Tserofal's Guide To Cursed Weapons : Let your players enjoy these new cursed items or give them to monsters for more interesting combats !

by Biozard01

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Devour


An amulet, bracelet or ring, Very Rare, attunement required, 40 000 gp

This item has a dark past, and even darker powers. It must not fall into the wrong hands.

— Tserofal, Apostle of the Sun.


This item is made of black iron meaning that is durability is unaffected, any cloth or leather components are crafted from the hide of fiends, its warm to the touch and features leering faces and vile runes engraved on its surface.

This item has 1d4 charges that you can spend to "steal" an other magical item effect for 1 hour (you can choose to lose the effect has an action), after which the original item regains the effect and his immune to this feature for 24 hours (you also lose the item effect). Once you spend a charge, you can't use any other magical item until the stolen ability is gone.

The original item is no longer considered magical until it regains it's effects. If the targeted item has multiple magical effects, you choose which one you steal.

This item has the shadow-well curse.

Shadow-Well: Any damage inflicted by the wielder of this item is stored. When the last charge is used, you immediately take all the stored damage as necrotic damage which ignores resistance and immunity. The stored damage disappears after a short or long rest, or if you kill a good allined or Undead creature.

Mirage


+ 2 Trident, Very Rare, attunement required, 40 000 gp

This is a trident of great power, I do not know who made it, but its really really old.

— Tserofal, Apostle of the Sun.


When you score a critical hit against a CR 2 or higher creature, you gain temporary hit points equal to the damage you dealt. The trident floats on water and other liquids granting the bearer with advantage on Strength (Athletics) checks to swim.

This trident might have been created for an ancient order of spellcasters and bears the order's symbol, you can use this trident as a spellcasting focus.

It periodically and randomly alters its appearance in slight ways and salt water seems to drip from it. The bearer has no control over these minor alterations, which have no effect on the trident's use. It's exquisitely crafted from the finest materials and glows with pale moonlight, shedding dim light in a 5-foot radius. The spiked end of the trident is silver.

Oni Glaive


+ 1 Glaive, Rare, attunement required by an evil aligned creature, 4 000 gp

This is the blade of a now dead Oni, atleast I hope so.

— Tserofal, Apostle of the Sun.


The glaive deals an additional 1d10 necrotic damage on a hit, it also whispers warnings to its bearer if the bearer is of orcish or giant lineage, granting a +2 bonus to initiative if the bearer isn't incapacitated.

However, the glaive magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours (you can apply it as a bonus action). It needs only a drop to activate so, making an attack and cutting a creature would activate it.

Seal Of Gruumsh


+ 1 Greatsword, Rare, attunement required by an evil or chaotic aligned creature, 4 000 gp

This sword was used by an orog who leaded an orc tribe, I saw this blade cut a dwarf in half after the orog whispered a prayer.

— Tserofal, Apostle of the Sun.


When you make an attack roll against a creature with the Seal Of Gruumsh, you learn if it has vulnerabilities to any type of damage. If it has any vulnerability, instead of dealing slashing damage, it deals one of the type of damage the creature is vulnerable to.

When wielded by a Large or larger creature, the wielder can use this greatsword as if it does not have the two-handed property, this weapon counts as a longsword for the wielder for the purpose of any benefits that applies to the type of weapon.

A non-orcish or giant bearer feels a sense of distaste when in contact with the Seal, and continues to sense discomfort while bearing it.

Tharizdun Grimacing Shield


+ 3 Shield, Legendary, attunement required by a chaotic creature, 50 000 gp

I found this shield on the skeleton of an ancient creature in a haunted crypt.

— Tserofal, Apostle of the Sun.


While holding this shield, you can speak its command word to as an action and on a failed DC 18 Wisdom save, cause it to frighten any creature that has a line of sight 60 feet away from the shield. You can do so twice per long rest. After you expend the last use, roll a 1d20. On a 1, you suffer one level of short-term madness.

This shield was created by aberrations in ancient times, possibly for the use of favored humanoid thralls. When seen from the corner of the eye, the shield shadowy flames seems to be moving.

This item's magical properties function only if fresh blood from the bearer has been applied to it within the past 24 hours (you can apply it as a bonus action). It needs only a drop to activate but, the shield will subconsciously try to make you cut yourself more than needed.

 

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