> ##### On Racial Templates > This is a racial template meant to be applied to an existing playable race at your Dungeon Master's discretion. ## Racial Features As a vampire, you gain the following additional racial features: ### Undead Raised from the dead as a being of undeath, you count as an undead creature for all spells and abilities that affect undead. You no longer age. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, to gain the benefits of a long rest, you can spend all 8 hours doing light activity. ### Bite Your set of fangs is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to ld4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. In addition, you may spend a number of hit dice you have available to deal extra necrotic damage to the target. Roll the number of your hit dice you chose for damage. You then recover hit points equal to the necrotic damage dealt. ### Claws Your set of claws is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal slashing damage equal to ld6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. ### Fledgling Regeneration While not in direct sunlight, you recover an additional 1d6 hit points for every hit dice you spend during a short rest. ### Unnatural Sight Your vampirism grants you superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. If you already have darkvision from your race, it's range increases by 30 ft. ### Stake To The Heart If a piercing weapon made of wood is driven into your heart, you are paralyzed until the stake is removed. \columnbreak ### Forbiddance You can't enter a residence without an invitation from one of the occupants. ### Harmed By Running Water You take 20 acid damage if you end your turn in running water. ### Sunlight Sensitivity While in direct sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. > ##### Optional Vampiric Features > In addition to the above features, Dungeon Masters may allow players to taken a vampiric power in lieu of an ability score improvement or a standard feat. Each time a vampiric power is taken in this way, a vampiric weakness must also be taken. ## Vampiric Powers The following are optional racial features to expand your vampiric capabilities: ### Heightened Regeneration Through embracing your dark gift your regenerative powers have grown. Your Fledging Regeneration feature now restores 2d6 hit points for every hit dice spent during a short rest. ### Charm As an action, you can target one humanoid you can see within 30 ft. If the target can see you, the target must succeed a Wisdom saving throw against your spell save DC or be charmed by you. If you are not a spellcaster, your spell save DC is 8 + your Charisma modifier + Proficiency. The charmed target regards you as a trusted friend to be heeded and protected. Although the target isn't under your control, it takes your requests or actions in the most favorable way it can, and it is a willing target for your Bite attack. Each time you or your companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 8 hours or until you are destroyed, are on a different plane of existence than the target, or take a bonus action to end the effect. Once you use this feature, you cannot use it again until you finish a long rest. ### Spider Climb You can climb difficult surfaces, including upside down on ceiling, without needing to make an ability check. \pagebreak ### Shapechanger If you aren't in sunlight or running water, you can use your action to polymorph into a Tiny bat or a Medium cloud of mist, or back into your true form. While in bat form, you can't speak, your walking speed is 5 ft., and you have a flying speed of 30 ft. Your Statistics, other than your size and speed, are unchanged. Anything you are wearing transforms with you, but nothing you are carrying does. You revert to your true form if you die. While in mist form, you can't take any actions, speak, or manipulate objects. You are weightless, have a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and you can't pass through water. You has advantage on Strength, Dexterity, and Constitution Saving Throws, and you are immune to all non-magical damage, except the damage it takes from sunlight if applicable. ### Unholy Feast As you embrace your vampirism, your draining bite becomes even more fearsome. Creatures without resistance or immunity to necrotic damage are considered vulnerable to the necrotic damage of your Bite feature. ## Vampiric Weaknesses The following are optional racial features to be taken with a vampiric power: ### Sunlight Hypersensitivity You take 20 radiant damage when you start your turn in sunlight. While in sunlight, you has disadvantage on attack rolls and Ability Checks. ### Lifeblood You can only recover lost hit points by a short or long Rest, from your Fledging Regeneration feature, or by spending hit dice via your Bite attack feature. All other forms of healing have no effect on you. ### Disfigurement Your vampirism has left you horribly disfigured alerting any that gaze upon you to your true nature. Anyone that sees your face will immediately know of your vampirism. In addition, you have disadvantage on Deception checks made to conceal your true nature. ### Insatiable Thirst Your desire for blood is all-consuming even affecting your physical form. For every day you go without blood, you suffer one level of exhaustion. ### By Light, Fire, And Decay You are vulnerable to acid, fire, and radiant damage.
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Thank
You
Thanks for checking out my creation! I hope this template will help make your D&D campaigns a more enjoyable, immersive, and memorable experience.
Cover Art: [Owlcat Games](https://owlcatgames.com/)
Foreground Art: [Triumph Studios](https://aow.triumph.net/about-ageofwonders-iii/)
Background Art: [Azot2019](https://www.deviantart.com/azot2019/art/Mystical-forest-252862136)
Watercolor Stain Art: [flamableconcrete](https://www.gmbinder.com/images/user/flamableconcrete)
A special thanks to Wizards of the Coast for creating an amazing product that enables fun, immersive roleplay across the world! 5th Edition has quickly become my all-time favorite edition of Dungeons & Dragons. I can't thank the team members enough!
[WWW.GMBINDER.COM](https://www.gmbinder.com)
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##### More Homebrew Upcoming
I truly appreciate all the support! I will continue to release new homebrew creations, as I have the time and inspiration. So, keep a look out!