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# Otherworldy Patron ### Green Lantern Corps The Green Lantern Corps are an intergalactic peacekeeping force created by the Guardians of the Universe. Every Green Lantern is selected by the strength of their willpower and given a power ring that creates energy constructs controlled by will. They patrol alls ectors of the known universe. Their home planet is Oa, where their Central Power Battery is located. Ion is their representative entity. There are nine different Lantern Corps in total representing different emotions. #### Expanded Spell List The Lantern Corps lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. ##### Lantern Corps Expanded Spells | Spell Level| Spells | |:----:|---------| | 1st | *shield*, *shield of faith* | | 2nd |*earthbind, levitate* | | 3rd |*water breathing, tongues*| | 4th |*guardian of faith, otiluke's resilient sphere*| | 5th |*bigby’s Hand, telekinesis* | #### In Brightest Day At 1st level, your Lantern Corps bestows you the power to create objects out of hard light. As a bonus action, you can create simple light constructs, such as a key or a stepping stool. The constructs are physical and can be no larger than a 5 ft cube. As a bonus action, these objects can be controlled and manipulated by the creator telekinetically and can be moved up to 30 ft on your turn. This object appears translucent and the color of your Lantern Corps. If you were to create something in the shape of a weapon, such as a greatsword, it would function as it’s weapon form in regards to proficiencies, but deal 1d6+Chr force damage. The construct disappears if it moves more than 30 ft away from the creator. The construct has an AC of 8 + your charisma + prof bonus and has hit points equal to your level + prof. It can support up to 100 pounds and 200 at level 5. Maintaining the construct requires concentration. #### In Darkest Night At 6th level, your physical willpower begins to fuel your construct attacks. Add half of your Constitution modifier rounded down (minimum 1) on a hits with force damage. #### Galactic Insight At 10th level, the knowledge learned through previous Corps members is passed down to you. You gain Expertise in one *mental* (Int, Wis, Chr) skill of your choice. This feature also allows you to gain an advantage on a single *mental* check, attack roll, or saving throw once per short or long rest. \columnbreak #### Overcharge At 14th level, As an action, you can recite your oath to the lantern and can to overcharge your abilities. For one minute you gain the following benefits. This ability recharges on a long rest. * You add your full Constitution modifier to force damage done, * You gain a +2 AC. * Your constructs gained by the “In Brightest Day” feature can form more complex creations. The max size for a construct increases to a 20 ft by 20 ft cube. The range until the construct dissipates increases to 100 ft. If you form a weapon it’s damage die is now a d10. The construct’s AC changes to 10+ chr + proficiency and it has hit points equal to your 10 plus your level and proficiency. Also maintaining the constructs created no longer requires concentration for the duration of this ability. ## Additional Pact Boon ### Pact of the Ring Your Lantern Corps bestows upon you a Power Ring and a mystical lantern both the color of your Lantern Corps. You learn the spell Spiritual Weapon and can cast a version of it at will. If you do cast the at will version it requires an action to attack rather than a bonus. ## Additional Invocations #### Beware My Power #### *Prerequisite: Pact of the Ring feature*. When you move your spiritual weapon, you can move it 40 feet rather than 20. #### Hope’s Light #### *Prerequisite: 9th Level* You can cast Mass Cure Wounds once using a warlock spell slot. You cannot do so again until you finish a long rest. #### Lantern’s Light #### *Prerequisite: 15th Level, Pact of the Ring feature*. You can cast Spiritual Weapon at Fourth Level at will rather than 2nd. > *Art by Liam Sharp, Green Lantern #1, 2018.*