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# Magic Items from Firkraag's Hoard
### Magic Weapons | Name | Type | Rarity | |:---|:-------|:-------| | Carsomyr | Greatsword | Unique | | Heartseeker | Longsbow | Very Rare | | Peridan | Longsword | Very Rare | ### Magic Armors | Name | Type | Rarity | |:---|:-------|:-------| | Delver's Plate | Half-Plate | Unique | | Dragonscale Shield | Shield | Unique | | Dragonscale Helm | Helmet | Unique | ### Magic Items | Name | Type | Rarity | |:---|:-------|:-------| | Batalista's Passport | Ring | Rare | | Cloak of the Shield | Cloak | Rare | | Horn of Blasting | Instrument | Rare | | Mask of King Strohm III | Mask | Unique | | Orcish Cookbook | Tome | Uncommon | ___ > ## Batalista's Passort > *Ring, attunement.* >
**While wearing this ring, you are immune to the climate of the plane of Fire and you have fire resistance.** >
**While wearing this ring, you can speak and read Ignan.** >
**The ring is engraved with the sigil sequence of a teleportation circle in the plane of fire, as well as with the true name of a salamander.** > > The grand mage Batalista intended this item to aid in his travels in the Plane of Fire, and it is said he repeatedly summoned a salamander from that realm to aid in the construction. Salamanders not being known for their patience, it is likely he should not have pestered his "instructor" quite so much. The finger bearing the finished ring was indeed untouched by the inferno that claimed his tower. Had that finger still been attached, Batalista himself might have fared better. \columnbreak
___ > ## Carsomyr > *Greatsword, attunement.* >
*2d6 slashing damage.* >
**Too big for small creatures.** >
**Requires two hands to wield.** >
**+3 to hit and damage.** >
**When you hit a creature or an object with Carsomyr, you can spend a level 3 spell slot or 5 hit dices to cast dispel magic on your target (ability check = +7).** >
**When you hit a chaotic or evil creature, that creature takes an extra 1d10 radiant damage, 2d10 if chaotic evil.** >
**While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on Saving Throws against Spells and other magical Effects. If you have 17 or more levels in the Paladin class, the radius of the aura increases to 30 feet.** >
**Carsomyr is loses all powers for 24h every time its wielder makes a chaotic or evil action.** > > Carsomyr is a weapon of legend, perhaps one of the most powerful blades ever forged on Faerûn, though its origin and history is thought purposefully forgotten so that the sword itself shall never overshadow the importance of the struggles that must be fought today. It is infused with the very essence of virtue, and requires as much from any Paladin that would hope to wield it. The evils of the realms must truly stand aside when this weapon is brought to bear, their magic dispelled with a word, steadfastly resisted with ease. Carsomyr also harbors a special distaste for the forces of evil and chaos, and such creatures must fear additional damage from its touch in battle. \pagebreakNum ___ > ## Cloak of the Shield > *Cloak, 1d10 charges. Attunement.* >
**While wearing this cloak, you can use your reaction to give yourself resistance against a weapon attack. This consumes a charge.** > > This cloak projects a sphere of energy that protects the wearer from missile weapons. It also slows melee weapons somewhat.
A wizard or an alchemist can be hired to recharge the cloak for a price. ___ > ## Delver's Plate > *Steel Half Plate, 15 AC.* >
**You add your dexterity bonus to your AC, up to +2.** >
**Gives disadvantage on stealth checks.** >
**While wearing this armor, you can choose to become immune to the last spell to have had damaged you or forced you to make a saving throw. This does not affect the triggering spell.** > > This armor has been worn by many a fine soldier, but among the best known, and for whom it was named, was Delver Kinlake. He was a vagabond whose strong sword arm and keen wits made him a respected general to the Lords of Waterdeep. A gift from Lord Baeron, the armor served Delver well for thirty years, and after his death, it passed to his eldest son. It has since made its way into the hands of a variety of adventurers. \columnbreak ___ > ## Dragonscale Helm > *Helmet, Attunement* >
**Requires medium armor proficiency.** >
**While wearing the helmet, you can create small sensory effects involving gas, fire or cold, similar to the ones described under the prestidigitation spell. While doing so, you can add 1d6 to your intimidation rolls.** >
**While wearing the helmet, you can inflict maximum damage to one target when you inflict fire, poison or cold damage. You can use this power once per long rest.** >
**This helmet can be improved by adding the scales of other types of dragons.** > > The skillful hand of the warlock Wormsor carefully worked several dragon scales into this powerful helmet. Red, white and green scales overlap, protecting the wearer from normal blows as well as fire, cold and poison. It is hard to determine whether the benefits originate within the scales or the spells of the mage. ___ > ## Dragonscale Shield > *Leather Shield, Attunement* >
**+ 2 AC** >
**While wearing the shield, you can use your reaction to give yourself and 1 other creature within 5 feet of you resistance to cold, fire or poison damage coming from a hazard or an area of effect attack.
You can extend this effect to all creatures of your choice within 5 feet of you if you succeed an intimidation check against the attack's DC.** >
**This shield can be improved by adding the scales of other types of dragons.** > > A powerful item created by the warlock Wormsor, this shield consists of red dragon skin stretched over a steel frame. Green and white dragon scales adorn the red background in a pattern that, when looked in the right way, reveals the face of an ancient dragon. \pagebreakNum ___ > ## Heartseeker > *Longbow, attunement.*
> 1d10 piercing damage.
> **Requires 16 strength to wield.
** **Shoots ammunition 150 ft, or 600 ft. with disadvantage.**
**Too big for small creatures.**
**Requires two hands to wield.** >
**Once per long rest, you can say the bow's magic word in sylvan and have advantage on all your ranged attacks with it for 30 seconds, after which you gain two levels of exhaustion. During this time, you can use your bonus action to make another ranged attack.** > > Legends say that craftsman Pinn O'Reffen fashioned this bow from the heart of a Treant, though how he came to possess such material is unknown. He certainly did not anticipate the enchantment within, magic that makes the archer's aim almost infallible for a short period every day. Pinn claimed his skill was responsible, but it is more likely that some aspect of the soul of the Treant is still within the wood. ___ > ## Horn of Blasting > *Musical Instrument.*
> **If you use the horn of blasting as an bardic focus, you have +2 to your spell DC if it inflicts thunder damage.**
> **You can use an action to speak the horn's Command Word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is Deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't Deafened. Creatures and Objects made of glass or Crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.** >
**Each use of the horn's magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.** > > While many army engineers spent their time perfecting siege equipment, Julius Baggar delved into magical tomes for his engineering insights. Therein he found ancient scriptures that detailed how to make, control, and wield sound waves. The Horn of Blasting was his first and only attempt at taking the theoretical magical knowledge to create a practical new technology. An apprentice blew through the Horn, aimed in the direction of Julius, who had insisted on a "useful experiment." The resulting shockwave that emanated from the horn first stunned and then tore poor Julius apart. \columnbreak ___ > ## Mask of King Strohm III > *Helmet, Attunement* >
**While wearing the mask, you can detect creatures within 30 feet of you that are in the ethereal world and can ignore the physical resistance of ethereal creatures like ghosts and specters.** >
**While wearing the mask, when you finish a long or short rest, you know the general direction of the river Styx.** > > This is the reconstructed mask of King Strohm the third. When you place it on your face, the entire world becomes tinted with odd colors. Perhaps this mask will allow you to see something that you hadn't been able to before, but its use beyond that seems questionable. ___ > ## Orcish Cookbook > *Tome, Attunement* >
**When you finish a short rest, as long as you speak Orcish and have a way to cook, you can give 5 bonus hit points to any creature who is also finishing a short rest, including yourself. Each creature who received bonus hit points this way has disadvantage on their intelligence saving throws and checks until their next rest.** > > Slice onion, crush garlic, peel chestnuts and cut boar into tiny cubes. In a greatpot over a large flame, heat oil; when it begins to smell hot, toss in the elk feces, then pour in horse urine. Mmmmmm... can you smell great food already? ___ > ## Peridan > *Longsword, Attunement* >
*1d8 slashing damage.* >
**Inflicts 1d10 damage when wielded with two hands.** >
**Peridan inflicts an extra dice of damage to dragons.** >
**While wielding the sword, you are immune to fear.** >
**Once per long rest, you can use an action to fly up to 60 ft. and make a melee attack with advantage.** >
Few dare to create items such as this, for who does not fear the wrath of dragons, and what action would more tempt their reckoning? Yet, at a time lost in Faerun's past, there was a need, and this sword was forged in answer. Tempered by a wizard's skill, this blade protects the wielder from the fear they should rightly feel while staring down a dragon's maw. It also bolsters with regeneration, dispels the trickery of illusions, and dares to do double damage against the greatest creatures of the Realms.