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# Pokémon 5e: Alolan Forms ## ___ > ## Rattata >*Tiny Dark/Normal Type | Level 1 | SR 1/4* > ___ > - **Armor Class** 12 > - **Hit Points** 12 > - **Hit Dice** d6 > - **Speed** 30ft. walking >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|14 (+2)|11 (+0)|6 (-2)|10 (+0)|8 (-1)| >___ > - **Skills** Perception, Stealth > - **Saving Throws** Dexterity > - **Vulnerabilities** Bug, Fairy, Fighting > - **Resistances** Dark > - **Immunities** Ghost, Psychic > - **Senses** Darkvision 30ft. > ___ >***Gluttony*** This Pokémon must eat its held berry when it falls below 1⁄2 of its maximum HP. > >***Hustle*** When this Pokémon scores a critical hit, it may immediately use the same move to attack again at disadvantage. > > #### Hidden Ability > ***Thick Fat:*** This Pokémon takes quarter damage from Fire and Ice type moves. > ___ >***Evolution:*** Rattata can evolve into Raticate at level 6 and above when leveled up at night. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20). >___ > > ### Moves > ***Starting Moves:*** Tackle, Tail Whip > > ***Level 2:*** Quick Attack, Focus Energy, Bite > >***Level 6:*** Pursuit, Hyper Fang, Assurance > >***Level 10:*** Crunch, Sucker Punch > >***Level 14:*** Super Fang, Double-Edge, Endeavor > >***Learnable Moves:*** > > TM: 06, 10, 11, 12, 13, 14, 17, 18, 21, 27, 30, 32, 36, 41, 42, 44, 45, 46, 48, 60, 63, 65, 86, 87, 88, 89, 90, 95, 97, 100 \columnbreak
___ > ## Raticate >*Small Dark/Normal Type | Level 5 | SR 5* > ___ >- **Armor Class:** 16 >- **Hit Points:** 45 >- **Hit Dice:** d8 >- **Speed:** 30ft. walking > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|13 (+1)|15 (+2)|6 (-2)|13 (+1)|7 (-2)| > ___ > - **Proficient Skills:** Perception, Stealth > - **Saving Throws:** Dexterity > - **Vulnerabilities:** Bug, Fairy, Fighting > - **Resistances:** Dark > - **Immunities:** Ghost, Psychic > - **Senses:** Darkvision 50ft > ___ > ***Gluttony*** This Pokémon must eat its held berry when it falls below 1⁄2 of its maximum HP. > > ***Hustle:*** When this Pokémon scores a critical hit, it may immediately use the same move to attack again at disadvantage. > #### Hidden Ability > ***Thick Fat:*** This Pokémon takes quarter damage from Fire and Ice type moves. > ___ > ### Moves > > ***Starting Moves:*** Quick Attack, Tackle, Tail Whip, Focus Energy, Scary Face, Swords Dance, Bite > > ***Level 6:*** Pursuit, Assurance > > ***Level 10:*** Hyper Fang, Crunch > > ***Level 14:*** Super Fang, Sucker Punch > > ***Level 18:*** Double-Edge, Endeavor > > ***Learnable Moves:*** > > TM: 05, 06, 08, 10, 11, 12, 13, 14, 15, 17, 18, 21, 27, 30, 32, 34, 36, 41, 42, 43, 44, 45, 46, 48, 60, 63, 65, 68, 75, 86, 87, 88, 89, 90, 95, 97, 100
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___ > ## Raichu >*Small Electric/Psychic Type | Level 5 | SR 7* > ___ >- **Armor Class:** 15 >- **Hit Points:** 40 >- **Hit Dice:** d10 >- **Speed:** 20ft. walking, 40ft. flying (hover) > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|16 (+3)|15 (+2)|6 (-2)|14 (+2)|12 (+1)| > ___ > - **Proficient Skills:** Acrobatics > - **Saving Throws:** Dexterity > - **Vulnerabilities:** Bug, Dark, Ghost, Ground > - **Resistances:** Electric, Fighting, Flying, Psychic, Steel > - **Immunities:** None > ___ > ***Surge Surfer:*** After using an electric-type move, this Pokémon can use a bonus action to increase both its walking and flying speeds by 20ft for 1 minute. Once it uses this ability, it must complete a long rest before it can use it again. > > ___ > ### Moves > > ***Starting Moves:*** Quick Attack, Tail Whip, Thunder Shock, Thunderbolt, Psychic > > ***Learnable Moves:*** > > TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 24, 25, 27, 29, 31, 32, 33, 42, 44, 45, 46, 48, 49, 52, 56, 57, 68, 87, 88, 90, 93, 100 \columnbreak
___ > ## Sandshrew >*Tiny Ice/Steel Type | Level 1 | SR 1/2* > ___ >- **Armor Class:** 15 >- **Hit Points:** 17 >- **Hit Dice:** d6 >- **Speed:** 20ft. walking > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|10 (+0)|12 (+1)|6 (-2)|9 (-1)|9 (-1)| > ___ > - **Proficient Skills:** Athletics > - **Saving Throws:** Constitution > - **Vulnerabilities:** Fighting, Fire, Ground > - **Resistances:** Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic > - **Immunities:** Poison > ___ > ***Snow Cloak*** This Pokémon's AC increases by 2 in arctic terrain, or when it is hailing or snowing. > #### Hidden Ability >***Slush Rush:*** This Pokémon’s speed is doubled in arctic terrain, or when it is hailing or snowing. > ___ > ***Evolution:*** Sandshrew can evolve into Sandslash at level 7 and above with the help of an Ice Stone. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20). > ___ > ### Moves > > ***Starting Moves:*** Defense Curl, Scratch, Bide > > ***Level 2:*** Powder Snow, Ice Ball, Rapid Spin, Fury Cutter > > ***Level 6:*** Metal Claw, Swift > > ***Level 10:*** Fury Swipes, Iron Defense, Slash > > ***Level 14:*** Iron Head, Gyro Ball > > ***Level 18:*** Swords Dance, Hail, Blizzard > > ***Learnable Moves:*** > > TM: 01, 06, 07, 10, 11, 14, 17, 20, 21, 26, 27, 28, 31, 32, 40, 42, 44, 45, 46, 48, 56, 65, 70, 74, 75, 78, 79, 80, 81, 84, 87, 88, 90, 100
\pagebreakNum ___ > ## Sandslash >*Small Ice/Steel Type | Level 5 | SR 7* > ___ >- **Armor Class:** 17 >- **Hit Points:** 45 >- **Hit Dice:** d10 >- **Speed:** 30ft. walking > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|14 (+2)|14 (+2)|6 (-2)|8 (-1)|10 (+0)| > ___ > - **Proficient Skills:** Athletics > - **Saving Throws:** Constitution, Strength > - **Vulnerabilities:** Fighting, Fire, Ground > - **Resistances:** Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic > - **Immunities:** Poison > ___ > > ***Snow Cloak*** This Pokémon's AC increases by 2 in arctic terrain, or when it is hailing or snowing. > #### Hidden Ability >***Slush Rush:*** This Pokémon’s speed is doubled in arctic terrain, or when it is hailing or snowing. > ___ > ### Moves > > ***Starting Moves:*** Defense Curl, Ice Ball, Icicle Spear, Metal Burst, Slash, Metal Claw > > ***Learnable Moves:*** > > TM: 01, 06, 07, 10, 11, 14, 15, 17, 20, 21, 26, 27, 28, 31, 32, 40, 42, 44, 45, 46, 48, 52, 566, 65, 68, 70, 74, 75, 78, 79, 80, 81, 84, 87, 88, 90, 100 \columnbreak
___ > ## Vulpix >*Tiny Ice Type | Level 1 | SR 1/4* > ___ > - **Armor Class** 13 > - **Hit Points** 16 > - **Hit Dice** d6 > - **Speed** 30ft. walking >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|13 (+1)|10 (+0)|6 (-2)|10 (+0)|12 (+1)| >___ > - **Skills** Perception, Investigation > - **Saving Throws** Dexterity > - **Vulnerabilities** Fighting, Fire, Rock, Steel > - **Resistances** Ice > - **Immunities** None > - **Senses** Darkvision 30ft. > ___ >***Snow Cloak:*** This Pokémon's AC increases by 2 in arctic terrain, or when it is snowing or hailing. > #### Hidden Ability >***Snow Warning:*** When this Pokémon enters an outside battle, the weather immediately changes to hail. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score. >___ >***Evolution:*** Vulpix can evolve into Ninetales at level 8 and above with the help of an Ice Stone. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20). >___ > ### Moves > ***Starting Moves:*** Powder Snow, Tail Whip > > ***Level 2:*** Roar, Baby-Doll Eyes, Quick Attack > >***Level 6:*** Confuse Ray, Ice Shard, Payback > >***Level 10:*** Mist, Feint Attack > >***Level 14:*** Safeguard, Extrasensory, Aurora Beam > >***Level 18:*** Ice Beam, Imprison, Grudge, Blizzard, Captivate > > TM: 05, 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42, 44, 45, 48, 66, 70, 77, 79, 87, 88, 90, 97, 100
\pagebreakNum ___ > ## Ninetales >*Small Ice/Fairy Type | Level 5 | SR 7* > ___ > - **Armor Class** 17 > - **Hit Points** 40 > - **Hit Dice** d10 > - **Speed** 35ft. walking >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|13 (+1)|19 (+4)|11 (+0)|6 (-2)|12 (+1)|12 (+1)| >___ > - **Proficiant Skills** Perception, Investigation > - **Saving Throws** Dexterity > - **Vulnerabilities** Fire, Poison, Rock, Steel > - **Resistances** Bug, Dark, Ice > - **Immunities** Dragon > - **Senses** Darkvision 50ft. > ___ >***Snow Cloak:*** This Pokémon's AC increases by 2 in arctic terrain, or when it is snowing or hailing. > #### Hidden Ability >***Snow Warning:*** When this Pokémon enters an outside battle, the weather immediately changes to hail. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score. > ___ > > ### Moves >***Starting Moves:*** Dazzling Gleam, Imprison, Nasty Plot, Ice Beam, Ice Shard, Confuse Ray, Safeguard > > ***Learnable Moves:*** > > TMs: 03, 04, 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 27, 32, 42, 44, 45, 48, 66, 70, 77, 79, 85, 87, 88, 90, 97, 99, 100 \columnbreak
___ > ## Diglett >*Tiny Ground/Steel Type | Level 1 | SR 1/2* > ___ >- **Armor Class:** 12 >- **Hit Points:** 18 >- **Hit Dice:** d6 >- **Speed:** 20ft. walking, 20ft. burrowing > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|12 (+1)|14 (+2)|6 (-2)|10 (+0)|10 (+0)| > ___ > - **Proficient Skills:** Stealth, Athletics > - **Saving Throws:** Dexterity > - **Vulnerabilities:** Fire, Fighting, Ground, Water > - **Resistances:** Bug, Dragon, Fairy, Flying, Rock, Normal, Psychic, Steel > - **Immunities:** Electric, Poison >- **Senses:** Tremorsense 80ft. > ___ > ***Sand Veil:*** This Pokémon’s AC increases by 2 in desert terrain. > >***Tangling Hair:*** Any time this Pokémon is hit with a melee attack, the attacker must make a dexterity saving throw (DC 8 + CHA + prof.) or have its speed reduced by 10 ft until the end of Diglett's next turn. > > #### Hidden Ability >***Sand Force:*** During a sandstorm, this pokemon can double its STAB when it hits an opponent. >___ >***Evolution:*** Diglett can evolve into Dugtrio at level 8 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20). > ___ > ### Moves > > ***Starting Moves:*** Sand Attack, Metal Claw > > ***Level 2:*** Growl, Astonish > > ***Level 6:*** Mud-Slap, Magnitude, Bulldoze > > ***Level 10:*** Sucker Punch, Mud Bomb > > ***Level 14:*** Earth Power, Dig, Iron Head > > ***Level 18:*** Earthquake, Fissure > > ***Learnable Moves:*** > > TM: 01, 06, 10, 11, 15, 17, 21, 26, 27, 32, 34, 36, 37, 39, 40, 42, 44, 45, 46, 48, 49, 65, 68, 71, 78, 80, 87, 88, 90, 91, 100
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___ > ## Dugtrio >*Small Ground/Steel Type | Level 5 | SR 7* > ___ >- **Armor Class:** 16 >- **Hit Points:** 50 >- **Hit Dice:** d10 >- **Speed:** 20ft. walking, 20ft. burrowing > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|15 (+2)|16 (+3)|16 (+3)|6 (-2)|12 (+1)|10 (+0)| > ___ > - **Proficient Skills:** Stealth, Athletics > - **Saving Throws:** Dexterity, Constitution > - **Vulnerabilities:** Fire, Fighting, Ground, Water > - **Resistances:** Bug, Dragon, Fairy, Flying, Rock, Normal, Psychic, Steel > - **Immunities:** Electric, Poison >- **Senses:** Tremorsense 120ft. > ___ > ***Sand Veil:*** This Pokémon’s AC increases by 2 in desert terrain. > > ***Tangling Hair:*** Any time this Pokémon is hit with a melee attack, the attacker must make a dexterity saving throw (DC 8 + CHA + prof.) or have its speed reduced by 10 ft until the end of Dugtrio's next turn. > #### Hidden Ability > ***Sand Force:*** During a sandstorm, this pokemon can double its STAB when it hits an opponent. > ___ > ### Moves > > ***Starting Moves:*** Sand Attack, Metal Claw, Tri Attack, Sand Tomb, Night Slash, Growl, Astonish > > ***Level 6:*** Mud-Slap, Magnitude, Bulldoze > > ***Level 10:*** Sucker Punch, Mud Bomb > > ***Level 14:*** Earth Power, Dig > > ***Level 18:*** Earthquake, Fissure, Iron Head > > ***Learnable Moves:*** > > TM: 06, 10, 15, 17, 21, 26, 27, 28, 32, 36, 37, 39, 40, 42, 43, 44, 45, 46 > > HM: 01, 06 \columnbreak
___ > ## Meowth >*Tiny Dark Type | Level 1 | SR 1/2* > ___ >- **Armor Class:** 13 >- **Hit Points:** 16 >- **Hit Dice:** d6 >- **Speed:** 30ft. walking, 30ft. climbing > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|14 (+2)|10 (+0)|8 (-1)|10 (+0)|13 (+1)| > ___ > - **Proficient Skills:** Persuasion, Deception, Sleight of Hand > - **Saving Throws:** Dexterity, Charisma > - **Vulnerabilities:** Bug, Fairy, Fighting > - **Resistances:** Dark, Ghost > - **Immunities:** Psychic > - **Senses:** Darkvision 30ft. > ___ > ***Fur Coat:*** As a reaction when hit by a melee attack, this Pokémon can halve the damage it takes from that attack and all other attacks until the beginning of this Pokémon's next turn. Once this ability is used, it can't be used again until the Pokémon finishes a short or long rest. > > ***Pick Up:*** If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item. > #### Hidden Ability > ***Rattled:*** When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage. > ___ > ***Evolution:*** Meowth can evolve into Persian at level 8 and above if it has a Loyalty level of +2 or higher. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20). > ___ > ### Moves > > ***Starting Moves:*** Growl, Scratch > > ***Level 2:*** Bite, Fake Out > > ***Level 6:*** Fury Swipes, Screech > > ***Level 10:*** Feint Attack, Taunt > > ***Level 14:*** Pay Day, Slash > > ***Level 18:*** Dark Pulse, Nasty Plot, Assurance, Captivate, Night Slash, Feint > > ***Learnable Moves:*** > > TM: 01, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 60, 63, 65, 66, 77, 85, 87, 88, 89, 90, 97, 100
\pagebreakNum ___ > ## Persian >*Small Dark Type | Level 5 | SR 7* > ___ >- **Armor Class:** 15 >- **Hit Points:** 40 >- **Hit Dice:** d10 >- **Speed:** 40ft. walking, 40ft. climbing > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|16 (+3)|10 (+0)|8 (-1)|12 (+1)|16 (+3)| > ___ > - **Proficient Skills:** Persuasion, Deception, Sleight of Hand > - **Saving Throws:** Dexterity, Charisma > - **Vulnerabilities:** Bug, Fairy, Fighting > - **Resistances:** Dark, Ghost > - **Immunities:** Psychic > - **Senses:** Darkvision 50ft. > ___ > ***Fur Coat:*** As a reaction when hit by a melee attack, this Pokémon can halve the damage it takes from that attack and all other attacks until the beginning of this Pokémon's next turn. Once this ability is used, it can't be used again until the Pokémon finishes a short or long rest. > > ***Technician:*** For damaging moves activated by this Pokémon with 15 PP or more, they may roll the damage twice and use the higher result. > #### Hidden Ability > ***Rattled:*** When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage. > ___ > ### Moves > > ***Starting Moves:*** Bite, Scratch, Play Rough, Fake Out, Swift, Switcheroo > > ***Level 6:*** Fury Swipes, Screech > > ***Level 10:*** Feint Attack, Taunt > > **Level 14:** Power Gem > > ***Level 18:*** Dark Pulse, Slash, Nasty Plot, Assurance, Feint, Captivate > > ***Learnable Moves:*** > > TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 60, 63, 65, 66, 77, 85, 87, 88, 89, 90, 95, 97, 100 \columnbreak
___ > ## Geodude >*Tiny Rock/Electric Type | Level 1 | SR 1/2* > ___ >- **Armor Class:** 13 >- **Hit Points:** 18 >- **Hit Dice:** d6 >- **Speed:** 20ft. walking > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|9 (-1)|14 (+2)|6 (-2)|10 (+0)|10 (+0)| > ___ > - **Proficient Skills:** Athletics, Survival > - **Saving Throws:** Constitution > - **Vulnerabilities:** Fighting, Grass, Ground, Water > - **Resistances:** Fire, Flying, Normal, Poison, Electric > - **Senses:** Tremorsense 30ft. > ___ > ***Sturdy:*** When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved. > > ***Magnet Pull:*** Steel opponents in battle with this Pokémon may not switch out or flee. > #### Hidden Ability > ***Galvanize:*** All of this Pokémon's Normal-type moves are Electric-type. > ___ > ***Evolution:*** Geodude can evolve into Graveler at level 7 and above. When it evolves, its health increases by double its level, and it gains 7 points to add to its ability scores (max 20). > ___ > ### Moves > > ***Starting Moves:*** Defense Curl, Tackle > > ***Level 2:*** Charge, Rollout, Rock Polish > > ***Level 6:*** Spark, Rock Throw, Smack Down > > ***Level 10:*** Thunder Punch, Self-Destruct > > ***Level 14:*** Rock Blast, Discharge, Stealth Rock > > ***Level 18:*** Explosion, Double-Edge, Stone Edge > > ***Learnable Moves:*** > > TM: 06, 10, 11, 17, 21, 23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 48, 56, 57, 59, 64, 69, 71, 72, 74, 78, 80, 87, 88, 90, 96, 100
\pagebreakNum ___ > ## Graveler >*Small Rock/Electric Type | Level 5 | SR 6* > ___ >- **Armor Class:** 15 >- **Hit Points:** 50 >- **Hit Dice:** d8 >- **Speed:** 25ft. walking > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|10 (+0)|16 (+3)|6 (-2)|12 (+1)|10 (+0)| > ___ > - **Proficient Skills:** Athletics, Survival > - **Saving Throws:** Constitution, Strength > - **Vulnerabilities:** Fighting, Grass, Ground, Water > - **Resistances:** Fire, Flying, Normal, Poison, Electric > - **Senses:** Tremorsense 50ft. > ___ > ***Sturdy:*** When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved. > > ***Magnet Pull:*** Steel opponents in battle with this Pokémon may not switch out or flee. > #### Hidden Ability > ***Galvanize:*** All of this Pokémon's Normal-type moves are Electric-type. > ___ > ***Evolution:*** Graveler can evolve into Golem at level 14 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20). > ___ > ### Moves > > ***Starting Moves:*** Defense Curl, Tackle, Charge, Rollout, Rock Polish > > ***Level 6:*** Spark, Rock Throw, Smack Down > > ***Level 10:*** Thunder Punch, Self-Destruct > > ***Level 14:*** Rock Blast, Discharge, Stealth Rock > > ***Level 18:*** Explosion, Double-Edge, Stone Edge > > ***Learnable Moves:*** > > TM: 06, 10, 11, 17, 21, 23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 48, 56, 57, 59, 64, 69, 71, 72, 74, 78, 80, 87, 88, 90, 96, 100 \columnbreak
___ > ## Golem >*Medium Rock/Electric Type | Level 10 | SR 13* > ___ >- **Armor Class:** 16 >- **Hit Points:** 107 >- **Hit Dice:** d12 >- **Speed:** 30ft. walking > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|19 (+4)|13 (+1)|18 (+4)|6 (-2)|14 (+2)|10 (+0)| > ___ > - **Proficient Skills:** Athletics, Survival > - **Saving Throws:** Constitution, Strength > - **Vulnerabilities:** Fighting, Grass, Ground, Water > - **Resistances:** Fire, Flying, Normal, Poison, Electric > - **Senses:** Tremorsense 80ft. > ___ > ***Sturdy:*** When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved. > > ***Magnet Pull:*** Steel opponents in battle with this Pokémon may not switch out or flee. > #### Hidden Ability > ***Galvanize:*** All of this Pokémon's Normal-type moves are Electric-type. > ___ > ### Moves > > ***Starting Moves:*** Defense Curl, Tackle, Charge, Spark, Rock Throw, Thunderpunch, Self-Destruct, Rock Polish, Smack Down > > ***Level 14:*** Rock Blast, Discharge, Stealth Rock > > ***Level 18:*** Explosion, Double-Edge, Stone Edge > > ***Learnable Moves:*** > > TM:05, 06, 10, 11, 15, 17, 21, 23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 48, 52, 56, 57, 59, 64, 68, 69, 71, 72, 74, 78, 80, 87, 88, 90, 93, 96, 100
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___ > ## Grimer >*Small Poison/Dark Type | Level 1 | SR 1/2* > ___ >- **Armor Class:** 12 >- **Hit Points:** 19 >- **Hit Dice:** d6 >- **Speed:** 15ft. walking > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|9 (-1)|16 (+3)|6 (-2)|10 (+0)|8 (-1)| > ___ > - **Proficient Skills:** Stealth > - **Saving Throws:** Constitution > - **Vulnerabilities:** Ground > - **Resistances:** Dark, Grass, Ghost, Poison > - **Immunities:** Psychic > - **Senses:** Darkvision 30ft. > ___ > ***Gluttony:*** This Pokémon must eat its held berry when it falls below 1⁄2 of its maximum HP. > > ***Poison Touch:*** When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes 1d6 poison damage. > ___ > ***Evolution:*** Grimer can evolve into Muk at level 10 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20). > ___ > ### Moves > > ***Starting Moves:*** Poison Gas, Pound > > ***Level 2:*** Harden, Bite > > ***Level 6:*** Disable, Acid Spray, Poison Fang > > ***Level 10:*** Minimize, Fling > > ***Level 14:*** Crunch, Knock Off, Screech > > ***Level 18:*** Gunk Shot, Acid Armor, Memento > > ***Learnable Moves:*** > > TM: 06, 09, 10, 11, 12, 17, 18, 21, 27, 30, 32, 34, 35, 36, 38, 39, 41, 42, 44, 45, 46, 48, 56, 59, 60, 63, 64, 66, 69, 71, 80, 83, 84, 87, 88, 90, 95, 100 \columnbreak
___ > ## Muk >*Small Poison/Dark Type | Level 8 | SR 8* > ___ >- **Armor Class:** 16 >- **Hit Points:** 44 >- **Hit Dice:** d10 >- **Speed:** 20ft. walking > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|17 (+3)|13 (+1)|20 (+5)|6 (-2)|12 (+1)|8 (-1)| > ___ > - **Proficient Skills:** Stealth > - **Saving Throws:** Constitution > - **Vulnerabilities:** Ground > - **Resistances:** Dark, Grass, Ghost, Poison > - **Immunities:** Psychic > - **Senses:** Darkvision 40ft. > ___ > ***Gluttony:*** This Pokémon must eat its held berry when it falls below 1⁄2 of its maximum HP. > > ***Poison Touch:*** When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes 1d6 poison damage. > ___ > ### Moves > > ***Starting Moves:*** Poison Gas, Pound, Harden, Bite, Disable, Acid Spray, Poison Fang > > ***Level 10:*** Minimize, Fling > > ***Level 14:*** Crunch, Knock Off > > ***Level 18:*** Acid Armor, Memento, Screech, Gunk Shot > > ***Learnable Moves:*** > > TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 27, 30, 31, 32, 34, 35, 36, 38, 39, 41, 42, 44, 45, 46, 48, 52, 56, 59, 60, 63, 64, 66, 68, 69, 71, 80, 83, 84, 87, 88, 90, 95, 97, 100
\pagebreakNum ___ > ## Exeggutor >*Huge Grass/Dragon Type | Level 5 | SR 8* > ___ >- **Armor Class:** 15 >- **Hit Points:** 51 >- **Hit Dice:** d10 >- **Speed:** 20ft. walking > - ***Top Heavy:*** Standing up from falling prone takes a minimum of 20ft of movement for this Pokémon. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|17 (+3)|13 (+1)|14 (+2)|6 (-2)|14 (+2)|10 (+0)| > ___ > - **Proficient Skills:** Nature > - **Saving Throws:** Constitution, Strength > - **Vulnerabilities:** Bug, Dragon, Fairy, Fire, Flying, Ice, Poison > - **Resistances:** Electric, Grass, Ground, Water > - **Immunities:** None > ___ >***Frisk:*** Upon entering a battle, a single opponent’s held item is revealed, if it has one. > #### Hidden Ability > ***Harvest:*** At the end of this Pokémon's turn, if it used a berry, roll 1d4. On a result of 3 or 4, it regains that berry as a held item. > ___ > ### Moves > > ***Starting Moves:*** Barrage, Confusion, Hypnosis, Dragon Hammer, Seed Bomb > > ***Level 6:*** Psyshock > > ***Level 10:*** Egg Bomb > > ***Level 18:*** Wood Hammer, Leaf Storm > > ***Learnable Moves:*** > > TM: 03, 06, 10, 11, 15, 16, 17, 21, 22, 26, 27, 29, 31, 32, 33, 35, 36, 42, 44, 45, 46, 48, 53, 59, 64, 68, 75, 77, 78, 82, 83, 85, 86, 87, 88, 90, 92, 96, 100 \columnbreak
___ > ## Marowak >*Small Fire/Ghost Type | Level 5 | SR 7* > ___ >- **Armor Class:** 16 >- **Hit Points:** 45 >- **Hit Dice:** d10 >- **Speed:** 30ft. walking > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|12 (+1)|14 (+2)|6 (-2)|12 (+1)|10 (+0)| > ___ > - **Proficient Skills:** Survival, Athletics > - **Saving Throws:** Constitution, Strength > - **Vulnerabilities:** Dark, Ghost, Ground, Rock, Water > - **Resistances:** Bug, Fairy, Fire, Grass, Ice, Poison, Steel > - **Immunities:** Fighting, Normal > ___ > ***Cursed Body:*** When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn. > > ***Lightning Rod:*** If an ally within 30 feet is attacked with an electric type move, this Pokémon can choose to use a reaction to redirect that attack to themselves instead. This does not work on area of effect moves. > > #### Hidden Ability > > ***Rock Head:*** This Pokémon takes no recoil damage. > ___ > ### Moves > > ***Starting Moves:*** Bone Club, Growl, Flame Wheel, Tail Whip > > ***Level 6:*** Leer, Will-O-Wisp > > ***Level 10:*** Bonemerang > > ***Level 14:*** Shadow Bone, Thrash > > ***Level 18:*** Fling, Endeavor, Flare Blitz, Bone Rush > > ***Learnable Moves:*** > > TM: 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24, 25, 26, 27, 30, 31, 32, 35, 37, 38, 40, 42, 43, 44, 45, 46, 48, 49, 52, 54, 56, 59, 61, 68, 71, 75, 78, 80, 85, 87, 88, 90, 97, 100
\pagebreakNum # Other Important Info ## ### New Moves Since the Pokemon 5e Gen IV update, many more of the moves I had previously had here are now included in the main handbook! For this reason, I omitted any additional moves not in the main handbook, except for the signature moves of Alolan Exeggutor and Alolan Marowak. #### Dragon Hammer ___ - **Type:** Dragon - **Move Power:** STR - **Move Time:** 1 action - **PP:** 10 - **Duration:** Instantaneous - **Range:** Melee, reach 35ft - **Description:** You use your body like a hammer to slam into your foe. Make a melee attack against a target within your reach, dealing 2d8 + MOVE dragon damage on a hit. Hit or miss, the target and all creatures on a line 35 ft long and 5 ft wide extending from you towards the target must make a dexterity saving throw, taking 2d4 + MOVE dragon damage on a fail. On a critically failed attack roll, you fall prone. - **Higher Levels:** The damage dice roll for this move changes to 2d10/2d6 at level 5, 3d10/3d6 at level 10, and 4d12/4d8 at level 17. #### Shadow Bone ___ - **Type:** Ghost - **Move Power:** DEX/STR - **Move Time:** 1 action - **PP:** 5 - **Duration:** Instantaneous - **Range:** Melee - **Description:** You attack by beating yout target with a large bone containing a spirit. Make a melee attack roll, dealing 2d6 + MOVE ghost damage on a hit. On a natural attack roll of 18 or higher, the target's AC is reduced by 1 while they remain in combat. - **Higher Levels:** The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17. ### New Item: Ice Stone
| Item | Description |Cost| |:------|:----|:----| |Ice Stone |Evolves Alolan Sandrew and Alolan Vulpix |$4000
\columnbreak ### Evolution ___ For Alolan forms of Raichu, Exeggutor, and Marowak, their prior evolutions appear no different than normal. If you would like to allow regular Kantonian Pikachus, Exeggcutes, and Cubones to evolve into Alolan forms without setting your game in Alola, here are some suggestions for alternative evolution conditions: * Pikachu will evolve into Alolan Raichu instead of Kantonian Raichu if it is fed pancakes immediately before being exposed to a Thunder Stone. * Exeggcute will evolve into Kantonoan Exeggutor if exposed to a Leaf Stone, and Alolan Exeggutor if exposed to a Sun Stone. * Cubone will evolve into Kantonian Marowak if leveled up during the day, and Alolan Marowak if leveled up at night. ___ ## Created By FoiledFeline. Thanks For Reading!