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### Vulpirav These creatures are primarily found in the feywild, however they can sometimes be found in the material plane as well. Vulpiravs tend to hunt in packs of 3-5. Once they have found prey they will hide in nearby bushes, before all running in at once. They try to overwhelm their target with their numbers and the element of suprise.
Credit: Eva Widermann A depiction of a lone vulpirav sniffing for prey. ___ > ## Vulpirav >*Medium fey, lawful good* > ___ > - **Armor Class** 14 > - **Hit Points** 44 (8d8 + 8) > - **Speed** 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|13 (+1)|18 (+4)|12 (+1)|10 (+0)|13 (+1)|10 (+0)| >___ > - **Skills** Stealth +6 > - **Senses** Darkvision 60 ft., passive Perception 11 > - **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks > - **Languages** Vulpirav, understands Sylvan but can't speak it > - **Challenge** 2 (450 XP) > > ___ > > ***Keen Hearing and Smell.*** The vulpirav has advantage on Wisdom (Perception) checks that rely on hearing or smell. > > ***Pack Tactics.*** The vulpirav has advantage on an attack roll against a creature if at least one of the vulpirav's allies is within 5 feet of the creature and the ally isn't incapacitated. > > ***Pounce.*** If the vulpirav moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the vulpirav can make one bite attack against it as a bonus action. > > ***Blink.*** Immediately before the vulpirav makes an attack on it's turn, it can teleport up to 10 feet to an unoccupied space it can see. > > ### Actions > > ***Claw.*** *Melee Weapon Attack:* +6 to hit, reach 5ft. one target. *Hit* 8 (1d8 + 4) slashing damage > > ***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5ft. one target. *Hit* 9 (1d10 + 4) piercing damage