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## Way of The blade dancer Blade dancers combine beauty of dance and deadliness of blades into one harmonious style of combat. You infuses ki into numerous flying blades that follows your dance through the battlefield. #### Will of the Blades At level 3 you infuse ki into single, bladed weapon to shatter it into numerous blades pieces and control them telpathically. These blade pieces float around you and do not require a free hand to wield them. You can make melee attacks with all the pieces as you would a single monk weapon. As long as you are wielding them, these blades pieces deal count as magical weapons for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. As a bonus action you can spend 1 ki point to send out a piece of your shattered blade to blademark a creature within 60 feet of you. When you use bladesureg against a blademarked creature you consume the mark to regain the use of bladesurge without taking a short or long rest. #### bladesurge At 3rd level you can use an action to teleport within 5 feet to a hostile creature within 30 feet of you and immediately make a melee attack with your blade pieces against that target. You can use this feature again after a short or long rest. Whenever you reduce a hostile creature you are threatened by to 0 hit points with bladesurge, or consume a blademark, you can use bladesurge immediately as part of your action. #### Defiant Dance At 6th level you can whirl your blades around you in a defensive stance. When you use patient defense you can spend 1 additional ki point to gain resistance to nonmagical damage, and you cannot be moved against your will for the duration of patient defense. #### Flawless Duet At 11th level, you can send out 2 blades that converge on each other to mark, damage, and stun opponents. You can use an action to spend 2 ki points to send out 2 blades, each must be within 60 feet of you at a location you can see. The blades shoot towards each other forcing all creatures in a 5 feet line in the path of the blades to make a dexterity saving throw. On a failed save they take 2 martial arts die piercing damage and are stunned until the end of their next turn, half damage and not stunned on a successful save. You can choose a number of creatures that failed their saving throw equal to your wisdom modifier to be blademarked. You must take a short or long rest before using this feature again.
By ihopethiswork
Monk subclass converted from League of legends' Irelia
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Art by Fan Ming
#### Vanguard's edge Starting at 17th level, you gain the ability to send out a barrage of blade pieces that explode out upon hitting an enemy to isolate and mark them. As an action you spend 6 ki points to shoot out blades 30 feet in a line 5 feet wide. The first creature hit by the blades are blademarked, then the blades bloom out in a ring 10 feet in radius centered on that creature. All creature hit by the blades must makes a dexterity saving throw. On a failure they take 4 martial arts die piercing damage and their movement is reduced to 0 until the end of their next turn. On a success they take half damage and keep their movement speed. The blades twirl in place for 1 minute. Any creature except for you attempting to step through the ring must make a dexterity saving throw. On a failure they take 1 martial arts die piercing damage, no damage on a success. You must take a long rest before using this feature again.
Art by Peihao Wang