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### Way of the Storm
Monks of the Way of the Storm spend their lives meditating on the great forces of hurricanes and storms, and through those find their teachings and path to enlightenment. On the battlefield they are swift as the wind, unpredictable as the storm, zapping in and out close quarters, and strike with the deadly force of lightning from a clear blue sky. #### Uending Torrent Starting at 3rd level when you choose this tradition, you have become unparalleled in your skill with shurikens and throwing knives. As a result, darts count as monk weapons for you, and whenever you make a ranged attack with a dart you can immediately draw another weapon as part of the attack. Additionally, unarmed attacks made with _Flurry of Blows_ and _Martial Arts_ can be ranged attacks with darts as well. #### Lightning Rider At 3rd level, you can channel your ki to move around the battlefield as a lightning bolt. You can spend 1 ki point as a bonus action to immediately move up to your unarmored movement speed bonus in any direction without provoking opportunity attacks and ignoring difficult terrain. You can move through the space of other creatures using this feature. Any hostile creatures you move through suffer lightning damage equal to the result of your martial arts die. #### Overcharged At 6th level, you become a conductor for electricity around you. When you deal damage with _Lightning Rider_ or take lightning damage yourself, you become charged with crackling electricity until the end of your next turn. As long as you are charged you gain the following benefits * Your attacks deal lightning damage instead of their normal type. * Double the speed bonus granted by Unarmored Movement. ___ Additionally, when you are hit by a melee attack, you can use your reaction and spend 1 ki point to release the charge early, shocking your attacker. The creature must succeed on a Dexterity saving throw or be restrained until the end of their next turn. #### Thunderstrike At 11th level, you reach supersonic speeds, creating thunderclaps as you break the barrier of sound. When you hit a creature within 60 feet with a ranged attack, you can as a bonus action spend 2 ki points to immediately rush to a space within 5 feet of that creature without provoking attacks of opportunity. Each creature within 5 feet of that space must then make a Dexterity saving throw. On a failed save, a creature takes 1d8 + your Wisdom modifier (minimum of 1) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage, and isn't knocked prone. Once you use this feature, you can't use it again until you finish a short or long rest. \columnbreak
> ##### Credits > - Created by David S. > - _Sprinting Warbrute_ by Lake Hurwitz > - Made using [GMBinder](https://www.gmbinder.com/) > - A special thanks to the people of the Discord of Many Things for their invaluable feedback!