Cleric: Immortality Domain

by kingstarman

Search GM Binder Visit User Profile

Immortality Domain

Clerics that follow the teachings of the immortals do not worship the traditional gods but mortals who have transcended beyond their humble origins to become living gods. These clerics will often apprentice themselves under an elder immortal or sect of immortals, following their teachings in hope of achieving godhood themselves.

Immortality Domain spells

You gain domain spells at the cleric levels listed in the Immortality Domain Spells table. See the Divine Domain class feature for how domain spells work.

Cleric level Spells
1st sleep, absorb elements
3rd phantasmal force, moonbeam
5th major image, plant growth
7th hallucinatory terrain, polymorph
9th far step, wall of light

Immortal Sect

When you choose this domain at 1st level, you must choose the sect you follow when pursuing immortality. The two sects you can choose from are the pursuit of the Divine Body or the pursuit of the Divine Wisdom. When gaining levels in this class you gain the benefits of your immortal sect. You gain the following benefits;

  • Divine Body: You gain proficiency in the Acrobatics or Athletics skills and all martial weapons.

  • Divine Wisdom: You gain proficiency in the History skill and can choose an additional cleric cantrip.

Immortal Defences

Additionally, at 1st level, all immortals have refined their senses to the highest degree when in battle. Your armour class is equal to 12 plus your Wisdom modifier when you are not wearing armour. You cam use shields and still gain this benefit.

Channel Divinity: Immortal Form

At 2nd level, As an action, you can channel your divinity to enter your immortal form for 1 minute. While in this form black markings appear across your body in patterns decided by you and you gain the following benefits;

  • Divine Body: Your body hardens like stone granting you temporary hit points equal to two times your cleric level and when you take the attack action on your turn you can attack again as a bonus action.

  • Divine Wisdom: A third eye opens at the centre of your forehead, you can double your proficiency modifier on Wisdom (Perception) checks. Additionally, you have advantage on saving throws against spells and other magical effects.

Summoning the Divine Peach Tree

At 6th level, as an action, you can summon an immortal peach tree to an empty space within 30ft of you for 1 hour. The peach tree grows instantly to 10ft tall or till it fills the room and blooms with pink flowers. When you or an ally reduce a creatures hit points to 0 within 60ft of the tree, that creatures life force is absorbed and transformed into a peach by the tree. These peaches remain fresh for 1 hour then they rot instantly and only have their effects while within 100ft of the tree. When a creature eats the fruit they can gain one of the following benefits;

  • Have the Lesser Restoration cast on you.
  • You gain 2d4 + your Wisdom modifier hit points
  • You gain advantage on saving throws against being poisoned for the next 24 hours

You can only eat and gain the effects of one of the Divine Peaches at a time per 24 hours. You can use this feature once per long rest.

Immortals Blessings

  • Divine Body: At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. When you reach 14th level, the extra damage increases to 2d8.

  • Divine Wisdom: Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

True Immortal

At 17th level, you gain the spell Invulnerability and it counts as a cleric spell for you and does not count against your prepared spells. Additionally, you no longer age and you can choose what age you appear as. You gain the following benefits;

  • Divine Body: You gain resistance to non-magical bludgeoning, piercing and slashing damage and while you are in your Immortal Form you regain 1d6 + your Wisdom modifer hit points while you have less than half of your maximum hit points.

  • Divine Wisdom: You gain a flight speed equal to your walking speed and while you are in your Immortal form you are immune to the charmed and frightened conditions.

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.