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# Path of the Radical ### Resist. Revolt. Rage. In every civilisation of every era, there is inequality and injustice. Whether you are angered by the iron law of a singular tyrant, or frustrated by the ineffable workings of a system that has ground you down, you are one who has chosen to rise up and fight for change. Some say that you go too far; that your methods undercut the dialogue needed to bring balance. But yours is an anger too deep and a mission too necessary to be bridled by mere words. You will lead the revolution over anyone who stands in your way. You walk the path of the radical. #### Violent Protest When you choose this path at 3rd level, you keep your fury on a hair trigger. When a creature you can see moves towards or targets another creature within 60 feet of you with an attack or spell, you can use your reaction to enter your rage. #### Firebrand Also when you choose this path at 3rd level, your passion blazes hot enough to burn anyone who stands in your way. When attacking recklessly, you add your Charisma modifier to the damage you deal with melee attacks. #### Impassioned Speech Starting from 6th level, the righteous fury in your raised voice makes your message all the more convincing to potential converts. You can expend one use of your Rage to add double your rage damage bonus to any Intimidation or Persuasion ability check you make for 1 minute. \columnbreak #### Philosophical Differences From 10th level, you maximize the damage from any additional weapon damage dice rolled using your Brutal Critical feature when striking a creature that has an alignment different from your own. #### Revolutionary By 10th level, you expect your plans to be followed without hesitation. You may now use your reaction to enter your rage when initiative is rolled. When you do so, choose any number of friendly creatures within 60 feet that can see or hear you. The chosen creatures gain advantage on their initiative roll. #### Incite Outrage At 14th level, you can work up a crowd into an incensed, determined mob. When you enter your rage, you may choose a number of creatures equal to or lower than your Charisma modifier within 60 feet that can hear and understand you. For 1 minute, or until your rage ends, those creatures also gain the benefits of your rage, as long as they are not wearing heavy armor or concentrating on a spell. Once you use this ability, you must complete a long rest before you can use it again.
##### [Changelog](https://docs.google.com/document/d/109eB8CMjU_bnWlkKmBoWcYXDwSkFV6uX4QRANKCHYtw/edit?usp=sharing "Google Drive Doc") [Image Credit Sidharth Chaturvedi](http://sidharthchaturvedi.blogspot.com/2015/07/ "Revolt")
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