Alolan Forms

by foiledfeline

Search GM Binder Visit User Profile

Pokémon 5e: Alolan Forms


Rattata

Tiny Dark/Normal Type | Level 1 | SR 1/4


  • Armor Class 12
  • Hit Points 12
  • Hit Dice d6
  • Speed 30ft. walking

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 8 (-1)

  • Skills Perception, Stealth
  • Saving Throws Dexterity
  • Vulnerabilities Bug, Fairy, Fighting
  • Resistances Dark
  • Immunities Ghost, Psychic
  • Senses Darkvision 30ft.

Gluttony This Pokémon must eat its held berry when it falls below 1⁄2 of its maximum HP.

Hustle When this Pokémon scores a critical hit, it may immediately use the same move to attack again at disadvantage.

Hidden Ability

Thick Fat: This Pokémon takes quarter damage from Fire and Ice type moves.


Evolution: Rattata can evolve into Raticate at level 6 and above when leveled up at night. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Moves

Starting Moves: Tackle, Tail Whip

Level 2: Quick Attack, Focus Energy, Bite

Level 6: Pursuit, Hyper Fang, Assurance

Level 10: Crunch, Sucker Punch

Level 14: Super Fang, Double-Edge, Endeavor

Learnable Moves:

TM: 06, 10, 11, 12, 13, 14, 17, 18, 21, 27, 30, 32, 36, 41, 42, 44, 45, 46, 48, 60, 63, 65, 86, 87, 88, 89, 90, 95, 97, 100


Raticate

Small Dark/Normal Type | Level 5 | SR 5


  • Armor Class: 16
  • Hit Points: 45
  • Hit Dice: d8
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 15 (+2) 6 (-2) 13 (+1) 7 (-2)

  • Proficient Skills: Perception, Stealth
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Fairy, Fighting
  • Resistances: Dark
  • Immunities: Ghost, Psychic
  • Senses: Darkvision 50ft

Gluttony This Pokémon must eat its held berry when it falls below 1⁄2 of its maximum HP.

Hustle: When this Pokémon scores a critical hit, it may immediately use the same move to attack again at disadvantage.

Hidden Ability

Thick Fat: This Pokémon takes quarter damage from Fire and Ice type moves.


Moves

Starting Moves: Quick Attack, Tackle, Tail Whip, Focus Energy, Scary Face, Swords Dance, Bite

Level 6: Pursuit, Assurance

Level 10: Hyper Fang, Crunch

Level 14: Super Fang, Sucker Punch

Level 18: Double-Edge, Endeavor

Learnable Moves:

TM: 05, 06, 08, 10, 11, 12, 13, 14, 15, 17, 18, 21, 27, 30, 32, 34, 36, 41, 42, 43, 44, 45, 46, 48, 60, 63, 65, 68, 75, 86, 87, 88, 89, 90, 95, 97, 100


Raichu

Small Electric/Psychic Type | Level 5 | SR 7


  • Armor Class: 15
  • Hit Points: 40
  • Hit Dice: d10
  • Speed: 20ft. walking, 40ft. flying (hover)

STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 15 (+2) 6 (-2) 14 (+2) 12 (+1)

  • Proficient Skills: Acrobatics
  • Saving Throws: Dexterity
  • Vulnerabilities: Bug, Dark, Ghost, Ground
  • Resistances: Electric, Fighting, Flying, Psychic, Steel
  • Immunities: None

Surge Surfer: After using an electric-type move, this Pokémon can use a bonus action to increase both its walking and flying speeds by 20ft for 1 minute. Once it uses this ability, it must complete a long rest before it can use it again.


Moves

Starting Moves: Quick Attack, Tail Whip, Thunder Shock, Thunderbolt, Psychic

Learnable Moves:

TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 24, 25, 27, 29, 31, 32, 33, 42, 44, 45, 46, 48, 49, 52, 56, 57, 68, 87, 88, 90, 93, 100


Sandshrew

Tiny Ice/Steel Type | Level 1 | SR 1/2


  • Armor Class: 15
  • Hit Points: 17
  • Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 12 (+1) 6 (-2) 9 (-1) 9 (-1)

  • Proficient Skills: Athletics
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Fire, Ground
  • Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic
  • Immunities: Poison

Snow Cloak This Pokémon's AC increases by 2 in arctic terrain, or when it is hailing or snowing.

Hidden Ability

Slush Rush: This Pokémon’s speed is doubled in arctic terrain, or when it is hailing or snowing.


Evolution: Sandshrew can evolve into Sandslash at level 7 and above with the help of an Ice Stone. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Defense Curl, Scratch, Bide

Level 2: Powder Snow, Ice Ball, Rapid Spin, Fury Cutter

Level 6: Metal Claw, Swift

Level 10: Fury Swipes, Iron Defense, Slash

Level 14: Iron Head, Gyro Ball

Level 18: Swords Dance, Hail, Blizzard

Learnable Moves:

TM: 01, 06, 07, 10, 11, 14, 17, 20, 21, 26, 27, 28, 31, 32, 40, 42, 44, 45, 46, 48, 56, 65, 70, 74, 75, 78, 79, 80, 81, 84, 87, 88, 90, 100


Sandslash

Small Ice/Steel Type | Level 5 | SR 7


  • Armor Class: 17
  • Hit Points: 45
  • Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 6 (-2) 8 (-1) 10 (+0)

  • Proficient Skills: Athletics
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Fighting, Fire, Ground
  • Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic
  • Immunities: Poison

Snow Cloak This Pokémon's AC increases by 2 in arctic terrain, or when it is hailing or snowing.

Hidden Ability

Slush Rush: This Pokémon’s speed is doubled in arctic terrain, or when it is hailing or snowing.


Moves

Starting Moves: Defense Curl, Ice Ball, Icicle Spear, Metal Burst, Slash, Metal Claw

Learnable Moves:

TM: 01, 06, 07, 10, 11, 14, 15, 17, 20, 21, 26, 27, 28, 31, 32, 40, 42, 44, 45, 46, 48, 52, 566, 65, 68, 70, 74, 75, 78, 79, 80, 81, 84, 87, 88, 90, 100


Vulpix

Tiny Ice Type | Level 1 | SR 1/4


  • Armor Class 13
  • Hit Points 16
  • Hit Dice d6
  • Speed 30ft. walking

STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

  • Skills Perception, Investigation
  • Saving Throws Dexterity
  • Vulnerabilities Fighting, Fire, Rock, Steel
  • Resistances Ice
  • Immunities None
  • Senses Darkvision 30ft.

Snow Cloak: This Pokémon's AC increases by 2 in arctic terrain, or when it is snowing or hailing.

Hidden Ability

Snow Warning: When this Pokémon enters an outside battle, the weather immediately changes to hail. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.


Evolution: Vulpix can evolve into Ninetales at level 8 and above with the help of an Ice Stone. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).


Moves

Starting Moves: Powder Snow, Tail Whip

Level 2: Roar, Baby-Doll Eyes, Quick Attack

Level 6: Confuse Ray, Ice Shard, Payback

Level 10: Mist, Feint Attack

Level 14: Safeguard, Extrasensory, Aurora Beam

Level 18: Ice Beam, Imprison, Grudge, Blizzard, Captivate

TM: 05, 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42, 44, 45, 48, 66, 70, 77, 79, 87, 88, 90, 97, 100


Ninetales

Small Ice/Fairy Type | Level 5 | SR 7


  • Armor Class 17
  • Hit Points 40
  • Hit Dice d10
  • Speed 35ft. walking

STR DEX CON INT WIS CHA
13 (+1) 19 (+4) 11 (+0) 6 (-2) 12 (+1) 12 (+1)

  • Proficiant Skills Perception, Investigation
  • Saving Throws Dexterity
  • Vulnerabilities Fire, Poison, Rock, Steel
  • Resistances Bug, Dark, Ice
  • Immunities Dragon
  • Senses Darkvision 50ft.

Snow Cloak: This Pokémon's AC increases by 2 in arctic terrain, or when it is snowing or hailing.

Hidden Ability

Snow Warning: When this Pokémon enters an outside battle, the weather immediately changes to hail. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.


Moves

Starting Moves: Dazzling Gleam, Imprison, Nasty Plot, Ice Beam, Ice Shard, Confuse Ray, Safeguard

Learnable Moves:

TMs: 03, 04, 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 27, 32, 42, 44, 45, 48, 66, 70, 77, 79, 85, 87, 88, 90, 97, 99, 100


Diglett

Tiny Ground/Steel Type | Level 1 | SR 1/2


  • Armor Class: 12
  • Hit Points: 18
  • Hit Dice: d6
  • Speed: 20ft. walking, 20ft. burrowing

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Stealth, Athletics
  • Saving Throws: Dexterity
  • Vulnerabilities: Fire, Fighting, Ground, Water
  • Resistances: Bug, Dragon, Fairy, Flying, Rock, Normal, Psychic, Steel
  • Immunities: Electric, Poison
  • Senses: Tremorsense 80ft.

Sand Veil: This Pokémon’s AC increases by 2 in desert terrain.

Tangling Hair: Any time this Pokémon is hit with a melee attack, the attacker must make a dexterity saving throw (DC 8 + CHA + prof.) or have its speed reduced by 10 ft until the end of Diglett's next turn.

Hidden Ability

Sand Force: During a sandstorm, this pokemon can double its STAB when it hits an opponent.


Evolution: Diglett can evolve into Dugtrio at level 8 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Moves

Starting Moves: Sand Attack, Metal Claw

Level 2: Growl, Astonish

Level 6: Mud-Slap, Magnitude, Bulldoze

Level 10: Sucker Punch, Mud Bomb

Level 14: Earth Power, Dig, Iron Head

Level 18: Earthquake, Fissure

Learnable Moves:

TM: 01, 06, 10, 11, 15, 17, 21, 26, 27, 32, 34, 36, 37, 39, 40, 42, 44, 45, 46, 48, 49, 65, 68, 71, 78, 80, 87, 88, 90, 91, 100


Dugtrio

Small Ground/Steel Type | Level 5 | SR 7


  • Armor Class: 16
  • Hit Points: 50
  • Hit Dice: d10
  • Speed: 20ft. walking, 20ft. burrowing

STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Stealth, Athletics
  • Saving Throws: Dexterity, Constitution
  • Vulnerabilities: Fire, Fighting, Ground, Water
  • Resistances: Bug, Dragon, Fairy, Flying, Rock, Normal, Psychic, Steel
  • Immunities: Electric, Poison
  • Senses: Tremorsense 120ft.

Sand Veil: This Pokémon’s AC increases by 2 in desert terrain.

Tangling Hair: Any time this Pokémon is hit with a melee attack, the attacker must make a dexterity saving throw (DC 8 + CHA + prof.) or have its speed reduced by 10 ft until the end of Dugtrio's next turn.

Hidden Ability

Sand Force: During a sandstorm, this pokemon can double its STAB when it hits an opponent.


Moves

Starting Moves: Sand Attack, Metal Claw, Tri Attack, Sand Tomb, Night Slash, Growl, Astonish

Level 6: Mud-Slap, Magnitude, Bulldoze

Level 10: Sucker Punch, Mud Bomb

Level 14: Earth Power, Dig

Level 18: Earthquake, Fissure, Iron Head

Learnable Moves:

TM: 06, 10, 15, 17, 21, 26, 27, 28, 32, 36, 37, 39, 40, 42, 43, 44, 45, 46

HM: 01, 06


Meowth

Tiny Dark Type | Level 1 | SR 1/2


  • Armor Class: 13
  • Hit Points: 16
  • Hit Dice: d6
  • Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 8 (-1) 10 (+0) 13 (+1)

  • Proficient Skills: Persuasion, Deception, Sleight of Hand
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Bug, Fairy, Fighting
  • Resistances: Dark, Ghost
  • Immunities: Psychic
  • Senses: Darkvision 30ft.

Fur Coat: As a reaction when hit by a melee attack, this Pokémon can halve the damage it takes from that attack and all other attacks until the beginning of this Pokémon's next turn. Once this ability is used, it can't be used again until the Pokémon finishes a short or long rest.

Pick Up: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Hidden Ability

Rattled: When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.


Evolution: Meowth can evolve into Persian at level 8 and above if it has a Loyalty level of +2 or higher. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Growl, Scratch

Level 2: Bite, Fake Out

Level 6: Fury Swipes, Screech

Level 10: Feint Attack, Taunt

Level 14: Pay Day, Slash

Level 18: Dark Pulse, Nasty Plot, Assurance, Captivate, Night Slash, Feint

Learnable Moves:

TM: 01, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 60, 63, 65, 66, 77, 85, 87, 88, 89, 90, 97, 100


Persian

Small Dark Type | Level 5 | SR 7


  • Armor Class: 15
  • Hit Points: 40
  • Hit Dice: d10
  • Speed: 40ft. walking, 40ft. climbing

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 10 (+0) 8 (-1) 12 (+1) 16 (+3)

  • Proficient Skills: Persuasion, Deception, Sleight of Hand
  • Saving Throws: Dexterity, Charisma
  • Vulnerabilities: Bug, Fairy, Fighting
  • Resistances: Dark, Ghost
  • Immunities: Psychic
  • Senses: Darkvision 50ft.

Fur Coat: As a reaction when hit by a melee attack, this Pokémon can halve the damage it takes from that attack and all other attacks until the beginning of this Pokémon's next turn. Once this ability is used, it can't be used again until the Pokémon finishes a short or long rest.

Technician: For damaging moves activated by this Pokémon with 15 PP or more, they may roll the damage twice and use the higher result.

Hidden Ability

Rattled: When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.


Moves

Starting Moves: Bite, Scratch, Play Rough, Fake Out, Swift, Switcheroo

Level 6: Fury Swipes, Screech

Level 10: Feint Attack, Taunt

Level 14: Power Gem

Level 18: Dark Pulse, Slash, Nasty Plot, Assurance, Feint, Captivate

Learnable Moves:

TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 60, 63, 65, 66, 77, 85, 87, 88, 89, 90, 95, 97, 100


Geodude

Tiny Rock/Electric Type | Level 1 | SR 1/2


  • Armor Class: 13
  • Hit Points: 18
  • Hit Dice: d6
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
14 (+2) 9 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

  • Proficient Skills: Athletics, Survival
  • Saving Throws: Constitution
  • Vulnerabilities: Fighting, Grass, Ground, Water
  • Resistances: Fire, Flying, Normal, Poison, Electric
  • Senses: Tremorsense 30ft.

Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

Magnet Pull: Steel opponents in battle with this Pokémon may not switch out or flee.

Hidden Ability

Galvanize: All of this Pokémon's Normal-type moves are Electric-type.


Evolution: Geodude can evolve into Graveler at level 7 and above. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20).


Moves

Starting Moves: Defense Curl, Tackle

Level 2: Charge, Rollout, Rock Polish

Level 6: Spark, Rock Throw, Smack Down

Level 10: Thunder Punch, Self-Destruct

Level 14: Rock Blast, Discharge, Stealth Rock

Level 18: Explosion, Double-Edge, Stone Edge

Learnable Moves:

TM: 06, 10, 11, 17, 21, 23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 48, 56, 57, 59, 64, 69, 71, 72, 74, 78, 80, 87, 88, 90, 96, 100


Graveler

Small Rock/Electric Type | Level 5 | SR 6


  • Armor Class: 15
  • Hit Points: 50
  • Hit Dice: d8
  • Speed: 25ft. walking

STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Athletics, Survival
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Fighting, Grass, Ground, Water
  • Resistances: Fire, Flying, Normal, Poison, Electric
  • Senses: Tremorsense 50ft.

Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

Magnet Pull: Steel opponents in battle with this Pokémon may not switch out or flee.

Hidden Ability

Galvanize: All of this Pokémon's Normal-type moves are Electric-type.


Evolution: Graveler can evolve into Golem at level 14 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).


Moves

Starting Moves: Defense Curl, Tackle, Charge, Rollout, Rock Polish

Level 6: Spark, Rock Throw, Smack Down

Level 10: Thunder Punch, Self-Destruct

Level 14: Rock Blast, Discharge, Stealth Rock

Level 18: Explosion, Double-Edge, Stone Edge

Learnable Moves:

TM: 06, 10, 11, 17, 21, 23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 48, 56, 57, 59, 64, 69, 71, 72, 74, 78, 80, 87, 88, 90, 96, 100


Golem

Medium Rock/Electric Type | Level 10 | SR 13


  • Armor Class: 16
  • Hit Points: 107
  • Hit Dice: d12
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
19 (+4) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Athletics, Survival
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Fighting, Grass, Ground, Water
  • Resistances: Fire, Flying, Normal, Poison, Electric
  • Senses: Tremorsense 80ft.

Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

Magnet Pull: Steel opponents in battle with this Pokémon may not switch out or flee.

Hidden Ability

Galvanize: All of this Pokémon's Normal-type moves are Electric-type.


Moves

Starting Moves: Defense Curl, Tackle, Charge, Spark, Rock Throw, Thunderpunch, Self-Destruct, Rock Polish, Smack Down

Level 14: Rock Blast, Discharge, Stealth Rock

Level 18: Explosion, Double-Edge, Stone Edge

Learnable Moves:

TM:05, 06, 10, 11, 15, 17, 21, 23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 48, 52, 56, 57, 59, 64, 68, 69, 71, 72, 74, 78, 80, 87, 88, 90, 93, 96, 100


Grimer

Small Poison/Dark Type | Level 1 | SR 1/2


  • Armor Class: 12
  • Hit Points: 19
  • Hit Dice: d6
  • Speed: 15ft. walking

STR DEX CON INT WIS CHA
14 (+2) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 8 (-1)

  • Proficient Skills: Stealth
  • Saving Throws: Constitution
  • Vulnerabilities: Ground
  • Resistances: Dark, Grass, Ghost, Poison
  • Immunities: Psychic
  • Senses: Darkvision 30ft.

Gluttony: This Pokémon must eat its held berry when it falls below 1⁄2 of its maximum HP.

Poison Touch: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes 1d6 poison damage.


Evolution: Grimer can evolve into Muk at level 10 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).


Moves

Starting Moves: Poison Gas, Pound

Level 2: Harden, Bite

Level 6: Disable, Acid Spray, Poison Fang

Level 10: Minimize, Fling

Level 14: Crunch, Knock Off, Screech

Level 18: Gunk Shot, Acid Armor, Memento

Learnable Moves:

TM: 06, 09, 10, 11, 12, 17, 18, 21, 27, 30, 32, 34, 35, 36, 38, 39, 41, 42, 44, 45, 46, 48, 56, 59, 60, 63, 64, 66, 69, 71, 80, 83, 84, 87, 88, 90, 95, 100


Muk

Small Poison/Dark Type | Level 8 | SR 8


  • Armor Class: 16
  • Hit Points: 44
  • Hit Dice: d10
  • Speed: 20ft. walking

STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 20 (+5) 6 (-2) 12 (+1) 8 (-1)

  • Proficient Skills: Stealth
  • Saving Throws: Constitution
  • Vulnerabilities: Ground
  • Resistances: Dark, Grass, Ghost, Poison
  • Immunities: Psychic
  • Senses: Darkvision 40ft.

Gluttony: This Pokémon must eat its held berry when it falls below 1⁄2 of its maximum HP.

Poison Touch: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes 1d6 poison damage.


Moves

Starting Moves: Poison Gas, Pound, Harden, Bite, Disable, Acid Spray, Poison Fang

Level 10: Minimize, Fling

Level 14: Crunch, Knock Off

Level 18: Acid Armor, Memento, Screech, Gunk Shot

Learnable Moves:

TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 27, 30, 31, 32, 34, 35, 36, 38, 39, 41, 42, 44, 45, 46, 48, 52, 56, 59, 60, 63, 64, 66, 68, 69, 71, 80, 83, 84, 87, 88, 90, 95, 97, 100


Exeggutor

Huge Grass/Dragon Type | Level 5 | SR 8


  • Armor Class: 15
  • Hit Points: 51
  • Hit Dice: d10
  • Speed: 20ft. walking
  • Top Heavy: Standing up from falling prone takes a minimum of 20ft of movement for this Pokémon.

STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

  • Proficient Skills: Nature
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Bug, Dragon, Fairy, Fire, Flying, Ice, Poison
  • Resistances: Electric, Grass, Ground, Water
  • Immunities: None

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.

Hidden Ability

Harvest: At the end of this Pokémon's turn, if it used a berry, roll 1d4. On a result of 3 or 4, it regains that berry as a held item.


Moves

Starting Moves: Barrage, Confusion, Hypnosis, Dragon Hammer, Seed Bomb

Level 6: Psyshock

Level 10: Egg Bomb

Level 18: Wood Hammer, Leaf Storm

Learnable Moves:

TM: 03, 06, 10, 11, 15, 16, 17, 21, 22, 26, 27, 29, 31, 32, 33, 35, 36, 42, 44, 45, 46, 48, 53, 59, 64, 68, 75, 77, 78, 82, 83, 85, 86, 87, 88, 90, 92, 96, 100


Marowak

Small Fire/Ghost Type | Level 5 | SR 7


  • Armor Class: 16
  • Hit Points: 45
  • Hit Dice: d10
  • Speed: 30ft. walking

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

  • Proficient Skills: Survival, Athletics
  • Saving Throws: Constitution, Strength
  • Vulnerabilities: Dark, Ghost, Ground, Rock, Water
  • Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
  • Immunities: Fighting, Normal

Cursed Body: When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn.

Lightning Rod: If an ally within 30 feet is attacked with an electric type move, this Pokémon can choose to use a reaction to redirect that attack to themselves instead. This does not work on area of effect moves.

Hidden Ability

Rock Head: This Pokémon takes no recoil damage.


Moves

Starting Moves: Bone Club, Growl, Flame Wheel, Tail Whip

Level 6: Leer, Will-O-Wisp

Level 10: Bonemerang

Level 14: Shadow Bone, Thrash

Level 18: Fling, Endeavor, Flare Blitz, Bone Rush

Learnable Moves:

TM: 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24, 25, 26, 27, 30, 31, 32, 35, 37, 38, 40, 42, 43, 44, 45, 46, 48, 49, 52, 54, 56, 59, 61, 68, 71, 75, 78, 80, 85, 87, 88, 90, 97, 100

Other Important Info

New Moves

Since the Pokemon 5e Gen IV update, many more of the moves I had previously had here are now included in the main handbook! For this reason, I omitted any additional moves not in the main handbook, except for the signature moves of Alolan Exeggutor and Alolan Marowak.

Dragon Hammer


  • Type: Dragon
  • Move Power: STR
  • Move Time: 1 action
  • PP: 10
  • Duration: Instantaneous
  • Range: Melee, reach 35ft
  • Description: You use your body like a hammer to slam into your foe. Make a melee attack against a target within your reach, dealing 2d8 + MOVE dragon damage on a hit. Hit or miss, the target and all creatures on a line 35 ft long and 5 ft wide extending from you towards the target must make a dexterity saving throw, taking 2d4 + MOVE dragon damage on a fail. On a critically failed attack roll, you fall prone.
  • Higher Levels: The damage dice roll for this move changes to 2d10/2d6 at level 5, 3d10/3d6 at level 10, and 4d12/4d8 at level 17.

Shadow Bone


  • Type: Ghost
  • Move Power: DEX/STR
  • Move Time: 1 action
  • PP: 5
  • Duration: Instantaneous
  • Range: Melee
  • Description: You attack by beating yout target with a large bone containing a spirit. Make a melee attack roll, dealing 2d6 + MOVE ghost damage on a hit. On a natural attack roll of 18 or higher, the target's AC is reduced by 1 while they remain in combat.
  • Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

New Item: Ice Stone

Item Description Cost
Ice Stone Evolves Alolan Sandrew and Alolan Vulpix $4000

Evolution


For Alolan forms of Raichu, Exeggutor, and Marowak, their prior evolutions appear no different than normal. If you would like to allow regular Kantonian Pikachus, Exeggcutes, and Cubones to evolve into Alolan forms without setting your game in Alola, here are some suggestions for alternative evolution conditions:

  • Pikachu will evolve into Alolan Raichu instead of Kantonian Raichu if it is fed pancakes immediately before being exposed to a Thunder Stone.
  • Exeggcute will evolve into Kantonoan Exeggutor if exposed to a Leaf Stone, and Alolan Exeggutor if exposed to a Sun Stone.
  • Cubone will evolve into Kantonian Marowak if leveled up during the day, and Alolan Marowak if leveled up at night.

Created By FoiledFeline. Thanks For Reading!

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.