Neural Network Monster A Day 23 - Walfablang

by stuntmantan

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Walfablang

Though only rarely referred to by name in ancient texts, the walfablang are believed to be the progenitor species to doppelgangers, mimics, and changelings. Though their abilities might seem primitive in comparison to their descendants, these insidious creatures possess far greater versatility and range in regards to their transformative powers. They are cunning and cruel, hiding among their favored prey in plain sight until they can isolate single individuals to attack and consume. Though not particularly dangerous to a well trained soldier or mercenary in a direct confrontation, their talent for stealth and subterfuge make them elusive quarry for most monster hunters.


Walfablang

Medium ooze (shapechanger), neutral evil


  • Armor Class 13
  • Hit Points 55 (10d8 + 10)
  • Speed 20 ft., climb 20 ft.

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 12 (+1) 12 (+1) 11 (+0) 8 (-1)

  • Skills Deception +1, Stealth +5
  • Damage Resistances acid
  • Damage Immunities piercing, slashing
  • Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
  • Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
  • Languages Any one language (usually Common)
  • Challenge 1 (200 XP)

Amorphous. The walfablang can move through a space as narrow as 1 inch wide without squeezing.

Shapechanger. The walfablang can use its action to polymorph into a Small or Medium beast or humanoid, or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. The walfablang reverts to its true form if it dies.

Spider Climb. The walfablang can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 3 (1d6) acid damage.

 

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