



Sacred Oath
At 3rd level, a paladin gains the Sacred Oath feature. The Oath of Freshness is an option available to paladins in addition to those offered in the Player's Handbook.
Oath of Freshness
Being in style isn't just a fashion statement—it's a way of life! By taking on the Oath of Freshness, you have vowed to not only look your best, but to moreover always be your best. By so doing, you become a paragon of fun and laughter, the star of every show. With color and music as your primary tools and a good weapon to keep your rhythm, you're sure to light up the world around you and make it look as good as you feel inside. Smile for the crowd, superstar! The spotlight's on you!
Tenets of Freshness
Some paladins of Freshness swear before the altars of deities of music and light, while others make their vows to audiences and performance partners.
Stay Fresh. A good look is a good feeling, so always stay on top of what's new, what's cool, and make sure you are too.
Be Fresh. But a good look is nothing without a good heart, so live to the fullest! Be happy and make others happy too.
No Worries. There's more to life than troubles and cares. Remember to take time to relax and focus on what's fun.
No Regrets. Sometimes people mess up. Sometimes that's you! But mistakes are of the past, and you live for the future. Leave flaws and fights behind to make the most of now.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Freshness Spells
| Paladin Level | Spells |
|---|---|
| 3rd | color spray, dissonant whispers |
| 5th | alter self, shatter |
| 9th | beacon of hope, thunder stepXGE |
| 13th | charm monster, instant amphitheater* |
| 17th | beseech muse*, dream |
*These spells are described on the following page
Channel Divinity
When you take on this oath at 3rd level, you gain the following two Channel Divinity options.
Showstopper. If you perform for at least 1 minute, you can use your Channel Divinity to attempt to inspire wonder in your audience by dance, recitation, or song. At the end of the performance, choose a number of humanoids or aquatic beasts within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum 1). Each target must succeed on a Wisdom saving throw or be charmed by you. While charmed in this way, the target idolizes you, and it speaks glowingly of you to anyone who talks to it. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies. A target has no hint that you tried to charm it.
Optional Variant: Dancing Defense
Some paladins that swear the Oath of Freshness might decide to eschew traditional armor, instead relying on pure charm and agile performance for protection. Interested DMs and players can choose to include the following optional feature as part of the Oath of Freshness when it's taken or as part of the paladin's progression starting from 1st level:
Shield of Stardom
While you are wearing no armor, your AC equals 12 + your Charisma modifier. You can use a shield and still gain this benefit.
Splat! When you hit a creature with an attack, you can create an explosion of color as a bonus action, using your Channel Divinity. Each creature within 5 feet of the target must succeed on a Dexterity saving throw or be blinded until the end of its next turn. Also, surfaces within 5 feet of the original target are splattered with ink in the color of your choice and become difficult terrain for hostile creatures. The ink lasts for 1 minute, after which it dries and loses its effect.
Aura of Freshness
By 7th level, your ability to boogie can't be beat. Opportunity attacks against you and friendly creatures within 10 feet of you are made at disadvantage while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Sick Beats
By 15th level, you're practically made of music. You are immune to the deafened condition and have resistance against thunder damage. You also have advantage on ability checks to notice, listen to, and identify all music.
Calamari Inkantation
At 20th level, you can use an action to begin singing a truly heavenly song, reaching the hearts of all who hear. You gain the following benefits for 1 minute:
- A hostile creature that can hear you and starts its turn within 30 feet of you or moves to a point within 30 feet of you for the first time on a turn must immediately expend all of its remaining movement to dance without leaving its space. An affected creature can make a Wisdom saving throw against your paladin spell save DC at the end of each of its turns. On a success, it becomes immune to this effect for 24 hours.
- No effect can make you inaudible to any creature you can see unless you allow it.
- You and friendly creatures within 30 feet of you are immune to the charmed condition.
Once you take this action, you must finish a long rest before you can do so again.
Additional Spells
The following spells are on the Oath of Freshness Spells table as well as the class lists noted in the descriptions.
Beseech Muse
5th-level divination
- Casting Time: 10 minutes
- Range: Self
- Components: V, S, M (a personal work of art)
- Duration: 1 hour
- Classes: Bard
You seek after the inspiration of a great figure of art and creation, such as a celestial patron of music or an ancient craftsman of legend. Contacting this being requires all the creative energy you possess and carries the risk of damaging your will. When you cast this spell, make a DC 15 Charisma saving throw. If you fail, you lose the ability to cast spells, and you have disadvantage on ability checks and saving throws until you finish a long rest. A greater restoration spell also ends this effect.
On a successful save, you can ask the being up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as "yes," "no," "maybe," "never," "unimportant," or "unknown" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer.
Instant Amphitheater
4th-level conjuration
- Casting Time: 1 hour
- Range: 360 feet
- Components: V, S, M (a conductor's baton and sawdust)
- Duration: 24 hours
- Classes: Bard, wizard
You manifest a circular amphitheater with a 50 foot radius centered on a point within range. The space the amphitheater takes up must not have any structures or other buildings in it, and it remains until the spell ends.
The amphitheater is built of wood, but you otherwise decide all other aspects of its appearance. The interior is enclosed by walls, a floor, and a roof. One set of double doors allows entry, and there are as many windows as you like. Only you and any other creatures you invite into the amphitheater can open the doors, and nothing can physically pass through the walls.
The interior has seating for up to 80 Medium or smaller creatures in a round, surrounding a three-tiered stage in the center. The atmosphere is clean and comfortably cool. Lanterns hang at regular intervals along the outer wall and from the roof.
You and any creatures of your choice have advantage on Charisma checks made while on the stage, and other creatures have disadvantage on Wisdom (Insight) checks they make while inside the amphitheater.
Casting this spell on the same spot everyday for a year makes this effect permanent.
Credits
Created by /u/BunnygeonMaster using GM Binder.
Thanks to members of the Discord of Many Things for feedback and design help, including but not limited to Caim, Jaek, and Novronian.
Splatoon concept art and gameplay screen capture by Nintendo.

