0.1.6 Changes
Hellstorm
- Charged Counter (NERF)
0.1.5 Changes
Global Changes
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A lot of thing changed so be sure to check everything out !
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Global wording changes.
Starting Equipment
- Some of the equipment changed due to the removal of simple weapon proficiency.
- Added an extra die to the gold you can take instead of the starting equipment.
Upgraded Parts
- Changed the number of Upgraded Parts you get.
- Added a new upgrade : Tempered Body.
- Added a new upgrade : Enhanced Movement System.
- Added a new upgrade : Fully Mechanized Body.
- Mitigator (REMOVED)
- Hardened Body (NERF) : Cannot wear armor anymore.
- Helping Hand (NERF) : Cannot make an attack anymore, also has a number of uses.
Design Philosophy
Alchemist (REWORK)
- Boosted Toughness (REWORK) : Improved to be a lot clearer, also added a number of usage per rest.
- Magnetized Computations (REWORK) : Now works from energy level 4 and above, also now it can only be used once per short rest.
- Vigor Siphon (NERF) : Made the ability a lot more balanced by reducing the amount of healing you can get over a long fight.
- Augmented Reaction (NERF & CHANGE) : Added the ability to regain 1 usage of all your Alchemist features for 1 exhaustion point.
Arcanist
- Spellcasting (NERF) : You no longer get to choose spells from every class at 7th, 15th and 20th level.
- Glass-Cannon now Exposed Arcanum (BUFF) : Now a short rest feature.
- Spellslinger (NEW) : Allows you to slingshot you spells to multiple targets.
Hellstorm
- Changed Super Charge to Charged Counter, which allows you to counter an attack.
- Heat Of Battle is now Enhanced Elemental Techniques (REWORK) : Allows you to choose another Elemental Technology energy type, also allows you to deal your energy type damage with your Infused Armament.
- Added a 17th level feature : Over-Charged Strike.
Enhanced Movement System (REMOVED)
Fully Mechanized Body (REMOVED)
Added Augmented NPC's
0.1.4 Changes
Proficiencies
- No simple weapons due to Body Of Steel
Upgraded Parts
- Increased Mitigator damage.
- New upgrade !
Body Of Steel (NEW!)
OverDrive
- Moved to 7th level.
Defense Mechanisms
- Nerfed Matter Liquefaction.
0.1.3 Changes
Energy Core
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Your max hp is now reduced by half your level.
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Added a table to make energy levels clearer.
Design Philosophy
Alchemist :
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Boosted Toughness : Added a clarification.
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Magnetised Computations : Added the trigger "when you use your action,"
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Vigor Siphon : Healing reduced to 2d6 due to being able to do it every turn.
Arcanist :
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Glass-Canon : Reworded to make the ability clearer.
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Spelljammer : Added "You can do so 2 times per long rest."
Hellstorm
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Infused Armament : Changed the long range to 360 to fit with the 5e design of long range.
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Super Charge (NEW 3rd LV) : This feature allows you to reroll a damage die if you roll a 1 or 2 with your Infused Armament at energy level 3 and above.
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Heat Of Battle : Now an energy level 4 feature.
Power-Up (NEW NAME FOR THE TEMPORARY NAME FEATURE AT LV 6)
0.1.2 Changes
Global Changes
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A lot of thing changed so be sure to check everything out !
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Global wording changes.
Removed Features
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Energy Cells
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Energy Core
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Energy Boost
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Back Breaker
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Divine Core
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Utility Belt
Energy Core (NEW; NAME WILL PROBABLY CHANGE)
Upgraded Parts
- You now start with 2 upgrades.
OverDrive (REWORK)
- Now a 2nd level feature.
Elemental Technology (REWORK)
- Moved to 5th level.
Design Philosophy (REWORK)
- Level fix.
Arcanist
- 17th level, Spellslinger is now a different ability.
Defense Mechanisms
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Changed some of the wording.
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Increased the Flamethrower damage.
Fully Mechanized Body
- Added an anti heat detection ability.
HyperDrive / Quick-Start (RENAME)
Upgraded Parts List
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Added New Upgrades.
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Updated some Upgrades.
0.1.1 Changes
OverDrive
- You can use the Dodge, Disengage and Dash actions as a bonus action on your turn.
Fully Mechanized Body
- 14th level feature.
HyperDrive
- 18th level feature.
Mech Form
- 20th level feature.
0.1.0 Changes
OverDrive
- Now works like the Barbarian rage.
Back Breaker
- Now lasts for 2 rounds.
Utility Belt
- Corroding Fluid : Better explanation.
Defense Mechanisms
- Flamethrower : Range reduced to 30 feet.
- Portable Black Hole : Added a speed reduction within 30 ft of the black hole.
Howling Barrage
- Damage is 8d8.
Alchemist
- Magnetised Computations : Now cost 3 energy and your reaction.
0.0.9 Changes
Global Changes
- Changed equipment, hit die and proficiencies.
- Added Multiclassing proficiencies.
OverDrive
- Now a 1st level feature.
- Damage is now a d6.
- Scaling is now up to 17th level.
Upgraded Parts
- Now a 1st level feature.
- Pretty much the same excepts that you now get a max of 7 upgrades.
- New upgrades.
Energy Cells
- Now a 2nd level feature.
- Max energy is now 25.
Mitigator
- Changed Wording.
Sentinel Drone (MOVED FROM CLASS FEATURES)
- Requires a bonus action to power instead of an action.
- Added text for repowering the drone.
Vector Blast (REMOVED)
Elemental Technology
- Now a 2nd level feature.
Energized Creations (REMOVED)
Augmented Knowledge
- Now a 3rd level feature.
(temporary name) (NAME CHANGE AGAIN)
Back Breaker
- Now a 6th level feature.
Energy Core
- Now a 7th level feature.
Utility Belt
- Now a 8th level feature.
- Added Radiant and Necrotic features.
Energy Boost
- Now a 10th level feature.
Divine Core
- Now a 12th level feature.
0.0.8 Changes
Global Changes
- Global wording change for text clarification, more fluff text was also added.
Energy Cells
Bladed Gauntlet Is Now Mitigator (REWORK)
- "Remains for a number of minutes equal to your Intelligence modifier (minimum of one)"
Energy Shot Is Now Vector Blast (REWORK)
- Now deals 1d10 your energy type damage.
Grappling Hook (NEW !)
Sentinel Drone
- Drone AC is now 17.
- Size is now Tiny.
Specialized Augmentation Is Now Legendary Tutelage (REWORK)
Upgraded Parts
- New Upgrades and new look for the upgrade list.
- Some Upgrades Changed.
Back Breaker
- Is powered by 2 energy and last for you Int mod (minimum of 1) minutes.
- Wording was changed to make more sense.
Defense Mechanisms
- Added Necrotic and Radiant as energy types.
Legendary Tutelage
Hellstrom Is Now Legend Of Bedoth, The Hellstorm
Legend Of Ruhtra, The Arcanist (NEW !)
Bio-Warrior Is Now Legend Of Vilarbus, The First (REWORK)
- 3rd level : Boosted Toughness (NEW)
- 6th level : Magnetised Computations (NEW)
- 11th level : Vigor Siphon (MOVED)
- 17th level : Augmented Reaction (NEW)
Energized Items Upgrades List
Simple Upgrades
- Deflecting Weapon : added "If this weapon is drawn and you are attacked".
- Impact Reflector : added "Intelligence is your spellcasting ability for this spell.".
Major Upgrades
- Deployable Wings is now Winglets
0.0.7 Changes
Global Changes
- Energy points change
OverDrive
- Is now a 1st level feature.
- You now don't need to spend 1 energy point to enter OverDrive.
Sentinel Drone
- Now only last for an hour.
- You now only need to spend 20 minutes to repair the drone.
Energy Core
- You now gain resistance to one of your active energy type.
Advanced Fighting Program is now Extra Attack
Upgraded Parts
- Bladed gauntlet and energy shot gain an additional damage die.
- New upgrades were added.
Enhanced Movement System
- You now have the choice of climbing or swimming speed.
Utility Belt (NEW !)
Utility Belt Is Now Defense Mechanisms
Back Breaker
- Balanced the feature.
Energy Boost
- Now cost 5 energy.
Howling Barrage
- Now from a point within range.
0.0.6 Changes
Elemental Technology (REWORK)
- Your energy type is now permanent.
- You can also only choose between cold, fire or lightning.
Energy Cells
Bomb
- Moved to the Bio-Warrior subclass.
Energy Shot (NEW !)
Sentinel Drone
- Is now a 2nd level feature.
Energized Creations
- Is now a 3rd level feature.
Energy Core (NEW !)
Augmented Knowledge (NEW !)
Upgraded Parts (NEW !)
Divine Core (NEW !)
Enhanced Movement System (NEW !)
Back Breaker (NEW !)
Energy Boost (NEW !)
Utility Belt (NEW !)
Howling Barrage (NEW !)
Infrared Sight (NEW !)
Specialized Augmentation
Dreadnought (REMOVED)
Oblivion Cruiser (REMOVED)
Hellstorm (REWORK)
- Fused the oblivion curiser and hellstorm subclasses.
Bio-Warrior (REWORK)
- Removed Power Move
0.0.5 Changes
Global Changes
- Some minor text changes were added.
- Removed the 18th and 20th level feature.
Energized Creations
- Removed the need to use energy to gain access to upgrades.
Advanced Energy Cells
- Fragmentation Bomb: the bombs now detonate on top of your next turn (mostly a clarification not a change).
Specialized Augmentation
Dreadnought
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Simple Mecha: renamed H.E.R.M.E.S. Movement System to H.E.R.M.E.S. Traveling System.
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Improved Mecha: removed the healing part of the feature (didn't make a lot of sense in this iteration of the subclass).
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Perfected Mecha: M.E.R.C.U.R.Y. Movement System now gives you 10 feet of walking speed while in your mecha. It doesn't make your traveling pace faster anymore.
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Self Destruct: Now only works if you are in your mecha instead of OverDrive.
Oblivion Cruiser
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Overall text adjustment.
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Arcanic Aim: removed the proficiencies.
Hellstorm Rework
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Now at 3rd level you gain the Combat Specialist feature, which by itself isn't really impressive or interesting put allows you to diversify your play style.
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Also at 3rd level you get the famous Fighting Style feature, however, this particular version only gives you 4 options, all oriented toward weapons.
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At 6th level, you now have the Overclocking feature, it allows you to add your Intelligence modifier to your initiative roll. Again, this new version of the class focuses on making you better at combat.
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Reaching 11th level, you gain the Heat Of Battle feature, it give disadvantage to creatures attacking you will you are in OverDrive, pretty handy !
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Starting at 17th level, you gain the Tech-Fu feature. Now, this feature seems powerful, it allows you to do a maximum of 5 attack on your turn for 9 energy points once per long rest. However they cannot gain advantage.
Bio-Warrior
- Added the 6th level Vigor Siphon feature.
Utility Belt Upgrades List
- Bomb: Changed the wording on Sticky Bomb.
Energized Items Upgrades List
- Simple text changes.
0.0.4 Changes
Specialized Augmentation
Dreadnought
- Added fluff text for all the mecha upgrades.
Hellstorm
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Now named hellstorm !
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Removed Power Move
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Added the Tech-Fu and Overclocking features.
Bio-Warrior
- New subclass ! Looking forward to your ideas !
0.0.3 Changes
Equipment
- You now choose between (a) an scholar's pack or (b) a dungeoneer’s pack.
Energy Cells
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Bladed Gauntlet now lasts half your Intelligence modifier rounded down.
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Bladed Gauntlet damage is now a d6.
Energized Creations
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Reworked the feature: you now only need two times the gold cost of a non-magical item to energize it.
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To activate an energized item you must spend 1 energy per upgrades on the item. The item is considered energized for your proficiency modifier hours after which, you can reactivate the item for 1 energy per upgrades on the item for the same duration.
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Any benefits from any upgrades apply only if the item is activated.
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When you reach 6th level in this class, activated energized item now count has magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Energy Core
- Instead of having two active energy types, you can have either radiant or necrotic has your unique energy type.
Energy Recovery
- You now have to spend 5 minutes winding your dynamo to re-use this feature.
Advanced Energy Cells
- Changed formating.
Greater Evolution
- Now named Specialized Augmentation.
Dreadnought
- Your AC is now 18.
0.0.2 Changes
Energy Cells
- Bladed gauntlet now gains dice damage instead of changing the die.
Energized Creations
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You can't energize magical items now.
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Reduced the number of upgrade slot to one, two and three at 2nd 7th and 15th level.
Advanced Fighting Program
- This replaces the Extra Attack feature.
Utility Belt
- You now start with one upgrade and finish with 4.
Energy Recovery
- Is now more useful and can be used more often.
Advanced Energy Cells
- Added this as the 15th level feature.
Utility Belt Upgrades List
- Bladed gauntlet : Artifact Of The Past isn't damage locked anymore.
- You can now see through the turret.
Energized Items Upgrades List
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Added Spring Loaded, Impact Reflector, Language Modulator, Reflective Cloaking.
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Changed Deployable Wings.
Greater Evolution
- The third subclass as a name now !!! Say hello to the Helistorm !
Oblivion Cruiser
- Replaced Runic Magic with Infrared Sight
Helistorm
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Added Black Hole and Divine Well to Power Move for necrotic and radiant.
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Named the 11th level feature Overclocking (Thank Mheros for this idea!).
0.0.1 Changes
Global Changes
- Added flavor text for the main class features.
Proficiency
- Added an optional proficiency with firearms.
Sentinel Drone
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Changed wording on sentinel drone using the offical Revised Artificier turret and familiar text.
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The drone can now receive healing form the mending cantrip.
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It also now can take the dodge, dash, disengage and help action.
Energized Creations
- You can now energize any item (mainly armors and weapons).
Quick-Start
- Added this as a 20th level feature.
Utility Belt Upgrades List
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Changed formating.
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Carried the update on sentinel drone to the now sentinel turret.
Energized Items Upgrades List
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Made character level restriction clearer (read the paragraph under Energized Items Upgrades List).
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Cleared putting upgrades needing attunment on already attuned item (read the paragraph under Energized Items Upgrades List).
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The Thrown property in the Advanced Weaponry upgrade now as a range of 20/60 feet.
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Added the Enhanced Weapon, Enhanced Defense, Returning Weapon and Deflecting Weapon simple upgrades.
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Added the Automatic Aiming and Deployable Wings major upgrades.
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Deployable Wings now only gives you 15 feet of flight.
Multiclassing
- Changed formating.