on yourself you can make any Constitution Saving Throw to maintain concentration spells with advantage.

Contagious Sadism

Starting at 8th level when you cast a level 1 or higher spell that deal damage, one ally of your choice that you can see can use his reaction to make a weapon attack. If the attack hit, the creature suffer 1D8 extra psychic damage. When you reach 14th level, the extra damage increases to 2d8.

Suffering Bond

At 17th level you can use your action to create a bond between you and your allies in a 60-feet-radius sphere centered on you. You must target at least one ally, up to a maximum equal to your proficiency bonus. This bond last for 1 minute, and ends early if you fall unconscious or you dismiss it with an action. An ally who drops to 0 hit points or moves outside of the effect's range dissolves their bond. Each time a bonded ally receives damage, that damage is divided evenly between all bonded creatures. If the result is odd, the victim of the attack and the cleric receives the greatest damage. Allies affected by the spell Warding Bond can't be targeted by this feature. You can use this feature once per long rest.

Pag 1 | Credits: Ranikirn
Pag 2 | Credits: Ranikirn

Credits

  • Archetype by Ranikirn, more @gmbinder
  • Cover Image by Todd Ulrich
  • Page 1 image: Loviatar symbol by Deliadelia Saya222
  • Page 2 image: Reinhardt Schneider v.01 by AlexPascenko

Changelogs

  1. Contagious Sadism: "When you reach 14th level, the extra damage increases to 2d8."
  2. Contagious Sadism: unlocked at level 8th instead of 6th
  3. Pain Remedy: unlocked at level 6th instead of 8th
 

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