Ranger Archetype; Realm Hopper

by megatron841

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Realm Hopper (A Ranger Archetype)

These rangers have expanded their horizons, they fight on the edge of the plains of existence and the multiverse. In these areas they have becomes exposed to multi dimensional energy, which builds the plains and dimensions. This connection to the multiverse allows them to talk to and communicate with each other and travel though planes, and potentially different universes. People with these abilities are rare and have extraordinary extrasensory abilities making them incredible guides and guardians.

Ability Table :

Level Ability
3rd Expanded spell list, Initiative bonus
7th Vibrational Phase, Vibrational blast
11th Multiverse redirection
15th Omnidimensional communication

Realm hopper magic:

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Realm hopper Spells table below. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Level Spells
3rd Find Familiar
5th Locate Object
9th Blink
13th Dimension Door
17th Contact Other Plane

Initiative bonus:

at 3rd level, your extrasensory ability allows you to briefly see into the future, gaining advantage on Initiative rolls.

Vibrational phase:

At 7th level, You gain the ability use multi dimensional energy to tear a small rift in the plains. As a bonus action you can teleport up to 30 feet to an unoccupied space you can see. This ability, if used within range of an enemy melee attack provokes opportunity of attack. After using this ability you will gain 1 level of exhaustion.

Vibrational blast:

At 7th level, you can harness the energy you use to teleport into small blasts of mulit dimensional energy. When using this you can make a ranged spell attack that deals 1d12 + Wisdom bonus force damage. In addition to damage the target must succeed a Wisdom saving throw or become Blinded, Deafend, and their speed reduced to 0 till the beginning of your next turn. They can re-roll the save at the beginning of each of their turns, the effect ends if they succeed. You can use this ability 1 + your Wisdom bonus (to a maximum of +5) number of times before having to take a short rest.

Multiverse redirection:

starting at 11th level, you have learned to send your enemies attacks to another universe rendering them harmless. In reaction to damage, but before the damage takes effect, you can roll a Wisdom saving throw. On a success no damage is done by that attack and the action is wasted. on a failure the damage is reduced by half. this can be done once per short rest.

Omnidimensional communication

At 15th level, you can manipulate the multidimensional energy to transport yourself and others to others planes, Once per day you can open a portal to a plane that you have been to before. The portal last for 1 hour and is only large enough for large, or smaller, creatures to enter.

Additionally you can communicate with any creature that understands the same languages as you, that is also on the same plane as you. This creature must have an intelligence score of 10 or above and be willing to communicate.

 

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