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## Sorcerer ### Aether Heart Origin While it is not uncommon for a construct forged to be powered by magic, some of them have such a potent source of magic imbued that they find themselves completely suffused with the overwhelming power, able to channel it to their own ends. When such a creature ends up sentient, it's inherently magical nature makes it a fundamentally magical creature, able to naturally wield it's magic as a Sorcerer. While this origin is most commonly found in constructed creatures - such as the Warforged - the world is a strange one and many paths can lead to such a fate. An alchemical attempt to raise the dead could leave the subject forever changed, implanted with a magical heart overflowing with power. A creature could even be born with such an abnormal condition, an elemental spark within them of ceaseless power. However it got there, in the chest of every Aether Heart Sorcerer is a pulsing source of neigh boundless energy that they struggle to control. #### Aether Heart Features | Sorcerer Level | Feature | |:---:|:-----------:| | 1st | Aether Heart | | 6th | Overcharged Metamagic | | 14th | Arcane Fuel | | 18th | Tap Power | #### Aether Heart When you choose this origin at 1st level, your aether heart gives you several advantages. You have resistance to Force damage, and your heart can serve as your Arcane Focus. Additionally, when you reach 3rd level, you automatically gain the Empowered Spell metamagic option. #### Overcharged Metamagic Starting at 6th level, you can unleash the power that rages within your heart. When you modify a spell that deals damage with your Metamagic options, you can add your Charisma modifier to one damage roll of that spell. #### Arcane Fuel At 14th level, you gain immunity to Force damage. When you would take Force damage, you regain health equal to half the damage you would have taken. Additionally, you learn the spell *dispel magic* if you do not already know it. When you successfully *dispel magic*, you regain up to two expended Sorcerer points as you draw in the remnants of the broken magic. #### Tap Power At 18th level, you can tap the power that surges through to replenish your magic. As a bonus action, you can expend a hit die and regain Sorcery Points equal to the number rolled + your Charisma modifier. Once you do this, you cannot do so again until you complete a long rest. \columnbreak ### Aether Heart Origin Quirks The following are some optional quirks for a player of this Origin | d6 | Quirk | |:---:|:-----------:| | 1 | Standing in a high magic area feels like a pleasant sunbathing. | | 2 | Your insides tend to glow a little. You're a little self-conscious about it. | | 3 | You occasionally offer to take your heart out and show people. | | 4 | You have less of a "heartbeat" and more of "heart hum". | | 5 | You are grossed out by fleshy hearts and blood. | | 6 | Your eyes change color when you run out of spell slots. | #### Supported By Creation is made possible by generous patrons: *Ara Enzerum, Austin Fox, Corgi B., Ethan Reinhart, David Ramero, Herd S., Spenser Birney* ...and many more! Want to support KibblesTasty in keeping this updated and creating more homebrew like this? You can join them here [on Patreon](https://www.patreon.com/KibblesTasty). Thank you!