The Void Warlock Patron

Search GM Binder

The Void

The Void is an infinite expanse in which the rules of the Material Plane have no meaning. Air, water, sunlight, and heat are entirely unheard of in this place. The Void is most famous among planar scholars and wizards for being a plane in which our mortal spells are simply flushed from existence. However, despite The Void being a thing that does not breathe, hear, or think, there are those who have been able to make pacts with The Void simply by traversing it long enough.

Expanded Spell List

The Void lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Void Expanded Spell List
Spell Level Spells
1st Shield, Absorb Elements
2nd Blur, Silence
3rd Blink, Nondetection
4th Evard's Black Tentacles, Otiluke’s Resilient Sphere
5th Circle of Power, Antilife Shell

Otherworldly

Starting at 1st level, you gain proficiency in the Arcana skill if you did not have it already and can substitute your Intelligence modifier with your Charisma modifier when making an Arcana check.

Spell Drain

Starting at 1st level, when you roll a melee weapon attack against a creature, you can attempt to drain magic from that creature. The target creature takes an additional 2d4 force damage from this attempt and must succeed a Constitution saving throw against your Spell Save DC or lose one of its lowest level spell slots.

Once you use this feature, you cannot use it again until you finish a long rest.

Void Port

Starting at 6th level, when a creature you can see within 60ft of you casts a spell targeting you or you are within the radius of a spell, you may use your reaction to teleport to the creature casting the spell and roll a melee weapon attack with a weapon you are currently holding.

Once you use this feature, you cannot use it again until you finish a long rest.

Spellguard

Starting at 10th level, you have advantage on saving throws against spells. Additionally, creatures targeting you with a spell attack have disadvantage on their attack rolls.


Void Zone

Starting at 14th level, as an action, you can create an area with a 10ft radius within a point you can see within 60ft in which all magic is absorbed. Each creature in that area must succeed a Wisdom saving throw or lose one of its highest level spell slots.
Once you use this feature, you cannot use it again until you finish a long rest.

Eldritch Invocations

You may select from this list of eldritch invocations.

Diffusion Blade

Prerequisites: Pact of the Blade, The Void

When you hit a creature that is concentrating on a spell with your pact weapon, that creature has disadvantage on its concentration check to maintain the spell.

Fizzlespell

Prerequisites: 5th level, The Void

You can cast Counterspell once without expending a spell slot. Once you use this feature, you can't use it again until you finish a long rest.

















Credits

All art in this book and the subclass was created by me, MommyMoke. The idea for The Void patron belongs to Moth Princess. If you would like to support me, you can find my DMsGuild and my Twitter below.

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.