Gemstones

by aeyana

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Gemstones


The gleam of shimmering coins and ornate trinkets dazzle our brave adventurers as they stumble into the dragon's lair. Contained inside, a vast fortune on the scale of a small kingdom's treasury. One gleam in particular catches the rogue's eye: a brilliant gemstone, deep blue in color and iridescent in the light. Gingerly reaching down, he plucks the stone from amidst the mound of gold.

Primal Gem

Wonderous Item, various (requires attunement)


Charged with primal elemental power, these gleaming gemstones come in a variety of types and rarities. The Types of Gems table shows what kinds of gems exist, and Quality of Gems table shows their effects and potency.

Elemental Strike. As a bonus action on your turn while you are holding the gem, you can infuse your weapon with elemental power. The next time you hit a creature with an attack before the start of your next turn, you can roll the gem die and add the total as additional damage of the gem's type.

The attack gains additional bonuses depending on the rarity of the gem.

  • Uncommon: The attack count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
  • Rare: You gain a +1 bonus to the attack roll.
  • Very Rare: You gain a +2 bonus to the attack roll.
  • Legendary: You gain a +3 bonus to the attack roll.

Elemental Absorption. As a reaction to taking damage of the gem's type while you are holding the gem, you can roll the gem die and reduce the damage taken by the total rolled.

Rarity of Gems
Rarity Gem Die
Common d4
Uncommon d6
Rare d8
Very Rare d10
Legendary d12
Types of Gems
Gem Type Damage Type
Amber Lightning
Amethyst Psychic
Emerald Poison
Onyx Necrotic
Opal Cold
Quartz Thunder
Ruby Fire
Topaz Radiant

Specific Gemstone Items

Presented here are items that utilize the primal gems in ways that do not fit the Generic Gem-Set Items category. These items are presented in alphabetical order.

Boots of Frigid Waters

Wondrous item, uncommon


These grey-leather boots are trimmed with wolf's pelt, and laced across the front with brown leather cord. Woven into the cord on each boot is a small opal. It has 4 charges, and regains all expended charges after being left in cold water for one hour.

While wearing these boots, you can expend a charge as a bonus action to come under the effects of water walk until the end of your next turn. Water under your feet freezes, forming temporary sheets of ice that thaw as you step away from them.

In addition, you can use your reaction to expend a charge to resist being knocked prone or pushed.

Dwarven Forge Gauntlets

Wondrous item, uncommon


These steel gauntlets are inset with flakes of ruby in their palms. While wearing these gloves, you can handle scalding hot items (such as white-hot metals from a forge, or objects under the effects of heat metal) without harm to your hands.

As an action, you can cast burning hands at its lowest level, (save DC 12). Once these gauntlets have been used this way, it must be left in a roaring fire for one hour, or targeted by the heat metal spell, before it can be used again.

Nettle's Thorn

Dart, uncommon


This golden hairpin bears a flower motif and is topped with a stunning emerald. A seemingly innocuous ornament, the hairpin can be used as a poison dart and has been used through the ages by numerous assassins. Hidden in the center of the long straight shaft runs a concentric tube, which can deliver the venom to its victims.

The hairpin's emerald shines faintly in the presence of poison. When dipped into food or drink, you can depress a thorn on the side to absorb any poisons that may be present. This simultaneously purifies the food or drink of any poisons and primes the hairpin with poison for later use.

Primed. You can dipped the primed hairpin into food or drink and press the thorn to release the poison into the food or drink. Additionally, you have a +1 bonus to attack and damage rolls made with the primed dart, and can inject the poison into the target when you hit a creature with it.

Telepathic Earpiece

Wondrous item, uncommon


This brass earpiece is set with a small amethyst, and can be clipped to the wearer's ear. These earpieces can be found in sets of 1d4 + 1, and are magically paired with all other earpieces in the same set.

While you are wearing the earpiece, you can communicate telepathically with all other creatures wearing earpieces from the same set, provided they are on the same plane of existence as you.

Art by SaxonSurokov
 

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