Pokémon 5e: Alolan Forms
Rattata
Tiny Dark/Normal Type | Level 1 | SR 1/4
- Armor Class 12
- Hit Points 12
- Hit Dice d6
- Speed 30ft. walking
STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 8 (-1)
- Skills Perception, Stealth
- Saving Throws Dexterity
- Vulnerabilities Bug, Fairy, Fighting
- Resistances Dark
- Immunities Ghost, Psychic
- Senses Darkvision 30ft.
Gluttony This Pokémon must eat its held berry when it falls below 1⁄2 of its maximum HP.
Hustle When this Pokémon scores a critical hit, it may immediately use the same move to attack again at disadvantage.
Moves
Starting Moves: Tackle, Tail Whip
Level 2: Quick Attack, Focus Energy, Bite
Level 6: Pursuit, Hyper Fang, Assurance
Level 10: Crunch, Sucker Punch
Level 14: Super Fang, Double-Edge, Endeavor
Learnable Moves:
TM: 06, 10, 11, 12, 13, 14, 17, 18, 21, 27, 30, 32, 36, 41, 42, 44, 45, 46, 48, 60, 63, 65, 86, 87, 88, 89, 90, 95, 97, 100
Raticate
Small Dark/Normal Type | Level 5 | SR 5
- Armor Class: 16
- Hit Points: 45
- Hit Dice: d8
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 14 (+2) 13 (+1) 15 (+2) 6 (-2) 13 (+1) 7 (-2)
- Proficient Skills: Perception, Stealth
- Saving Throws: Dexterity
- Vulnerabilities: Bug, Fairy, Fighting
- Resistances: Dark
- Immunities: Ghost, Psychic
- Senses: Darkvision 50ft
Gluttony This Pokémon must eat its held berry when it falls below 1⁄2 of its maximum HP.
Hustle: When this Pokémon scores a critical hit, it may immediately use the same move to attack again at disadvantage.
Moves
Starting Moves: Quick Attack, Tackle, Tail Whip, Focus Energy, Scary Face, Swords Dance, Bite
Level 6: Pursuit, Assurance
Level 10: Hyper Fang, Crunch
Level 14: Super Fang, Sucker Punch
Level 18: Double-Edge, Endeavor
Learnable Moves:
TM: 05, 06, 08, 10, 11, 12, 13, 14, 15, 17, 18, 21, 27, 30, 32, 34, 36, 41, 42, 43, 44, 45, 46, 48, 60, 63, 65, 68, 75, 86, 87, 88, 89, 90, 95, 97, 100
Raichu
Small Electric/Psychic Type | Level 5 | SR 7
- Armor Class: 15
- Hit Points: 40
- Hit Dice: d10
- Speed: 20ft. walking, 40ft. flying (hover)
STR DEX CON INT WIS CHA 10 (+0) 16 (+3) 15 (+2) 6 (-2) 14 (+2) 12 (+1)
- Proficient Skills: Acrobatics
- Saving Throws: Dexterity
- Vulnerabilities: Bug, Dark, Ghost, Ground
- Resistances: Electric, Fighting, Flying, Psychic, Steel
- Immunities: None
Surge Surfer: After using an electric-type move, this Pokémon can use a bonus action to increase both its walking and flying speeds by 20ft for 1 minute. Once it uses this ability, it must complete a long rest before it can use it again.
Moves
Starting Moves: Quick Attack, Tail Whip, Thunder Shock, Thunderbolt, Psychic
Learnable Moves:
TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 24, 25, 27, 29, 31, 32, 33, 42, 44, 45, 46, 48, 49, 52, 56, 57, 68, 87, 88, 90, 93, 100
Sandshrew
Tiny Ice/Steel Type | Level 1 | SR 1/2
- Armor Class: 15
- Hit Points: 17
- Hit Dice: d6
- Speed: 20ft. walking
STR DEX CON INT WIS CHA 14 (+2) 10 (+0) 12 (+1) 6 (-2) 9 (-1) 9 (-1)
- Proficient Skills: Athletics
- Saving Throws: Constitution
- Vulnerabilities: Fighting, Fire, Ground
- Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic
- Immunities: Poison
Snow Cloak This Pokémon's AC increases by 2 in arctic terrain, or when it is hailing or snowing.
Moves
Starting Moves: Defense Curl, Scratch, Bide
Level 2: Powder Snow, Ice Ball, Rapid Spin, Fury Cutter
Level 6: Metal Claw, Swift
Level 10: Fury Swipes, Iron Defense, Slash
Level 14: Iron Head, Gyro Ball
Level 18: Swords Dance, Hail, Blizzard
Learnable Moves:
TM: 01, 06, 07, 10, 11, 14, 17, 20, 21, 26, 27, 28, 31, 32, 40, 42, 44, 45, 46, 48, 56, 65, 70, 74, 75, 78, 79, 80, 81, 84, 87, 88, 90, 100
Sandslash
Small Ice/Steel Type | Level 5 | SR 7
- Armor Class: 17
- Hit Points: 45
- Hit Dice: d10
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 14 (+2) 6 (-2) 8 (-1) 10 (+0)
- Proficient Skills: Athletics
- Saving Throws: Constitution, Strength
- Vulnerabilities: Fighting, Fire, Ground
- Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic
- Immunities: Poison
Snow Cloak This Pokémon's AC increases by 2 in arctic terrain, or when it is hailing or snowing.
Moves
Starting Moves: Defense Curl, Ice Ball, Icicle Spear, Metal Burst, Slash, Metal Claw
Learnable Moves:
TM: 01, 06, 07, 10, 11, 14, 15, 17, 20, 21, 26, 27, 28, 31, 32, 40, 42, 44, 45, 46, 48, 52, 566, 65, 68, 70, 74, 75, 78, 79, 80, 81, 84, 87, 88, 90, 100
Vulpix
Tiny Ice Type | Level 1 | SR 1/4
- Armor Class 13
- Hit Points 16
- Hit Dice d6
- Speed 30ft. walking
STR DEX CON INT WIS CHA 10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
- Skills Perception, Investigation
- Saving Throws Dexterity
- Vulnerabilities Fighting, Fire, Rock, Steel
- Resistances Ice
- Immunities None
- Senses Darkvision 30ft.
Snow Cloak: This Pokémon's AC increases by 2 in arctic terrain, or when it is snowing or hailing.
Moves
Starting Moves: Powder Snow, Tail Whip
Level 2: Roar, Baby-Doll Eyes, Quick Attack
Level 6: Confuse Ray, Ice Shard, Payback
Level 10: Mist, Feint Attack
Level 14: Safeguard, Extrasensory, Aurora Beam
Level 18: Ice Beam, Imprison, Grudge, Blizzard, Captivate
TM: 05, 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42, 44, 45, 48, 66, 70, 77, 79, 87, 88, 90, 97, 100
Ninetales
Small Ice/Fairy Type | Level 5 | SR 7
- Armor Class 17
- Hit Points 40
- Hit Dice d10
- Speed 35ft. walking
STR DEX CON INT WIS CHA 13 (+1) 19 (+4) 11 (+0) 6 (-2) 12 (+1) 12 (+1)
- Proficiant Skills Perception, Investigation
- Saving Throws Dexterity
- Vulnerabilities Fire, Poison, Rock, Steel
- Resistances Bug, Dark, Ice
- Immunities Dragon
- Senses Darkvision 50ft.
Snow Cloak: This Pokémon's AC increases by 2 in arctic terrain, or when it is snowing or hailing.
Moves
Starting Moves: Dazzling Gleam, Imprison, Nasty Plot, Ice Beam, Ice Shard, Confuse Ray, Safeguard
Learnable Moves:
TMs: 03, 04, 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 27, 32, 42, 44, 45, 48, 66, 70, 77, 79, 85, 87, 88, 90, 97, 99, 100
Diglett
Tiny Ground/Steel Type | Level 1 | SR 1/2
- Armor Class: 12
- Hit Points: 18
- Hit Dice: d6
- Speed: 20ft. walking, 20ft. burrowing
STR DEX CON INT WIS CHA 12 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Stealth, Athletics
- Saving Throws: Dexterity
- Vulnerabilities: Fire, Fighting, Ground, Water
- Resistances: Bug, Dragon, Fairy, Flying, Rock, Normal, Psychic, Steel
- Immunities: Electric, Poison
- Senses: Tremorsense 80ft.
Sand Veil: This Pokémon’s AC increases by 2 in desert terrain.
Tangling Hair: Any time this Pokémon is hit with a melee attack, the attacker must make a dexterity saving throw (DC 8 + CHA + prof.) or have its speed reduced by 10 ft until the end of Diglett's next turn.
Moves
Starting Moves: Sand Attack, Metal Claw
Level 2: Growl, Astonish
Level 6: Mud-Slap, Magnitude, Bulldoze
Level 10: Sucker Punch, Mud Bomb
Level 14: Earth Power, Dig, Iron Head
Level 18: Earthquake, Fissure
Learnable Moves:
TM: 01, 06, 10, 11, 15, 17, 21, 26, 27, 32, 34, 36, 37, 39, 40, 42, 44, 45, 46, 48, 49, 65, 68, 71, 78, 80, 87, 88, 90, 91, 100
Dugtrio
Small Ground/Steel Type | Level 5 | SR 7
- Armor Class: 16
- Hit Points: 50
- Hit Dice: d10
- Speed: 20ft. walking, 20ft. burrowing
STR DEX CON INT WIS CHA 15 (+2) 16 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Stealth, Athletics
- Saving Throws: Dexterity, Constitution
- Vulnerabilities: Fire, Fighting, Ground, Water
- Resistances: Bug, Dragon, Fairy, Flying, Rock, Normal, Psychic, Steel
- Immunities: Electric, Poison
- Senses: Tremorsense 120ft.
Sand Veil: This Pokémon’s AC increases by 2 in desert terrain.
Tangling Hair: Any time this Pokémon is hit with a melee attack, the attacker must make a dexterity saving throw (DC 8 + CHA + prof.) or have its speed reduced by 10 ft until the end of Dugtrio's next turn.
Moves
Starting Moves: Sand Attack, Metal Claw, Tri Attack, Sand Tomb, Night Slash, Growl, Astonish
Level 6: Mud-Slap, Magnitude, Bulldoze
Level 10: Sucker Punch, Mud Bomb
Level 14: Earth Power, Dig
Level 18: Earthquake, Fissure, Iron Head
Learnable Moves:
TM: 06, 10, 15, 17, 21, 26, 27, 28, 32, 36, 37, 39, 40, 42, 43, 44, 45, 46
HM: 01, 06
Meowth
Tiny Dark Type | Level 1 | SR 1/2
- Armor Class: 13
- Hit Points: 16
- Hit Dice: d6
- Speed: 30ft. walking, 30ft. climbing
STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 10 (+0) 8 (-1) 10 (+0) 13 (+1)
- Proficient Skills: Persuasion, Deception, Sleight of Hand
- Saving Throws: Dexterity, Charisma
- Vulnerabilities: Bug, Fairy, Fighting
- Resistances: Dark, Ghost
- Immunities: Psychic
- Senses: Darkvision 30ft.
Fur Coat: As a reaction when hit by a melee attack, this Pokémon can halve the damage it takes from that attack and all other attacks until the beginning of this Pokémon's next turn. Once this ability is used, it can't be used again until the Pokémon finishes a short or long rest.
Pick Up: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.
Moves
Starting Moves: Growl, Scratch
Level 2: Bite, Fake Out
Level 6: Fury Swipes, Screech
Level 10: Feint Attack, Taunt
Level 14: Pay Day, Slash
Level 18: Dark Pulse, Nasty Plot, Assurance, Captivate, Night Slash, Feint
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 60, 63, 65, 66, 77, 85, 87, 88, 89, 90, 97, 100
Persian
Small Dark Type | Level 5 | SR 7
- Armor Class: 15
- Hit Points: 40
- Hit Dice: d10
- Speed: 40ft. walking, 40ft. climbing
STR DEX CON INT WIS CHA 14 (+2) 16 (+3) 10 (+0) 8 (-1) 12 (+1) 16 (+3)
- Proficient Skills: Persuasion, Deception, Sleight of Hand
- Saving Throws: Dexterity, Charisma
- Vulnerabilities: Bug, Fairy, Fighting
- Resistances: Dark, Ghost
- Immunities: Psychic
- Senses: Darkvision 50ft.
Fur Coat: As a reaction when hit by a melee attack, this Pokémon can halve the damage it takes from that attack and all other attacks until the beginning of this Pokémon's next turn. Once this ability is used, it can't be used again until the Pokémon finishes a short or long rest.
Technician: For damaging moves activated by this Pokémon with 15 PP or more, they may roll the damage twice and use the higher result.
Moves
Starting Moves: Bite, Scratch, Play Rough, Fake Out, Swift, Switcheroo
Level 6: Fury Swipes, Screech
Level 10: Feint Attack, Taunt
Level 14: Power Gem
Level 18: Dark Pulse, Slash, Nasty Plot, Assurance, Feint, Captivate
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 60, 63, 65, 66, 77, 85, 87, 88, 89, 90, 95, 97, 100
Geodude
Tiny Rock/Electric Type | Level 1 | SR 1/2
- Armor Class: 13
- Hit Points: 18
- Hit Dice: d6
- Speed: 20ft. walking
STR DEX CON INT WIS CHA 14 (+2) 9 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Athletics, Survival
- Saving Throws: Constitution
- Vulnerabilities: Fighting, Grass, Ground, Water
- Resistances: Fire, Flying, Normal, Poison, Electric
- Senses: Tremorsense 30ft.
Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.
Magnet Pull: Steel opponents in battle with this Pokémon may not switch out or flee.
Moves
Starting Moves: Defense Curl, Tackle
Level 2: Charge, Rollout, Rock Polish
Level 6: Spark, Rock Throw, Smack Down
Level 10: Thunder Punch, Self-Destruct
Level 14: Rock Blast, Discharge, Stealth Rock
Level 18: Explosion, Double-Edge, Stone Edge
Learnable Moves:
TM: 06, 10, 11, 17, 21, 23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 48, 56, 57, 59, 64, 69, 71, 72, 74, 78, 80, 87, 88, 90, 96, 100
Graveler
Small Rock/Electric Type | Level 5 | SR 6
- Armor Class: 15
- Hit Points: 50
- Hit Dice: d8
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 16 (+3) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Athletics, Survival
- Saving Throws: Constitution, Strength
- Vulnerabilities: Fighting, Grass, Ground, Water
- Resistances: Fire, Flying, Normal, Poison, Electric
- Senses: Tremorsense 50ft.
Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.
Magnet Pull: Steel opponents in battle with this Pokémon may not switch out or flee.
Moves
Starting Moves: Defense Curl, Tackle, Charge, Rollout, Rock Polish
Level 6: Spark, Rock Throw, Smack Down
Level 10: Thunder Punch, Self-Destruct
Level 14: Rock Blast, Discharge, Stealth Rock
Level 18: Explosion, Double-Edge, Stone Edge
Learnable Moves:
TM: 06, 10, 11, 17, 21, 23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 48, 56, 57, 59, 64, 69, 71, 72, 74, 78, 80, 87, 88, 90, 96, 100
Golem
Medium Rock/Electric Type | Level 10 | SR 13
- Armor Class: 16
- Hit Points: 107
- Hit Dice: d12
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 19 (+4) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Athletics, Survival
- Saving Throws: Constitution, Strength
- Vulnerabilities: Fighting, Grass, Ground, Water
- Resistances: Fire, Flying, Normal, Poison, Electric
- Senses: Tremorsense 80ft.
Sturdy: When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.
Magnet Pull: Steel opponents in battle with this Pokémon may not switch out or flee.
Moves
Starting Moves: Defense Curl, Tackle, Charge, Spark, Rock Throw, Thunderpunch, Self-Destruct, Rock Polish, Smack Down
Level 14: Rock Blast, Discharge, Stealth Rock
Level 18: Explosion, Double-Edge, Stone Edge
Learnable Moves:
TM:05, 06, 10, 11, 15, 17, 21, 23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 48, 52, 56, 57, 59, 64, 68, 69, 71, 72, 74, 78, 80, 87, 88, 90, 93, 96, 100
Grimer
Small Poison/Dark Type | Level 1 | SR 1/2
- Armor Class: 12
- Hit Points: 19
- Hit Dice: d6
- Speed: 15ft. walking
STR DEX CON INT WIS CHA 14 (+2) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 8 (-1)
- Proficient Skills: Stealth
- Saving Throws: Constitution
- Vulnerabilities: Ground
- Resistances: Dark, Grass, Ghost, Poison
- Immunities: Psychic
- Senses: Darkvision 30ft.
Gluttony: This Pokémon must eat its held berry when it falls below 1⁄2 of its maximum HP.
Poison Touch: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes 1d6 poison damage.
Evolution: Grimer can evolve into Muk at level 10 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).
Moves
Starting Moves: Poison Gas, Pound
Level 2: Harden, Bite
Level 6: Disable, Acid Spray, Poison Fang
Level 10: Minimize, Fling
Level 14: Crunch, Knock Off, Screech
Level 18: Gunk Shot, Acid Armor, Memento
Learnable Moves:
TM: 06, 09, 10, 11, 12, 17, 18, 21, 27, 30, 32, 34, 35, 36, 38, 39, 41, 42, 44, 45, 46, 48, 56, 59, 60, 63, 64, 66, 69, 71, 80, 83, 84, 87, 88, 90, 95, 100
Muk
Small Poison/Dark Type | Level 8 | SR 8
- Armor Class: 16
- Hit Points: 44
- Hit Dice: d10
- Speed: 20ft. walking
STR DEX CON INT WIS CHA 17 (+3) 13 (+1) 20 (+5) 6 (-2) 12 (+1) 8 (-1)
- Proficient Skills: Stealth
- Saving Throws: Constitution
- Vulnerabilities: Ground
- Resistances: Dark, Grass, Ghost, Poison
- Immunities: Psychic
- Senses: Darkvision 40ft.
Gluttony: This Pokémon must eat its held berry when it falls below 1⁄2 of its maximum HP.
Poison Touch: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes 1d6 poison damage.
Moves
Starting Moves: Poison Gas, Pound, Harden, Bite, Disable, Acid Spray, Poison Fang
Level 10: Minimize, Fling
Level 14: Crunch, Knock Off
Level 18: Acid Armor, Memento, Screech, Gunk Shot
Learnable Moves:
TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 27, 30, 31, 32, 34, 35, 36, 38, 39, 41, 42, 44, 45, 46, 48, 52, 56, 59, 60, 63, 64, 66, 68, 69, 71, 80, 83, 84, 87, 88, 90, 95, 97, 100
Exeggutor
Huge Grass/Dragon Type | Level 5 | SR 8
- Armor Class: 15
- Hit Points: 51
- Hit Dice: d10
- Speed: 20ft. walking
- Top Heavy: Standing up from falling prone takes a minimum of 20ft of movement for this Pokémon.
STR DEX CON INT WIS CHA 17 (+3) 13 (+1) 14 (+2) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Nature
- Saving Throws: Constitution, Strength
- Vulnerabilities: Bug, Dragon, Fairy, Fire, Flying, Ice, Poison
- Resistances: Electric, Grass, Ground, Water
- Immunities: None
Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.
Moves
Starting Moves: Barrage, Confusion, Hypnosis, Dragon Hammer, Seed Bomb
Level 6: Psyshock
Level 10: Egg Bomb
Level 18: Wood Hammer, Leaf Storm
Learnable Moves:
TM: 03, 06, 10, 11, 15, 16, 17, 21, 22, 26, 27, 29, 31, 32, 33, 35, 36, 42, 44, 45, 46, 48, 53, 59, 64, 68, 75, 77, 78, 82, 83, 85, 86, 87, 88, 90, 92, 96, 100
Marowak
Small Fire/Ghost Type | Level 5 | SR 7
- Armor Class: 16
- Hit Points: 45
- Hit Dice: d10
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival, Athletics
- Saving Throws: Constitution, Strength
- Vulnerabilities: Dark, Ghost, Ground, Rock, Water
- Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
- Immunities: Fighting, Normal
Cursed Body: When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn.
Lightning Rod: If an ally within 30 feet is attacked with an electric type move, this Pokémon can choose to use a reaction to redirect that attack to themselves instead. This does not work on area of effect moves.
Moves
Starting Moves: Bone Club, Growl, Flame Wheel, Tail Whip
Level 6: Leer, Will-O-Wisp
Level 10: Bonemerang
Level 14: Shadow Bone, Thrash
Level 18: Fling, Endeavor, Flare Blitz, Bone Rush
Learnable Moves:
TM: 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24, 25, 26, 27, 30, 31, 32, 35, 37, 38, 40, 42, 43, 44, 45, 46, 48, 49, 52, 54, 56, 59, 61, 68, 71, 75, 78, 80, 85, 87, 88, 90, 97, 100
Other Important Info
New Moves
Since the Pokemon 5e Gen IV update, many more of the moves I had previously had here are now included in the main handbook! For this reason, I omitted any additional moves not in the main handbook, except for the signature moves of Alolan Exeggutor and Alolan Marowak.
Dragon Hammer
- Type: Dragon
- Move Power: STR
- Move Time: 1 action
- PP: 10
- Duration: Instantaneous
- Range: Melee, reach 35ft
- Description: You use your body like a hammer to slam into your foe. Make a melee attack against a target within your reach, dealing 2d8 + MOVE dragon damage on a hit. Hit or miss, the target and all creatures on a line 35 ft long and 5 ft wide extending from you towards the target must make a dexterity saving throw, taking 2d4 + MOVE dragon damage on a fail. On a critically failed attack roll, you fall prone.
- Higher Levels: The damage dice roll for this move changes to 2d10/2d6 at level 5, 3d10/3d6 at level 10, and 4d12/4d8 at level 17.
Shadow Bone
- Type: Ghost
- Move Power: DEX/STR
- Move Time: 1 action
- PP: 5
- Duration: Instantaneous
- Range: Melee
- Description: You attack by beating yout target with a large bone containing a spirit. Make a melee attack roll, dealing 2d6 + MOVE ghost damage on a hit. On a natural attack roll of 18 or higher, the target's AC is reduced by 1 while they remain in combat.
- Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.
New Item: Ice Stone
| Item | Description | Cost |
|---|---|---|
| Ice Stone | Evolves Alolan Sandrew and Alolan Vulpix | $4000 |
Evolution
For Alolan forms of Raichu, Exeggutor, and Marowak, their prior evolutions appear no different than normal. If you would like to allow regular Kantonian Pikachus, Exeggcutes, and Cubones to evolve into Alolan forms without setting your game in Alola, here are some suggestions for alternative evolution conditions:
- Pikachu will evolve into Alolan Raichu instead of Kantonian Raichu if it is fed pancakes immediately before being exposed to a Thunder Stone.
- Exeggcute will evolve into Kantonoan Exeggutor if exposed to a Leaf Stone, and Alolan Exeggutor if exposed to a Sun Stone.
- Cubone will evolve into Kantonian Marowak if leveled up during the day, and Alolan Marowak if leveled up at night.