
The Void
The Void is an infinite expanse in which the rules of the Material Plane have no meaning. Air, water, sunlight, and heat are entirely unheard of in this place. The Void is most famous among planar scholars and wizards for being a plane in which our mortal spells are simply flushed from existence. However, despite The Void being a thing that does not breathe, hear, or think, there are those who have been able to make pacts with The Void simply by traversing it long enough.
Expanded Spell List
The Void lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Void Expanded Spell List
| Spell Level | Spells |
|---|---|
| 1st | Shield, Absorb Elements |
| 2nd | Blur, Silence |
| 3rd | Blink, Nondetection |
| 4th | Evard's Black Tentacles, Otiluke’s Resilient Sphere |
| 5th | Circle of Power, Antilife Shell |
Otherworldly
Starting at 1st level, you gain proficiency in the Arcana skill if you did not have it already and can substitute your Intelligence modifier with your Charisma modifier when making an Arcana check.
Spell Drain
Starting at 1st level, when you roll a melee weapon attack against a creature, you can attempt to drain magic from that creature. The target creature takes an additional 2d4 force damage from this attempt and must succeed a Constitution saving throw against your Spell Save DC or lose one of its lowest level spell slots.
Once you use this feature, you cannot use it again until you finish a long rest.
Void Port
Starting at 6th level, when a creature you can see within 60ft of you casts a spell targeting you or you are within the radius of a spell, you may use your reaction to teleport to the creature casting the spell and roll a melee weapon attack with a weapon you are currently holding.
Once you use this feature, you cannot use it again until you finish a long rest.
Spellguard
Starting at 10th level, you have advantage on saving throws against spells. Additionally, creatures targeting you with a spell attack have disadvantage on their attack rolls.
Void Zone
Starting at 14th level, as an action, you can create an area with a 10ft radius within a point you can see within 60ft in which all magic is absorbed. Each creature in that area must succeed a Wisdom saving throw or lose one of its highest level spell slots.
Once you use this feature, you cannot use it again until you finish a long rest.
Eldritch Invocations
You may select from this list of eldritch invocations.
Diffusion Blade
Prerequisites: Pact of the Blade, The Void
When you hit a creature that is concentrating on a spell with your pact weapon, that creature has disadvantage on its concentration check to maintain the spell.
Fizzlespell
Prerequisites: 5th level, The Void
You can cast Counterspell once without expending a spell slot. Once you use this feature, you can't use it again until you finish a long rest.
Credits
All art in this book and the subclass was created by me, MommyMoke. The idea for The Void patron belongs to Moth Princess. If you would like to support me, you can find my DMsGuild and my Twitter below.