Moon Domain

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Moon Domain

Moon deities - such as Eilistraee, Sehanine Moonbow, Selune, and Sharindlar - are mystical gods, or more often goddesses, covering a variety of aspects. Many fight against evil lycanthropes. Some work mysteriously in the minds of seers. And others nurture the downtrodden at night, especially women. Followers can be from mystery cults, divine orders of protection against darkness, or those who do their best work at night. But they all revere the mysterious and nurturing light of the moon, seeking to bring it to others.

Moon Domain Spells
Cleric Level Spells
1st Faerie Fire, Ice Knife
3rd Misty Step, Moonbeam
5th Hypnotic Pattern, Remove Curse
7th Aura of Purity, Divination
9th Dream, Mislead

Symbol of the Moon

At 1st level you gain proficiency with the short bow, and may use a short bow as a divine focus for your cleric spells.

In addition once on each of your turns when you hit a creature with a weapon attack, you may count the weapon as having the silvered quality.

Channel Dvinity: Hidden Truths

Starting at 2nd level you can call upon the light of the moon to reveal what is hidden to you.

As an action you may cause your eyes to glow with silver light for the next minute. You gain Darkvision to a distance of 60 feet and can see through magical darkness. You can also detect spells from the Illusion or Enchantment school within 60 feet outlined with a faint aura around any creature or object under such a spell.

Beguiling Calm

At 6th level when a creature within 30 feet of you attacks you or another creature you can see, you may use your reaction to call upon the calming power of the moon.

The attacking creature must make a Charisma saving throw or be charmed by the creature it was going to attack until the end of its next turn. You may use this ability a number of times a day equal to your Wisdom modifier (minimum of one). In addition you may spend 3 of these uses to charm the creature for the next minute instead of until the end of its next turn. You regain these uses after a long rest.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Nurturing Embrace

At 17th level when you use Channel Divinity your whole body is bathed in silvery light. For the next minute you are under the effects of a Protection from Good and Evil spell.

 

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