

The Lucky One
Your Patron is someone who holds luck and destiny in the palm of their hands. You have bound yourself to them because you chose to. However, it's likely that you came to this position in your life for no other reason than it would benefit them. Your pact with this being allows you to have the barest fraction of their luck and accumulated power. The tasks it poses to you may change the course of history, or merely serve as a form of entertainment for your patron. However, both your patron and now you hold destiny in your hands. Maybe this is just another moment in the wonderful story of your patron, or maybe, just maybe, there is untold and unknown greatness in your future. You'll just have to see if you're one of the lucky ones.
Expanded Spell List
The Lucky One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Lucky One Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | bless, chaos bolt XGE |
| 2nd | enhance ability, spiritual weapon |
| 3rd | blink, revivify |
| 4th | freedom of movement, death ward |
| 5th | skill empowerment, circle of power |
Bonus Cantrips
At 1st level, you learn the resistance and guidance cantrips. These count as warlock cantrips for you, but does not count against your number of cantrips known.
Spiritual Weapon Forms
Whenever you summon your spiritual weapon, you can choose to roll on the table for what form it will take.
| d10 | Form |
|---|---|
| 1 | Ace Card |
| 2 | Pot of Gold |
| 3 | Ladybug |
| 4 | Four-Leaf Clover |
| 5 | Horseshoe |
| 6 | Six-sided Die |
| 7 | '7' |
| 8 | Wheel |
| 9 | Dreamcatcher |
| 10 | Rabbit's Foot |
Bend Chance
Starting at 1st level, you gain the ability to tempt fate and reroll a number of dice. Whenever you expend a warlock spell slot, you gain a number of Fate points equal to your Charisma modifier (minimum of 1).
You can expend a number of your Fate points to reroll any number of d4's, d6's, d8's, d10's, or d12's equal to the number of Fate points spent or you can expend four Fate points to reroll a d20. You lose all Fate points when you finish a short or long rest.
Favored Fortune
Starting at 6th level, you gain the ability to tip the scales to your favor. Whenever you succeed on an ability check or hit with an attack, you can instead turn it into a critical success. Alternatively, when you roll a 1 on an ability check or attack, you can treat it as a 2 instead.
Once you use this feature, you can't use it again until you finish a long rest.
Luckborn
Starting at 10th level, the world begins to bend to your fate. Whenever you roll a 4 or lower on an attack roll, saving throw or ability check you may add a d10 to the roll, possibly changing the outcome.
You may use this feature a number of times equal to 1 + your warlock level. You regain all uses when you finish a short or long rest.
Flawless Destiny
Starting at 14th level, you can take a bonus action and expend a warlock spell slot to gain advantage on all ability checks, saving throws and attack rolls you make for 1 minute.