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# Downtime in the Sprawl ## Basics of downtime * Each Character can make 2 moves each downtime * Characters are unable to perform moves while their harm is greater then 2100 during downtime * Characters with harm at 2100 or less clear their harm clock before downtime moves * Characters can spend 1 Cred after rolling to get +1 to the roll or reroll 1 die ## Old Basic Moves Examples ___ ### Hit the Street *When you go to a contact for help, roll **Style*** ### Go under the Knife *When you have new cyberware installed by a street doctor, roll **Cred spent** (max +2)* ### Conduct an Operation *When you lead a planned and coordinated operation, roll **Edge*** ### Lie Low *Each character pays half their cred, or five, whichever is greater. Lower all Corporate Clocks by one.* ## New Moves ___ ### When you work a Long Term Project *When you fix up your gear, create something new, or build a profile, create or advance a progress clock. Describe how you are working towards your goal and roll **+relevant stat** as determined by the conversation between you and the MC* ___ **7+**: Advance the project clock 1 segment **10+**: Gain 1 hold You may spend 1 hold when you have time to spare to put extra effort into the project, choosing from the list below |Name|Effect| |:--:|:--:| |*Hired Hand*|Advance the project clock 1 Segment and spending 1 Cred| |*Blood, Sweat, and Tears*|Advance the project clock 1 Segment and take 1 Harm ignoring armor| |*Careful Work*|Advance the project clock 1 Segment and spend a downtime move| |*Make Noise*|Advance the project clock 1 Segment and choose a Corporate or Threat clock, advance their clock 1 Segment| \columnbreak ### Train *When you work to improve your capabilities gain experience* ___ Describe how you're improving your skills and mark experience. You can only train once per downtime. ### Network (Style) *When you hit the clubs, put your ear to the ground, and connect with the public, spend 1 Cred and roll **Style*** ___ **10+**: Choose 3 from the list below **7-9**: Choose 1 from the list below |Name|Effect| |:-:|:-:| |Fast friends|Add a new contact| |A new opportunity|Describe a potential job| |Successful gamble|Gain 2 Cred| |Smooth operator|You don't attract unwanted attention, complications, or consequences| |Something useful|Gain either [intel] or [gear]| ### Stanch the Wounds (Cool) *When you operate on the wounds of your ally, roll **Cool*** ___ **7+**: Remove all Harm **7-9**: Choose 1 from the list below |Name|Effect| |:-:|:-:| |Damaged Wetware|Add a negative tag to a piece of their cyberware| |Long Recovery|They lose one of their downtime actions| |Still not at 100%|They take -1 ongoing to Meat rolls until the end of the next mission| |Pricey work|It costs 1 Cred| ### Off your Back (Edge) *When you cover your tracks, get new IDs, and erase your name, roll **Edge*** ___ **7+**: Reduce a Corporate or Threat Clock by 1 Segment **7-9**: Choose 1 from the list below |Name|Effect| |:-:|:-:| |Get Hurt|Take 1 Harm ignoring armor| |Costs you|Lose 1 Cred| |Hot Goods|Lose something valuable| |Through work|Lose your other downtime action|