Young Slaadi

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Young Slaadi

Goal is to make a slaadi variant that is a more applicable challenge for a group of level 4 adventurers as you might see in Hoard of the Dragon queen epsidoe 4.

Green slaadi. are surprisingly intelligent and possess innate spellcasting ability. A green slaad can change its shape to appear as a humanoid. If it was born of a humanoid host, the slaad usually adopts its host's form.

At some unpredictable point in its existence, a green slaad unlocks the means to magically, instantly, and permanently transform itself into a gray slaad. Unlocking this knowledge can take years, even decades.



Young Green Slaad

Medium aberration (shapechanger), chaotic neutral


  • Armor Class 14 (natural armor)
  • Hit Points 61 (8d8+25)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 14 (+2) 11 (+0) 8 (-1) 12 (+1)

  • Skills Arcana +2, Perception +1
  • Damage Resistances acid, cold, fire, lightning, thunder
  • Senses blindsight 30ft., darkvision 60ft., passive Perception 11
  • Languages Slaad, telepathy 60ft.
  • Challenge 3 (700 XP)

Shapechanger. The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Innate Spellcasting. The slaad’s innate spellcasting ability is Charisma (spell save DC 12). The slaad can innately cast the following spells, requiring no material components:

At will: detect magic, detect thoughts, mage hand

2/day: invisibility (self only)

1/day: fear

Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects

Regeneration. The slaad regains 5 hit points at the start of its turn if it has at least 1 hit point.


Actions

Multiattack. The slaad makes two attacks: one with its bite and one or both with its claws or staff. Alternatively, it uses its Hurl Flame.

Bite (Slaad Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Claw (Slaad Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Hurl Flame. Ranged Spell Attack: +3 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage. The fire ignites flammable objects that aren't being worn or carried

 

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