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# The Gunslinger v0.2 ##### The slight whir of gears rotating in place, the thoughts of creation racing faster in your mind than ever before... You awaken in a cold sweat and jot down the now fleeting memories from your waking nightmare. Cold steel, flint, a dusty substance. Upon the parchment is a clockwork device the likes you have never seen before, a terrible creation, heretical in nature itself... but tempting to be made. Soon your inexperienced hands move on their own, as if a guiding force drags your fingers across the carefully made gears, maneuvering the tools like an expert. Eventually, your creation is complete, and you shudder as you now look upon the weapon from afar. This... was not your doing, this could never have been you... but you suppose, that it is now. ### Expanded Spell List The Gunslinger lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. | Spell Level | Spells | |:---:|:-----------:| | 1st | Hail of Thorns, Floating Disk | | 2nd | Branding Smite, Find Traps | | 3rd | Conjure Barrage, Lightning Arrow | | 4th | Fabricate, Faithful Hound | | 5th | Conjure Volley, Creation | ### Firearm Proficiency Starting at 1st level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms. You also gain proficiency in Tinkers' Tools. ### Bound to the Bullet At 1st level, you acquire a golden bullet with your name on it. This bullet is what links you to the Gunslinger, a mysterious figure of myth and lore. When you have this bullet with you, you can use your Charisma modifier, instead of Dexterity, for attack and damage rolls with your firearm. If you lose the bullet, it reappears on your person after a long rest. Also, as part of this feature, you can use the bullet in the creation of an eldritch firearm. With your golden bullet in hand, in an unoccupied space within 5 feet of you, you can magically create one of three eldritch firearms: The Starwheel, The Emperor, or The Hand Cannon, the stats of which are detailed at the end of the document. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Any eldritch firearm you create vanishes when you use this feature again. \columnbreak ### Accelerated Thoughts When you reach 6th level, you gain immense awareness during the thrill of battle. You gain proficiency in the investigation skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it. Also, you now can add your charisma modifier to your initiative rolls. ### Ethereal Shots At 10th level, the Gunslinger grants an ethereal ally to those who excel in battle. When an ally within 30 ft. of you scores a critical hit, you can choose to use your reaction to take a shot against the target as well. This shot deals force damage, and cannot be altered by any abilities or effects (Such as critical hits or the Sharpshooter feat). ### Master of Arms Beginning at 14th level, you are now attuned fully to your eldritch firearms. You now can choose to create two firearms instead of one when using the Bound to the Bullet feature. Additionally, when you use your action to attack with an eldritch firearm, you can use a bonus action to attack with a different eldritch firearm you are wielding. \pagebreakNum ## Eldritch Invocations #### Clockwork Bomb *Prerequisites: Pact of the Chain, The Gunsmith patron* When you take this invocation, you can choose to make your familiar a clockwork replication of the parent summon. This familiar has the same stats as the parent, but grants the ability to, as an action by you, explode in a glorious fashion. All creatures within a 5 ft. radius to the familiar must make a Dexterity saving throw using your spell save DC. On a failure, the creature takes 2d10 fire damage, and is knocked prone. On a success, the creature only takes half damage. #### Eldritch Gears *Prerequisites: Pact of the Blade, The Gunsmith patron* You can now create a firearm of eldritch capabilities using your Pact of the Blade feature. This firearm is called the Eye of Akabash, and is detailed at the end of the document. The Eye of Akabash is made of black steel, and has a Catseye gem inlayed in the grip. You can use this firearm as an arcane focus. When you hit a creature with this weapon, you can use a spell slot to deal an additional 2d8 necrotic damage to the target per spell level. #### Bounty List *Prerequisites: Pact of the Tome, The Gunsmith patron* You can mark a creature as an action on a list of enemies, binding them to a bullet from your chamber. The marked creature is vulnerable to the next attack you hit it with, however your gun jams if you miss or target a different creature. When either the marked creature dies or breaks line of sight with you, the effect ends. #### Eldritch Bullets *Prerequisite: 9th level, The Gunsmith patron* Your firearms now deals force damage instead of piercing.
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| Name | Ammo | Damage | Weight | Range | Properties | |:---:|:---:|:---:|:---:|:---:|:---:| | Six Shooter | 4g (20) | 1d8 piercing | 5 lbs | (80/320) | Reload 6, misfire 2 | | Emperor | 4g (20) | 1d10 piercing | 3 lbs | (60/240) | Reload 4, misfire 1 | | Hand Cannon | 5g (5) | 1d12 piercing | 8 lbs | (15/60) | Reload 1, misfire 3 | | Eye of Akabash | 20gp (10) | 2d6 piercing | 15 lbs | (80/120) | Reload 2, misfire 2 |