Warforged subraces

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Warforged Subraces

Warforged Traits

  • Ability Score Increase: Your Constitution score increases by 1
  • Size: Medium
  • Warforged Resilience: You have resistance to poison damage and advantage on saves against being poisoned. You are immune to disease, and don't need to eat, drink, or breathe. You also don't need to sleep, and don't suffer exhaustion from lack of rest. Magic can't put you to sleep.
  • Sentry's Rest: When you take a long rest, you must spend at least 6 hours of it in an inactive, motionless state. You appear unconscious, but can see or hear as normal.
  • Integrated Protection: You have a natural armor class. You don't benefit from wearing armor except shields. Each time you finish a long rest, choose one of the following protection modes, provided you meet the mode's prerequisite.
Mode Prerequisite Armor Class
Darkwood undercore(unarmored) None 11 + your Dexterity modifier + your proficiency bonus (if proficient with light armor)
Composite plating (armor) Medium armor proficiency 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus
Heavy plating (armor) Heavy armor proficiency 16 + your proficiency bonus; disadvantage on Stealth checks
  • Languages: You can speak, read, and write Common.

Enforcer

The enforcer model warforged were made to fought enemies head on with their claw like limbs and extra set of hands to can climb or hang from any surface to keep fighting its foes.

enforcer traits

  • Ability score increases: Your Strength score increases by 2
  • Clawed strider: You were built with clawed like limbs to climb terrain while fighting or to ambush foes. Gain climbing speed of 30 feet.
  • Six-limb Five weapons: The enforcer has a total of four arms with each equipped with 3 claw like fingers and its 2 legs also has 3 claws like fingers. You can have up to 5 weapons equipped in the same time by halving your movement halved or just have four equipped single handed or 2 two-handed weapons equipped and can use the grapple action with a free leg and the enforcer can use its four arms to walk while fighting with its legs too.(note: this doesn’t mean that the enforcer can attack more times than the class allows it except for npc’s.)
  • Clawed limbs: The claws are a natural weapon that deals 1d4 +strength piercing damage.

Mermen

The Mermen are the aquatic warforged model made to survey an underwater area for enemies and if possible eliminate the threats.

  • Ability score increases: Your Wisdom score increases by 2
  • Jet Fins: Your fins absorbs water through one end and uses it like a water jet to move underwater and while swimming. You have a swimming speed of 40 feet and can use the Dash action as a Bonus action while swimming.
  • Aquatic awareness: While underwater you can use a Bonus action to shut down your visual receptors (or eyes in other word) to activate blindsight for a radius of 60 feet for 10 minutes and can be use once per long or short rest.
  • Bladed fins: The fins count as a natural weapon that deals 1d4 +strength slashing damage.

Seraph

The seraph model was designed for supporting the other models with high magic air support or as a spotter during a storm for other models or as help for the appointed leader devising strategies and tactics.

  • Ability score increases: Your Intelligent score increases by 2
  • Predatory Wings: You were built with a pair of mechanical wings and have a flying speed of 30 feet.
  • Weathered Shell: You have resistance to lightning damage.
  • Tactical-sight: while flying you have advantage on perception roles.
 

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