Neural Network Monster A Day 41 - Curple Lard Dragon

by stuntmantan

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Curple Lard Dragon

Curple dragon, lard dragon, gluttonous dragon; all are the same name for the beast that has gorged itself beyond all semblance of reason. While all dragons possess a ravenous appetite, these specimens have devoured so much as to cost them their ability to even walk effectively, much less take to the skies. Most accounts of these creatures describe them living deep in their caves as most dragons do, but lacking any conventional hoard of treasure. They crave not glittering gold or treasures, but only more food and flesh to eat. One could argue that their hoard is simply the contents of their massive stomachs, which may or may not contain the relics and valuables of meals past.



It is written that these corpulent beasts do not bother with the tediousness of separating their meals from the inedible arms and armaments they may possess, but simply swallow everything whole. This leads to rumors of vast sums of coins sitting within the dragons belly, which in turn leads to a steady stream of would-be treasure hunters and monster slayers right to the creature's lair, saving it the trouble of needing to actually leave its home to hunt for its meals. One could certainly imagine the dragon plays its own part in spreading these rumors, assuming it has enough self-control to leave at least one of any doomed adventuring party alive in order to spread the word.



Curple Lard Dragon

Gargantuan dragon, chaotic evil


  • Armor Class 19 (natural armor)
  • Hit Points 389 (19d20 + 190)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
24 (+7) 8 (-1) 30 (+10) 11 (+0) 13 (+1) 15 (+2)

  • Saving Throws Str +13, Con +16, Wis +7, Cha +8
  • Skills Perception +7
  • Senses blindsight 60 ft., darkvision 120 ft., passive Perception 17
  • Languages Common, Draconic
  • Challenge 20 (25,000 XP)

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Stable. Whenever an effect knocks the dragon prone or moves it against its will, it can make a DC 20 Constitution saving throw to avoid being knocked prone or moved. A prone dragon is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. It can use its Swallow instead of its bite.

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7) piercing damage. If the target is a creature, it is grappled (escape DC 21). Until this grapple ends, the target is restrained, and the dragon can't bite another target.

Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage. The dragon cannot use this attack against a creature it has attacked with its bite during the last round.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Swallow. The dragon makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the dragon, and it takes 21 (6d6) acid damage at the start of each of the dragon's turns.

If the dragon takes 30 damage or more on a single turn from a creature inside it, the dragon must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the dragon. If the dragon dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Chomp (Costs 2 Actions). The dragon makes one bite attack or uses its Swallow.

 

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