Earth Magic (Old Stone Origin)

by MuR43

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Earth Magic

Your magic springs from a mystical link between your soul and the magic of elemental earth. You might trace a distant ancestor to the Plane of Earth, or your family might have earned a mighty boon in return for a service to the dao lords. Whatever your past, the magic of elemental earth is yours to command.

Expanded Spell List

When your Spellcasting feature lets you learn a sorcerer spell of 1st level or higher, you can select the spell from the following list, in addition to the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

Spell Level Spell
1 Entangle
2 Melf's Acid Arrow
3 Meld into Stone
4 Stone Shape
5 Transmute Rock
6 Flesh to Stone

Bonus Cantrip

Starting at 1st level, you learn the magic stone cantrip. It counts as a Sorcerer cantrip for you, but it doesn't count against your number of cantrips known.

Whenever you roll initiative, and aren't surprised, you may cast magic stone immediately (no actions required). Additionally, the stones' damage increases by 1d6 when throw by you after you reach certain levels in this class: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Natural Hardness

Starting at 1st level, your skin assumes a stony appearance. When you aren't wearing armor, you have a base AC of 14 (your Dexterity modifier doesn't affect this number).

Your base AC increases as your skin gets harder after you reach certain levels in this class: 3rd level (base AC 15), 6th level (base AC 16), and 10th level (base AC 17).

Earth Affinity

At 6th level, you learn the erupting earth spell, which doesn't count against your number of sorcerer spells known. Additionally, it deals extra damage equal to your Constitution modifier.

Moreover, you are immune to the petrified condition.

One with the Earth

Beginning at 14th level, you have a burrow speed of 30 ft, and you can burrow through nonmagical, unworked earth and stone. While doing so, you don't disturb the material you move through.

Additionally, you gain tremorsense of 60 ft.

Impenetrable Rock

At 18th, you can spend 10 sorcery points to cast invulnerability, and your skin assumes a metal-like color. You can't do so again until you finish a long rest.


Credits: u/MuR43
Art: Earth Bender by Benjamin Haley

 

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