

Affliction Domain
The divine domain of Affliction is a fundamental part
of many evil gods. These gods delight in using their
divine influence to harm the condition of others, spreading misery and torment against their followers and enemies alike. Clerics of these gods are commonly sadistic and twisted individuals who take perverse pleasure in besetting others with poisons, diseases, curses and more--often against their will.
Affliction Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | inflict wounds, ray of sickness |
| 3rd | hold person, ray of enfeeblement |
| 5th | bestow curse, vampiric touch |
| 7th | blight, sickening radiance |
| 9th | contagion, dominate person |
Eyes of Affliction
At 1st level, as an action, you can open your awareness to magically detect poison and disease. Until the end of your next turn, you sense the presence of poisons, poisonous creatures, and diseases within 60 feet of you. Their location and type also become known to you.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a short or long rest.
Channel Divinity: Wave of Lethargy
Starting and 2nd level, you can use your Channel Divinity to make your foes sluggish.
As an action, a wave of lethargic energy bursts forth from you. Each enemy within 30 feet of you must succeed on a Constitution saving throw or take necrotic damage equal to 1d10 + your cleric level and have its movement speed reduced by half for 1 minute. On a success, the damage is halved and the target's movement speed is not affected. At the end of each of an affected creature's turn, it makes another Constitution saving throw. On a success, the effect ends.
Aspect of Detriment
Starting at 6th level, creatures make their attack rolls and saving throws with disadvantage while affected by your Wave of Lethargy.
Divine Strike
At 8th level, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Withering Fatigue
At 17th level, creatures that are affected by your Wave of Lethargy also suffer a level of exhaustion. At the end of the affected creature's next turn, if the saving throw is failed, the creature suffers another level of exhaustion and cannot make further saving throws to end the effect until its duration ends.
Affliction Domain v1.1
- Created by u/wagenejm
- Art: "Plague Bringer" by holocube
Updates
- Divine Strike: Changed to necrotic damage.
- Aspect of Detriment: Now only grants disadvantage while creatures are affected.
- Withering Fatigue: Adjusted to fit the change to Aspect of Detriment while keeping in line with the desired effect.
- Other minor grammatical and clarification changes.