My Documents
Support GM Binder!
# EverChanging Metal #### Wondrous item, Very Rare (Requires attunement by a Non-Druid) # In the realm of Limbo there exists chaotic stuff, this matter can be shifted into whatever a person decides as long as they have the willpower to change the matter and keep it that way otherwise they matter turns chaotic and ever changing. In the depths of this plane the Githzerai live, masters of manipulation, they have mastered the art of manipulating the chaos stuff, and thus they have made the metal known as EverChanging Metal.. ## **Fluid Nature** When you attune to the metal you must also choose it’s passive form, this is the form it takes when you are unconscious or has not willed it to be anything else. As a bonus-action you can change the metal to an object that weighs no more than 65 pounds and fits in a 5 foot cube, if the object is wearable, like armor of jewelry, and you are holding the metal when you change it, you can instantly wear the object even if it would take time to don. The metal can only be one object at a time so you cannot make both a bow and ammunition for it. The metal is magical and will change into its passive form when subjected to an antimagic field or a dispel magic spell. The metal can turn into any common metal and will get the properties of said metal. ## **Nigh-Unbreakable** If the metal breaks for any reason, you use an action to will the metal to return to you as long as it is within 120 ft of you, on the same plane and you are holding some of the metal itself, the metal will then meld together again into its passive form. If the metal is inside a living being you cannot call it back to you, this includes undead and constructs as they still have a semblance of life. The metal cannot be controlled beyond being called back and will behave like a normal non-magical object. ## **Timed Morph** If you make the metal into a throwable weapon and throw it at an opponent, you can use your bonus action to prepare to use your reaction to turn the metal into a different metal and roll the die for that weapon, the weapon must be normal-sized, non-magical and be a weapon you are proficient with.