Malboro (5e monster based on Final Fantasy)

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Malboro

Huge Abberation, Neutral


  • Armor Class 13 (natural armor)
  • Hit Points 182 (14d12 +98)
  • Speed 20ft, swim 40ft

STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 25 (+7) 4 (-3) 13 (+1) 8 (-1)

  • Saving Throws Constitution +12
  • Skills Stealth +5, Survival +6
  • Damage Vulnerabilities Fire
  • Damage Resistances non-magical Bludgeoning, Piercing and Slashing, Cold
  • Damage Immunities Poison, Acid
  • Condition Immunities Poisoned
  • Senses 60ft blindsight
  • Languages Malboro
  • Challenge 14

Amphibious. The Malboro can breathe air and water


Actions

Multiattack. The Malboro makes two tentacle attacks and one bite attack.

Tentacle. Melee weapon attack: +10 to hit, Range 10ft, one target. Hit: 10 (1d10 +5) Bludgeoning damage

Bite. Melee weapon attack: +10 to hit, Range 5ft, one target. Hit: 22 (8d4 + 5) piercing damage

Bad Breath (Recharge 5-6). The Malboro breathes out a noxious gas in a 15ft sphere around itself. Each creature in that area must make a DC 20 Constitution saving throw, taking 18 (3d12) acid damage and 18 (3d12) poison damage on a failed saving throw or half as much on a successful one. If a creature fails the saving throw by 5 or more they become poisoned, they may repeat the saving throw at the end of each of their turns, ending the effect on a success.

Summon Sprouts 1/Day. The Malboro summons 1d4 Malboro Sprouts to aid it in battle, they appear in unnocupied spaces within 5ft of the Malboro. They roll their own initiative when they are summoned.

Malboro tend to hand out in swamps and similar areas and rarely venture out of the water unless to protect their ponds. They prefer even in the case of being attacked to take cover and wait for foolish adventurers to come to them.

There is usually only one Malboro per colony of them but it is not unheard of. They need very little food and so rarely need to venture out to hunt, preferring instead to wait for prey to come to them.


Malboro Sprout

Medium Abberation, Neutral


  • Armor Class 11 (natural armor)
  • Hit Points 26 (3d12 +)
  • Speed 25ft, swim 50ft

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 18 (+4) 4 (-3) 13 (+1) 8 (-1)

  • Saving Throws Constitution +6
  • Skills Stealth +3, Survival +3
  • Damage Vulnerabilities Fire
  • Damage Resistances Cold, Acid
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses 30ft blindsight
  • Languages Malboro
  • Challenge 3

Actions

Multiattack. The Malboro Sprout makes one tentacle attack and one bite attack.

Tentacle. Melee weapon attack: +5 to hit, Range 5ft, one target. Hit: 6 (1d6 +3) Bludgeoning damage

Bite. Melee weapon attack: +10 to hit, Range 5ft, one target. Hit: 11 (4d4 + 3) piercing damage

Bad Breath (Recharge 6). The Malboro breathes out a noxious gas in a 10ft sphere around itself. Each creature in that area must make a DC 15 Constitution saving throw, taking 6 (1d12) acid damage and 6 (1d12) poison damage on a failed saving throw or half as much on a successful one. If a creature fails the saving throw by 5 or more they become poisoned, they may repeat the saving throw at the end of each of their turns, ending the effect on a success.

 

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