Nihiloth

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Nihiloth

Born in 672, the Year of Grey Flowers, Virogir Illusathe rose to become a great wizard. As an original member of the Council of Velotha he was instrumental in defeating the great demonic invasion. Following the defeat of Gonnorath, Virogir's prowess led him to being selected as the first Scion of the South, one of four spellcasters entrusted with binding the demon. Virogir'ss vanity would not allow him to decline such an honor but he ultimately proved ill-suited to the required centuries of patience vigilence.

Darkness Calls. As the eons ticked by, the demon Gonnorath whispered to Virogir about the mysteries of the cosmos and the power of the far realms. The archwizard become the first apprentice of Gonnorath, taking a new name - Nihiloth. He learned to command the dark eldritch powers granted to him by The Lord of Change to bolster his already vast arcane abilities.

Fallen and Bound. After his corruption had become apparent, the other scions bound him - with extreme difficulty - beneath his old tower under what would become the human city of Stromberg. After hundreds of years bound alone in his prison, Nihiloth has, somewhat impressively, managed to maintain the majority of his sanity.

The Mad Mage. Unlike other highly intelligent beings, Nihiloth is not a calculating planner. Instead, he acts on impulse born out countless centuries pondering the endless mechanisms of reality. Released from his prison, he is a being of decisive, if sometimes careless, action. He is still motivated primarily by power and pride though the concepts have become largely theoretical to him.

Relic of the Past. Above all, Nihiloth desires what was denied to him for so long - freedom. He is just as likely to parlay with his rescuers as he is to kill them outright. Wholly unpredictable, he is a force of nature unleashed upon the world, a torrent of arcane energy without direction.

In his true form, Nihiloth is a moldering skeleton wrapped in mummefied flesh and the vestigages of his Scion garb. However, his vanity ensures that, once freed, he will immediately take the form of a lithe Elven man with silver hair and immaculate, if dated, clothing.


Nihiloth

Medium Undead Elf, Neutral Evil


  • Armor Class 23 (dark charisma, mage armor)
  • Hit Points 235 (20d6+10d8+120)
  • Speed 30 ft., fly 30 ft. (levitate)

STR DEX CON INT WIS CHA
11 (+0) 18 (+4) 18 (+4) 30 (+10) 19 (+4) 20 (+5)

  • Saving Throws Int +18, Wis +12, Cha +13
  • Skills Arcana +26, History +18, Insight +18, Perception +13

Damage Resistances lightning, cold; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities psychic, necrotic, poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

Senses Truesight 120 ft., cannot be surprised, passive perception 22

Languages Common, Elvish, Dwarven, Primordial, Celestial, Abyssal

Challenge 30


  • Arcane Reach. Nihiloth can cast touch spells at a range of 30 feet.
  • Aura of Unlife. Living creatures within 30 feet of Nihiloth subtract 1d6 from all attacks and saving throws.
  • Awakened Mind. Nihiloth can telepathically speak to any creature he can see within 120 feet of himself. He does not need to share the target's language.
  • Dark Charisma. Nihiloth adds his Charisma modifier to his armor class.
  • Eldritch Spellshield. Nihiloth is immune to the following spells: eldritch blast, magic missile, and disintegrate
Part 1 | Tutorial

Permancy. Nihiloth is constantly under the effect of the following spells: mage armor, levitate, and foresight. If these spells are successfully dispelled, he can resume all three as an action.

Thought Shield. Nihiloth's thoughts can't be read my telephathy or other means unless he allows it. Whenever a creature would deal psychic damage against him, that creatures takes the damage instead and Nihiloth is unaffected.

Tenacious Magic. Nihiloth's magical effects are particularly difficult to dispell. Any dispell checks are made with disadvantage.


Actions

Death Touch. Melee Spell Attack: +18 to hit, reach 30 ft., one creature. Hit 35 (10d6) cold damage. If the target is reduced to 0 hit points by this ability it instantly dies.

Greater Malleable Illusions. Nihiloth can use a bonus action to change the nature of one of his existing illusions. The new illusion has the same restrictions as the initial spell.

Master of Myriad Forms. Nihiloth can cast Alter Self at will, without expending a spell slot.

Quickening. Whenever Nihiloth casts a spell, he may cast a cantrip as a bonus action.

Spellcasting. Nihiloth is a 30th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 26, +18 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): eldritch blast (6 missiles, charisma-based), mage hand, prestidigitation, frostbite, toll the dead, minor illusion, poison spray

1st level (4 slots): detect magic, hex, shield, thunderwave

2nd level (4 slots): armor of agathys, blindness/deafness, detect thoughts, hold person, invisibility, mirror image

3rd level (4 slots): animate dead, counterspell, dispell magic, fireball

4th level (4 slots): blight, dimension door, Evard's black tentacles, phantasmal killer

5th level (3 slots): cloudkill, cone of cold, dominate person, skrying

6th level (2 slots): chain lightning, circle of death, disintegrate, globe of invulnerability

7th level (2 slots): finger of death, forcecage, reverse gravity

8th level (1 slot): incendiary cloud, power word stun

9th level (1 slot): power word kill, psychic scream, time stop

Epic Magic. Nihiloth has a single spell slot of each 10th, 11th, and 12th level which he can use to cast lower level spells with enhanced effects.

 

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