##### Arcane Dynamics
| Charges | Bonus | Effects |
|:--:|:--:|:------|
| 1 | 0 | The stone emits bright light out to a range of 20 feet, and dim light for an additional 20 feet. |
| 2 | +1 | When you cast a spell of 1st level or higher that deals damage through the stone, you can change the damage type to force damage and deal an additional 1d8 force damage. When you use this feature, the stone loses 1 charge. |
| 3 | +2 | When you cast a spell through the stone, you can cast it up to two levels higher than the spell slot used to cast it. When you use this feature, the stone loses 1 charge per level higher than the spell slot’s level. |
| 4 | +2 | The stone emits bright light out to a range of 60 feet, and dim light for an additional 60 feet. |
| 5 | +3 | When you cast a spell of 5th level of higher through the stone, you regain your lowest-level expended spell slot of 4th level or lower. |
| 6 | +3 | When you cast a spell of 1st level or higher that deals damage through the stone, you can maximum all damage rolls made with that spell and add +5 to any attack roll or saving throw DC required by the spell. When you use this feature, the stone begins to decelerate, losing 1 charge at the end of your turn regardless of whether or not you cast a spell. |