My Documents
Support GM Binder!
# Starbase Creation
for Star Trek Adventures \pagebreakNum ### Credits ##### People * Modiphius, without whom such a fantastic game wouldn't be possible!
* All those on the modiphius boards who contributed to the discussion on [Starbase Mission Profiles](https://forums.modiphius.com/t/starbases-mission-profiles/5073) (Especially: Ssiron, MisterX, StephenBirks, Modiphius-Nathan (for the insight into existing starbase designs), and others) ##### Websites * [Continuing Mission - Space Stations (Part 1)](https://continuingmissionsta.com/2017/10/12/space-stations-part-i/) * [Continuing Mission - Space Stations (Part 2)](https://continuingmissionsta.com/2017/10/19/space-stations-part-2/) * [Ex Astris Scientia](http://www.ex-astris-scientia.org/) * [Memory Alpha](https://memory-alpha.fandom.com/wiki/Portal:Main) * [Memory Beta](https://memory-beta.fandom.com/wiki/Main_Page) \pagebreakNum ## Overview on Creating GMBinder uses markdown for its primary content. To learn about Markdown and its supporting syntax, [check this out](https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet) In addition, GM Binder allows for HTML content within your document. However, "User Beware" warnings apply. Especially now in this early stage. Using HTML for things like images and links is pretty safe. However, structured HTML like divs, tables, etc, may have undesired consequences. This is a test of the Combat Die: 3
A
\pagebreakNum ## Starbase Frameworks ### Federation Starbases Testing text \columnbreak
##### G Class Station _Entered Service:_
_Overview:_
_Capabilities:_
###### Traits * Federation Station ###### Systems
Comms
8
Engines
6
Structure
8
Computers
8
Sensors
9
Weapons
6
###### Departments
Command
+1
Security
-
Science
+1
Conn
-
Engineering
+1
Medicine
-
_Scale:_ 4
_Docking Capacity:_ 2 (Scale 2)
###### Attacks * Phaser Banks * Tractor Beam (Strength 3) ###### Talents Advanced Sensor Suite
Rugged Design \pagebreakNum
##### J Class Station _Entered Service:_
_Overview:_
_Capabilities:_
###### Traits * Federation Station ###### Systems
Comms
8
Engines
8
Structure
10
Computers
8
Sensors
8
Weapons
9
###### Departments
Command
+1
Security
+1
Science
-
Conn
-
Engineering
-
Medicine
+1
_Scale:_ 5
_Docking Capacity:_ 2 (Scale 2)
###### Attacks * Phaser Banks * Photon Torpedoes * Tractor Beam (Strength 4) ###### Talents * Enhanced Defense Grid * Firebase * Sturdy Construction \columnbreak
##### Kepler Class Station _Entered Service:_
_Overview:_
_Capabilities:_
###### Traits * Federation Station ###### Systems
Comms
8
Engines
7
Structure
10
Computers
8
Sensors
8
Weapons
9
###### Departments
Command
+1
Security
+1
Science
-
Conn
-
Engineering
-
Medicine
+1
_Scale:_ 5
_Docking Capacity:_ 2 (Scale 2)
###### Attacks * Phaser Banks * Photon Torpedoes * Tractor Beam (Strength 4) ###### Talents * Advanced Sensor Suite * Sturdy Construction \pagebreakNum
##### Helios Class Station _Entered Service:_
_Overview:_
_Capabilities:_
###### Traits * Federation Station ###### Systems
Comms
10
Engines
10
Structure
12
Computers
10
Sensors
9
Weapons
8
###### Departments
Command
+1
Security
-
Science
+1
Conn
-
Engineering
+1
Medicine
-
_Scale:_ 12
_Docking Capacity:_ 6 (Scale 6)
###### Attacks * Phaser Array * Photon Torpedoes * Tractor Beam (Strength 4) ###### Talents * Advanced Sensor Suite * Advanced Sickbay * Modular Laboratories \columnbreak
##### Copernicus Class Station _Entered Service:_
_Overview:_
_Capabilities:_
###### Traits * Federation Station ###### Systems
Comms
10
Engines
11
Structure
14
Computers
11
Sensors
10
Weapons
10
###### Departments
Command
+1
Security
+1
Science
-
Conn
-
Engineering
-
Medicine
+1
_Scale:_ 10
_Docking Capacity:_ 5 (Scale 5)
###### Attacks * Phaser Array * Photon Torpedoes * Tractor Beam (Strength 5) ###### Talents * Extensive Shuttlebays * Modular Laboratories * Rugged Design \pagebreakNum
##### Sigma Class Station _Entered Service:_
_Overview:_
_Capabilities:_
###### Traits * Federation Station ###### Systems
Comms
11
Engines
9
Structure
10
Computers
9
Sensors
10
Weapons
9
###### Departments
Command
+1
Security
-
Science
-
Conn
-
Engineering
+1
Medicine
+1
_Scale:_ 8
_Docking Capacity:_ 4 (Scale 4)
###### Attacks * Phaser Array * Photon Torpedoes * Tractor Beam (Strength 5) ###### Talents * Advanced Sensor Suite * Extensive Shuttlebays * Modular Laboratories * Rugged Design \columnbreak
##### Stardock Class Station _Entered Service:_
_Overview:_
_Capabilities:_
###### Traits * Federation Station ###### Systems
Comms
11
Engines
11
Structure
14
Computers
12
Sensors
10
Weapons
11
###### Departments
Command
+1
Security
+1
Science
-
Conn
-
Engineering
-
Medicine
+1
_Scale:_ 14
_Docking Capacity:_ 21 (Scale 9)
###### Attacks * Phaser Array * Photon Torpedoes * Tractor Beam (Strength 5) ###### Talents * Docking Capacity (Factored Above) * Repair Crews * Sturdy Construction \pagebreakNum ### Klingon Starbases testing text
\columnbreak ##### Ty'Gokor Class Station _Entered Service:_
_Overview:_
_Capabilities:_
###### Traits * Klingon Station ###### Systems
Comms
9
Engines
9
Structure
12
Computers
10
Sensors
9
Weapons
10
###### Departments
Command
+1
Security
+1
Science
-
Conn
-
Engineering
+1
Medicine
-
_Scale:_ 8
_Docking Capacity:_ 4 (Scale 4)
###### Attacks * Disruptor Banks * Photon Torpedoes * Tractor Beam (Strength 5) ###### Talents * Rugged Design * Sturdy Construction \pagebreakNum
##### Ejyowaw Class Station _Entered Service:_
_Overview:_
_Capabilities:_
###### Traits * Klingon Station ###### Systems
Comms
10
Engines
10
Structure
14
Computers
9
Sensors
9
Weapons
12
###### Departments
Command
+1
Security
+1
Science
-
Conn
-
Engineering
+1
Medicine
-
_Scale:_ 10
_Docking Capacity:_ 5 (Scale 5)
###### Attacks * Disruptor Banks * Distuptor Cannons * Photon Torpedoes * Tractor Beam (Strength 5) ###### Talents * Enhanced Defense Grid * Firebase * Sturdy Construction \pagebreakNum ### Romulan Starbases testing text
##### Algeron Class Station _Entered Service:_
_Overview:_
_Capabilities:_
###### Traits * Romulan Station ###### Systems
Comms
10
Engines
10
Structure
10
Computers
9
Sensors
9
Weapons
8
###### Departments
Command
+1
Security
+1
Science
-
Conn
-
Engineering
+1
Medicine
-
_Scale:_ 8
_Docking Capacity:_ 12 (Scale 6)
###### Attacks * Disruptor Banks * Photon Torpedoes * Tractor Beam (Strength 5) ###### Talents * Docking Capacity (Factored Above) * Sturdy Construction \pagebreakNum ### Cardassian Starbases testing text
##### Kelvas Class Repair Station _Entered Service:_
_Overview:_
_Capabilities:_
###### Traits * Cardassian Station ###### Systems
Comms
10
Engines
9
Structure
12
Computers
9
Sensors
9
Weapons
10
###### Departments
Command
+1
Security
+1
Science
-
Conn
-
Engineering
+1
Medicine
-
_Scale:_ 15
_Docking Capacity:_ 22 (Scale 15)
###### Attacks * Disruptor Banks * Photon Torpedoes * Tractor Beam (Strength 5) ###### Talents * Docking Capacity (Factored Above) * Repair Crews * Sturdy Construction \pagebreakNum ## Duty Profiles Much like Mission Profiles for Starships, Duty Profiles represent the type of nission or duty the starbase is engaged in. It is not always one hundred percent constant either. It can change as the purpose of the base changes, or if the base is moved/or rebuilt/redesigned with new technologies. ### Administration description here ###### Departments
Command
3
Security
2
Science
2
Conn
1
Engineering
2
Medicine
2
###### Talents Select one of the following Talents: * Diplomatic Suites * Electronic Warfare Systems * Extensive Shuttlebays * Sector Command ### Commerce and Recreation description here ###### Departments
Command
2
Security
2
Science
2
Conn
3
Engineering
2
Medicine
1
###### Talents Select one of the following Talents: * Diplomatic Suites * Docking Capacity * Extensive Shuttlebays * Rugged Design \columnbreak ### Support and Maintenance Description here ###### Departments
Command
1
Security
2
Science
2
Conn
2
Engineering
3
Medicine
2
###### Talents Select one of the following Talents: * Backup EPS Conduits * Docking Capacity * High Resolution Sensors * Improved Power Systems * Repair Crews ### Strategic Defense Description here ###### Departments
Command
2
Security
3
Science
1
Conn
2
Engineering
2
Medicine
2
###### Talents Select one of the following Talents: * Enhanced Defense Grid * Fast Targeting Systems * Firebase * Improved Damage Control * Sturdy Construction \pagebreakNum ### Research / Observation Description here ###### Departments
Command
2
Security
1
Science
3
Conn
2
Engineering
2
Medicine
2
###### Talents Select one of the following Talents: * Advanced Research Facilities * Advanced Sensor Suites * Dedicated Personnel (Science) * High Resolution Sensors * Modular Laboratories ### Emergency Supply Depot description here ###### Departments
Command
2
Security
2
Science
2
Conn
2
Engineering
1
Medicine
3
###### Talents Select one of the following Talents: * Advanced Sickbay * Dedicated Personnel (Medical) * Emergency Medical Hologram * Extensive Shuttlebays * Modular Laboratories \columnbreak ### Deep Space Description here ###### Departments
Command
2
Security
2
Science
2
Conn
2
Engineering
2
Medicine
2
###### Talents Select one of the following Talents: * Improved Hull Integrity * Improved Power Systems * Rugged Design * Redundant Systems * Secondary Reactors * Sturdy Construction \pagebreakNum ## Starbase Traits and Talents ### Traits Many long-lived space stations have Traits representing quirks of wiring and older systems underlying newer ones. Some example Traits are suggested below. #### Ancient Design The station was built a long time ago, possibly more than a century! While it has received continuous refits to keep it in operation, the station has a lot of quirks and is often causing issues for the station’s engineering staff and operations crew. On the other hand, its older system can make it very difficult for would-be saboteurs to make sense of and it can have old-fashioned methods of communication, power distribution, or other systems that are hard for enemies to anticipate and counter. #### Converted Station The starbase was once something completely different, such as a civilian station that became a Starfleet outpost, an existing station given to Starfleet when a new species joins the Federation, or even an alien station converted to Starfleet systems like Deep Space Nine. The station’s former purpose still creeps in from time to time and the seams between the original systems and the newer ones sometimes show and cause issues. If it’s former life was a military function, there may be hazards and traps lying in wait. On the other hand, the station can still operate like it used to which might come in handy in different situations. #### Interstellar Crossroads While planets are the usual meeting place for alien species, some space stations are well-located at the intersection of important systems or near an important site, that they attract large crowds and always have a variety of different ships docked at them. Traders and salvage vessels hoping to sell some wares while they refuel are a common sight.These crossroads stations often have visitors that cause trouble but these same visitors can provide surprising solutions and exciting opportunities. #### Remote Outpost Being in an out-of-the-way location, the space station is built to be self-sufficient and can function very well on its own without much contact with the rest of its fleet. These are often constructed in areas where planetary bases are not an option, such as the edge of Federation space or regions with few inhabitable planets. It can serve as a forward operating base in times of crisis, handle influxes of refugees, and even maintain a working base of operations if the region of space is cut off for some reason. On the other hand, a remote outpost might have systems overdue for servicing and run low on supplies since it is outside of the normal operating routes of friendly starships. #### Border Outpost At the fringes of Federation space, these space stations are situated nearby foreign powers such as the Klingon Empire or Tholian Assembly, as well as along the Romulan Neutral Zone. Designed to be the first line of defence and provide advanced warning of hostile action, they are often equipped with heavy offensive capabilities and powerful long range sensors. Because of their location and purpose, these stations often have redundant systems, increased internal security, and computer systems with augmented firewall and encryption. Alternatively, they may serve as a subspace relay and have increased communication capabilities. ### Starbase Talents The following Talents are intended for space stations and don’t apply as well to starships. #### Advanced Subspace Array __Prerequisite: Space Station or GM’s Permission__ The station is equipped with subspace antennae and relay servers to act as a go-between for allied ships in the area. When the space station makes a Communications roll to assist a crew member and Momentum is spent to add a d20, one die may be re-rolled. \pagebreakNum #### Commercial District __Prerequisite: Space Station or GM’s Permission__ The station has retail shops or a marketplace, allowing quick and easy access to non-standard equipment. Once per mission, you can reduce the Opportunity Cost of an item by 2, or the cost of two items by 1. Items acquired through this talent cannot have an Escalation Cost greater than 1. #### Expanded Civilian Quarters __Prerequisite: Space Station or GM’s Permission__ The station’s Crew Support increases by 2. However, at least two support characters in each mission must be civilians and not Starfleet officers or personnel. #### Improved Traffic Systems __Prerequisite: Command 2+, Conn 2+; Space Station or GM’s Permission__ The space station is equipped with a powerful navigation system to deal with all the traffic constantly arriving and leaving. Whenever someone attempts a Task to move or maneuver a starship in the same system as the station, if the Difficulty would be increased because of obstacles or hazards they can reduce the Difficulty by 1 (to a minimum of the Task’s normal Difficulty). #### Large Cargo Bays __Prerequisite: Space Station or GM’s Permission__ The station can store substantial quantities of cargo, making it easy to find random objects. When creating an Advantage through having a particular object or material, the Momentum cost to creature an Advantage is reduced by 1. In addition, when the station suffers a Breach to its Structure, a character can spend one Momentum (Immediate) to have the Breach instead target the cargo bay. This negates out the Breach, but this talent can’t be used again for the rest of the mission. \columnbreak #### Manufacturing Stations __Prerequisite: Space Station or GM’s Permission__ The station is equipped with large scale replicators and construction equipment for the manufacturing of starships. These can also be used to repair damage to the station. When attempting a Task to repair a Damaged or Disabled system, one d20 can be rerolled. #### Multi-Emitter Tractor Beams __Prerequisite: Space Station or GM’s Permission__ The station is capable of locking onto a target with multiple tractor beams at once. When you succeed the Tractor Beam Task (see Star Trek Adventures Core Rulebook page 223) you can spend Momentum to increase the strength of the tractor beam by +1, plus an additional +1 for each Momentum spent (Repeatable), to a maximum of the station’s Scale minus 1. #### Orbital Position __Prerequisite: Space Station or GM’s Permission__ Stations like Earth Spacedock or Deep Space Nine are in positions that necessarily focus their crew’s attention on a particular planet (Earth and Bajor, respectively). Your station is in a similar situation where its crew and systems are optimized to operate when trained on that world. Any Task where the station assists a crew member with its Sensors (including the Transporters Task) or Communications (including the all of the Communications Tasks listed on pages 223-224 of Star Trek Adventures) have a permanent Advantage when used for targets on that planet or in near orbit. #### Redundant Personnel __Prerequisite: Space Station or GM’s Permission__ The additional officers available in a space station allows crew to always be prepared for unexpected situation and for contingencies in place should the unexpected occur. When a character uses the Ready Task, in place of a Task a Supporting Character on the station can trigger the readied Task. The Supporting Character can do this even if uncontrolled. \pagebreakNum