Modron Hiearchs

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Modron Hiearchs

Lords of Mechanus

This document is intended to be a mechanically similar rendition of the 2e Modrons, including a sheet for Primus (As it does die meaning it can be killed).



Decaton

Large construct, lawful neutral


Armor Class 17 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 20 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 18 (+4) 16 (+3) 20 (+5) 14 (+2)

Saving Throws Wis +9, Cha +6
Skills Perception +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded
Senses truesight 120 ft. passive Perception 19
Languages Modron, telepathy 300 ft.
Challenge 9 (5,000 XP)


Axiomatic Mind The decaton can’t be compelled to act in a manner contrary to its nature or its instructions.

Disintigration. If the decaton dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Magic Resistance. decaton has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. decaton's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no material components:
At will: clairvoyance, command, dimension door
1/day each: teleport, wall of force

Spellcasting. The decaton is an 9th level spellcaster, it's spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips(at will): guidance, mending, sacred flame
1st Level(4 slots): bless, healing word, shield of faith
2nd Level(3 slots): aid, hold person, lesser restoration
3rd Level(3 slots): dispel magic, mass healing word, spirit guardians
4th Level(3 slots): banishment, guardian of faith, locate creature
5th Level(1 slot): greater restoration, mass cure wounds

Healer of the Machines. The decaton's spells that restore hit points can affect constructs, even if the spells say otherwise. Additionally, a construct that regains hit points from such a spell regains an additional 5 hit points.

Actions

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) bludgeoning damage.

Mass Repair (1/Day). Each construct of the decaton's choice within 60 feet of it regains 23 (4d8+5) hp.

 

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