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# Ne'Zuk's Will A gauntlet one belonged to a tyrant, who was said to be able to jump instantly from one place to another, uncovered in his lost tomb from a lost empire. ### Dormant *A gleaming bronze gauntlet, with a bright, crystalline sapphire-like gem at its center.* The sides of the gauntlet slides forward to the wrist and spreads as the gem on it glows and creates a translucent arcane visage of a longbow in front of the gauntlet to fire arcane shots, you won't need to require ammunition. The arcane longbow almost feels weightless hence it won't have the Heavy property. #### Spell Force It's a +1 longbow that deals 1d6 force damage.
(This 'gauntlet' is considered a weapon, not an actual gauntlet; so you will be able to wear other pairs of gauntlets under as it stretch and expands to fit.) ### Awakened *Bright runes start to appear around the gauntlet, giving it more a elegant look. The flowing energy of the longbow in its shape becomes more intense and apparent.* #### Rising Spell Force Your weapon now is a +2 longbow that deals 2d6 force damage. You gain the Extra Attack feat if you didn't already. If you successfully hit a creature with an attack at least once, you deal an additional 1d8 for damage for each successful hit. If your attack hit at least twice, you gain an extra attack once per round. #### Bolt Shot As an action, you make a ranged attack to fire a concentrated blast of light at a creature you choose and that creature takes 3d10 force damage plus your proficiency bonus. You can use this feature twice per short rest. #### Chains of Light As an action, you make a ranged attack to can fire a shot of sparkling essence in a 5ft. by 20ft. line. Creatures in the area must make a DC16 DEX saving throw. On a failed save they take 2d10 force damage and restrained and halved on a successful save and not restrained. You can use this feature twice per short rest. #### Dimensional Blink As a bonus action, you cast *Dimension Door* only on yourself, but it isn't treated as a spell, and you can shoot a weaker Bolt Shot (1d10). You can use this feature three times per short rest. \columnbreak ### Exalted *The gauntlet becomes a gleaming brass, the gem becomes a sharp cut and bright teal color, and the longbow becomes a more solidified translucent construct of itself with intense flowing arcane energy.* #### Ascended Spell Force Your weapon now is a +3 longbow that deals 3d6 force damage. If you successfully hit a creature with an attack at least once, you deal an additional 1d8 for damage for each successful hit. If your attack hit at least twice, you gain an extra attack once per round. If your attack hit at least three times, you shoot a 4th level Magic Missile along with the attack. #### Mystic Shot ***Improved Bolt Shot.*** As an action, you make a ranged attack to fire a concentrated blast of light at a creature you choose and that creature takes 4d10 force damage plus your proficiency bonus. You can use this feature three times per short rest. #### Essence Flux ***Improved Chains of Light.*** As an action, you make a ranged attack to can fire a shot of sparkling beam of essence in a 5ft. by 30ft. line. Creatures in the area must make a DC16 DEX saving throw. On a failed save they take 3d10 force damage and half on a successful save. You can use this feature three times per short rest. #### Arcane Shift ***Improved Dimensional Blink.*** As a bonus action, you cast *Dimension Door* only on yourself, but it isn't treated as a spell, then you can shoot a weaker Mystic Shot (2d10). You can use this feature four times per short rest. If you already have *Dimension Door*, the number of uses of spell slots stacks with this feature as well. #### Trueshot Barrage As an action, you channel the gauntlet's power into an extremely powerful wide shot of light. Every creature within a 15ft by 120ft. line must make a DC18 DEX saving throw. On a failed save the creature takes 6d10 force damage, halved on a successful one. You can use this feature three times per long rest. > ## Attunement > When you attune to this weapon, you are considered proficient with it and must at least 10th level to Awaken it. (Preferably attune to this as a Fighter, Ranger, or Bard)