






Arcane Tradition:
The Study of Shattered Realms
Those who study planes and worlds that have been shattered do so in order to prevent it from happening to their own. They are well acquainted with the fault lines and jagged edges of their own plane and use this knowledge to their own advantage.
Fractured Savant
When you select this school at 2nd level, you learn the mending cantrip and the fracture cantrip. These do not count against the number of cantrips you can know.
Shattercasting
Additionally at 2nd level, spells 1st level and above you cast deal double damage to objects and structures.
Mind of the Realm
Upon reaching 6th level, you have advantage on saving throws to maintain concentration on spells.
Disparate Spells
Upon reaching 10th level, if a spell you cast targets a single creature you can choose to target additional creatures up to your Intelligence modifier within range. If the spell deals damage, the damage that would be dealt to the single target is divided up amongst the targeted creatures.
The Thunder Between Realms
When you reach 14th level, when casting a spell that deals thunder damage, you may add your Intelligence modifier to the damage roll.
Spells
Fracture
Abjuration cantrip (Bard, Warlock, Wizard, Sorcerer)
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S
- Duration: 1 minute
The shards of some fractured realm shoot out towards a creature in range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 thunder damage. A creature made of inorganic material such as stone, crystal, or metal takes double damage.
This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Art Credit: Kenneth Jensen