




Barbarian:
Path of Draconic Fury
Prerequisite: Dragonborn Race
The fury that burns within dragonborn is great, this rage is that of the fury that burns within the dragons themselves. Those who do not learn to channel this power are consumed
Path of Draconic Fury
| Barbarian Level | Feature |
|---|---|
| 3rd | Raging Dragon |
| 6th | Ancients Breath |
| 10th | Brutal Exhalation |
| 14th | The Wyrm Awakened |
Raging Dragon
When choosing this subclass at 3rd level, you begin to understand how to harness the draconic power granted to you through your ancestry.
Your breath weapon is now considered an attack for the purpose of continuing your rage. Additionally, you can add your rage damage bonus to the damage of your breath weapon.
When you reach 6th level, you can choose a number of friendly creatures equal to your Strength modifier within your breath weapon to be unaffected.
Ancients Breath
Upon reaching 6th level, your breath weapon is able to be used more than once per long or short rest.
Each turn after you use your breath weapon, you can roll a d6 at the start of your turn to try to regain use of it. On a 5 or a 6, you can use your breath weapon again.
Brutal Exhalation
When you reach 10th level, your breath weapon works in conjunction with your Brutal Critical class feature. When a target rolls a critical fail against your breath weapon they take an additional die of damage as per Brutal Critical, and scales with it.
Also your breath weapon ignores resistance but not immunity.
The Wyrm Awakened
Finally when you reach 14th level, the fury of an ancient dragon that dwells within you awakens. While raging you gain immunity the damage type associated with your draconic ancestry.
Additionally, as an action you can invoke the visage of an ancient dragon once per short or long rest. When doing so you can pick a number of creatures equal to your Strength modifier that are within 60 feet of you and are aware of you to make a Wisdom saving throw against your breath weapon DC becoming frightened for 1 minute on a failed save. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ability for the next 24 hours.
Art by Leynok
