Half-Dragon
The beginning of a Half-Dragon's life is likely an unusual event. Either born of a dragon and more mortal race, or is born of a usual Humanoid going through a ritual. In rare cases, they are the children of two Half-Dragons, however, most Half-Dragons are naturally sterile.
In other cases, they are born to Dragonborn. Some Dragonborn say it the result of two Dragonborn close to their ancestors that result in a Half-Dragon. Others say that these Half-Dragons are a blessing of Bahamut or Tiamat, depending on their own alignment, and that they should be raised as champions of the respective diety.
Half-Dragon Traits
Ability Score Increases: Strength +2, and Dexterity, Constitution, or Charisma +1
Names: Half-Dragons names vary greatly. Some take draconic names, others take the names of their more mortal side. Yet others take names that mean something to them.
Age: Half-Dragons typically live up to twice the age of their more mortal side. Although they mature quickly, easily able to fend for themselves as young as five, and to act like an adult at fifteen, if they so choose.
Size: Half-Dragons stand between six and eight feet tall, with their builds varying greatly from individual to individual. Your size is medium.
Darkvision: You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Movement: Your base walking speed is 30 ft.
Languages: You can speak, write, and read Common and Draconic.
Natural Armor: You are covered in hardened scales, an additional layer of protection beyond armor. While wearing no armor your AC is 12+Dex, you can still use a shield and gain this benefit.
Draconic Heritage
Choose a Draconic ancestor from the table below. You gain resistance to the associated type, and associated breath weapon.
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Breath Weapon
When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Con mod + your proficiency bonus.
A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases by 1d6 at 6th, 11th, 16th, and at 20th levels. You regain use of this weapon after a short rest.
Rollable Height and Weight
- Rollable Height: 5'9"+2d10+1d8
- Rollable weight: 180+2d20+height roll result×4
For example, say you roll a 6, 6, and a 5 on your height. That makes you 7'2". Then you get an 11 and an 11 for your weight. Add in the total of your rolls for height, which was 17. So that gives you a weight of 270 lbs.
Subraces
Choose one of the following subraces, Winged, Dragon's Breath, or Brute
Winged
Flight: You gain a flying speed equal to your walking speed. You cannot fly while wearing armor. You must land on the end of your turn, or take the Maintain Flight action to remain aloft. For the purposes of Chase rules, Maintain Flight is the same as the Dash action.
Improved Flight: At 5th level, you no longer need to take the Maintain Flight and can fly while wearing Light or Mithral Armor.
Dragon's Breath
Improved Breath Weapon: You can use your Breath Weapon twice instead of once. You regain all expended uses of your Breath Weapon after taking a Short or Long Rest.
True Dragon's Breath: At 5th level, you can channel your Breath Weapon into a terrofying roar. Instead of dealing damage, you can force non-allied creatures within thirty feet of you to make a Wisdom saving throw against your Breath Weapon DC. On a failure, they become Frightened of you. Affected creatures can reroll the saving throw at the beginning of their turns, ending the effect on a success. The effect also ends if you fall Unconscious.
Brute
Improved Armor: Your Natural Armor increases to 13+Dex when wearing no armor. Or, when using another method of Unarmored AC calculation, you can instead add a +1 bonus to that calculation.
Claws: You gain an unarmed claw attack that deals 1d4+Str damage. You are considered proficient with your claws.
Additional Resistance: At 5th level you gain a secondary elemental resistance based on your heritage.
| Dragon | Resistance Type |
|---|---|
| Black | Poison |
| Blue | Fire |
| Brass | Cold |
| Bronze | Fire |
| Copper | Poison |
| Gold | Cold |
| Green | Acid |
| Red | Cold |
| Silver | Fire |
| White | Fire |