Circle of The Coven

by Megamanred

Search GM Binder Visit User Profile

Circle of the Coven

Those of Circle of the Coven are druids who search for the darker powers to supplement their power in nature. Often referred to as witches the members of the Circle of the coven choose to expand their power with study and use spell books to expand their knowledge of magic.

Circle of the Coven Class Features

Druid Level Feature
2nd Coven Magic, Witch's Familiar
6th Witch's Curse
10th Coven Casting
14th Witchcraft

Coven Magic

At 2nd level through your coven you get access to a spellbook that contains 2 1st level Warlock spells of your choice. When you gain a level in this class you may choose a Warlock spell of 1st level or higher for which you have spell slots for and add it to your book. These spells are druid spells for you and when you prepare spells for the day you can prepare spells from your spellbook as if they were spells from the druid spell list.

If you lose your spellbook may perform a special ritual that costs 100 gold times your druid level in materials and takes 8 hours to perform. When the ritual is complete you get a new spellbook with all the spell you chose before and your old spellbook shrivels to dust.

Additionally, when you join this Circle you learn warlock cantrip of your choice except Eldritch Blast, it is druid spell for you.

Witch's Familiar

At 2nd level you know the Find Familiar Spell and you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. In addition to its normal effects after you finish a long rest while you have a familiar you may choose a druid spell of 5th level or lower you know and store it on your familiar until you finish your next long rest (This does not use a spell slot). Your familiar may cast this spell once as if you cast it, then the spell is lost (Your Spell casting ability and requires concentration from you). Also, your familiar has bonus health equal to your druid level + your wisdom modifier.

Witch's Curse

At 6th level you know the Bestow Curse Spell and you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. When you cast Bestow Curse and you use your familiar’s reaction to deliver the spell, as a part of the same reaction your familiar may move 15 ft without provoking attacks of opportunity. When choosing the nature of the curse you may chose 2 of the presented options instead of 1.

Coven Casting

At 10th level you pick 3 spells with the ritual tag from any spell lists, you can ritual cast these spells at any time even if you don’t have them prepared. In addition, when you start ritual casting a spell, other spell casters within 15 ft. of you may join you in the ritual reducing the casting time by 2 minutes per additional person to a minimum casting time of the spells original casting time. Participants cannot move more than 15 ft. from you and must spend their action each turn aiding the ritual or the spell fails.

Witchcraft

At 14th level when you finish a long rest you may store 2 5th level or lower spells into your familiar instead of 1 when finishing a long rest. Also, creatures have disadvantage on their saving throws when you cast Bestow Curse on them.

Refrences and Thanks

Witch by Pathfinder Roleplaying Game
Thanks to /u/thebiggestwoop and /u/Maharog for Coven Magic ideas. Thanks to /u/Zioneer for some wording for Coven Casting

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.