Oath Shields

by Ranikirn

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Oath Shields

A sacred shield with divine powers to help paladins on their path, an oath shield grants powers based on the faith of the paladin. The more the paladin is faithful to his tenets the more the shield grants new benefits, becoming a paladin's symbol of righteousness.
An oathbreaker paladin using an oath shield gets no benefits but only the +1 bonus to AC.

Aegis of the Redeemer

Armor (shield), very rare (requires attunement by a redemption paladin)
This shield grants the paladin a +1 bonus to AC, this bonus is in addition to the shield's normal bonus to AC. Each time the paladin gets a sacred oath feature the shield provides a new benefit:

  • 3rd level: Outburst of the Wrathful. As a reaction to an enemy in melee range with you attacking an ally of yours within 5ft of you, that enemy is forced to attack you instead. The target must succeed on a Wisdom saving throw against your spell save DC. Upon failure, the target is forced to use all its melee weapon attacks against you. Once you use this feature it recharges the next dawn.
  • 7th level: Redeemer Aura. When you take the Dodge action, your aura of the guardian feature provides a +1 AC bonus to all your allies inside the aura.
  • 15th level: Faithful Defender. The shield grants an additional +1 bonus to AC.
  • 20th level: Peacekeeper. As long as you benefit from the effects of your emissary of redemption feature and your weapon is sheathed, a creature within 30 feet of you attempting to draw a weapon (including ammunition) from its sheath must succeed on a Wisdom saving throw against your spell save DC, or the weapon remains stuck in its sheath. Also, when a creature makes a melee weapon attack against the paladin, the attacker must succeed on a Strength save against your spell save DC or be disarmed. If the emissary of redemption ends on a creature or the paladin wields a weapon, this effect ends.

Aegis of the Conqueror

Armor (shield), very rare (requires attunement by a conqueror paladin)
This shield grants the paladin a +1 bonus to AC, this bonus is in addition to the shield's normal bonus to AC. Each time the paladin gets a sacred oath feature the shield provides a new benefit:

  • 3rd level: Last Stand. You represent the banner of the battle. As a bonus action and for the next minute, as long as you stay where you activate last stand you gain advantage on saving throws and ability checks against effects and spells that would move you from where you are. When you use last stand, you also obtain temporary Hit Points equal to your paladin level + your Charisma modifier for the duration of this effect. If you move or you are moved, last stand ends. Once you use this feature it recharges the next dawn.
  • 7th level: Fearful Insignia. Enemy creatures within your area of conquest have their movement speed halved if they move away from you.
  • 15th level: Faithful Defender. The shield grants an additional +1 bonus to AC.
  • 20th level: King Conquest. When you use your invincible conqueror feature, you also generate a circular wall of force of 30-feet-radius, 15-feet-high and 1,5-feet-thick. This wall acts as the wall of force spell for the purpose of managing any interaction with it and generates from where you activate king conquest. The wall is immovable and all enemy creatures inside the wall take psychic damage equal to your Charisma modifier at the start of their turn. The wall lasts until your invincible conqueror feature is active, or you deactivate it using your bonus action.

Aegis of the Vengeful

Armor (shield), very rare (requires attunement by a vengeful paladin)
This shield grants the paladin a +1 bonus to AC, this bonus is in addition to the shield's normal bonus to AC. Each time the paladin gets a sacred oath feature the shield provides a new benefit:

  • 3rd level: Faith Breaker. As bonus action you can add the shield's AC bonus to your next melee weapon attack, if you hit the target must succeed on a Dexterity saving throw against your spell save DC or be knocked prone. Once you use this feature it recharges the next dawn.
  • 7th level: Avenger's Grudge. Once per turn when an enemy misses you with a melee weapon attack, the shield gets a charge of vengeance. When the shield reaches 4 charges, your next melee weapon attack inflicts 1d8 force damage and the charges are consumed. The shield maintains a charge for a minute.
  • 15th level: Faithful Defender. The shield grants an additional +1 bonus to AC.
  • 20th level: Relentless Storm. As long as you don't use your avenging angel feature but it is still available, using your action you briefly summon your wings to leap up to 30 feet and land in a 5ft free space you can see. When you land, each creature within 10 feet in all directions must make a Constitution saving throw against your spell save DC, on a failed save a creature suffers 3d8 thunder damage and fall prone, or half as much of that damage on a save but no other effect.
Proof of Faith

For the sake of roleplay, as DM you may ask your paladin to complete a side quest in order to unlock a shield feature. Depending on the subclass, you might want the conquest paladin to desecrate or consecrate a battleground after the battle; a devotion paladin might visit a remote temple of his god to donate something and so on.

Aegis of the Devotee

Armor (shield), very rare (requires attunement by a devotion paladin)
This shield grants the paladin a +1 bonus to AC, this bonus is in addition to the shield's normal bonus to AC. Each time the paladin gets a sacred oath feature the shield provides a new benefit:

  • 3rd level: Intervene. As reaction to an enemy attacking an ally of yours, you become a beam of light and teleport up to 30 feet in a space adjacent to the ally and in melee range with the attacker. Doing so, you add your shield's AC bonus to the ally's AC against the incoming attack, the ally also gets temporary hit points equal to your Charisma modifier + your AC shield bonus until the start of your turn. Once you use this feature it recharges the next dawn.
  • 7th level: Condemn. Once per turn when an enemy misses you with a melee weapon attack, the shield gets a charge of condemn. When the shield reaches 4 charges, the next melee weapon attack that misses you triggers a beam of blinding light which originates from the shield. The attacker must succeed on a Constitution saving throw against your spell save DC or be blinded until the end of his turn and the shield's charges are consumed. The shield maintains a charge for a minute.
  • 15th level: Faithful Defender. The shield grants an additional +1 bonus to AC.
  • 20th level: Light of Justice. While your holy nimbus feature is active, you emanate an aura of justice that affects any creature within 30 feet of you. Chaotic creatures have disadvantage on attack rolls against you, lawful or good allies deal 1d4 extra radiant damage on hit (including you).

Aegis of the Ancient

Armor (shield), very rare (requires attunement by an ancients paladin)
This shield grants the paladin a +1 bonus to AC, this bonus is in addition to the shield's normal bonus to AC. Each time the paladin gets a sacred oath feature the shield provides a new benefit:

  • 3rd level: Inner Light. As an action the shield emanates pure white light, for 10 minutes bright light shines from the shield in a 30-foot radius and dim light shines 30 feet beyond that dissolving magical darkness. Once you use this feature it recharges the next dawn.
  • 7th level: Spiritual Connection. You are able to sense the inner light of others inside your aura of warding. You can cast touch spells at range as long the target is inside the aura. Also, when an ally inside the aura suffers damage from spells as reaction you can suffer half of that damage for him.
  • 15th level: Faithful Defender. The shield grants an additional +1 bonus to AC.
  • 20th level: One with Nature. As long as you don't use your elder champion feature but it is still available, plants and flowers start growing near you making you immune to impairing movement caused by plants. Also, you can use your action to take a defensive position, sturdy roots grow from the ground and from your shield granting you three-quarters cover until the start of your next turn, but your movement becomes 0. You can also maintain this benefit using repeatedly your action each turn, otherwise you need to use your bonus action to end this effect or be considered restrained by the vines.

Aegis of the Faithbreaker

Armor (shield), very rare (requires attunement by an oathbreaker paladin)
This shield grants the paladin a +1 bonus to AC, this bonus is in addition to the shield's normal bonus to AC. Each time the paladin gets a sacred oath feature the shield provides a new benefit:

  • 3rd level: Abandonment. As an action dark energies erupt from the shield within 15 feet around you in all directions. Each creature in the area must succeed on a Wisdom saving throw against your spell save DC or be frightened by the paladin for a minute, a frightened creature in this way has movement speed 0 and can't use healing spells. At the end of its turn, a creature can repeat the save. Once you use this feature it recharges the next dawn.
  • 7th level: Aura of Distrust. Enemy creatures within your area of hate must subtract your Charisma modifier to any Wisdom saving throw. If a creature fails a Wisdom save, it suffers necrotic damage equal to the paladin's Charisma modifier.
  • 15th level: Dreadful Defender. Once per turn when an enemy misses you with a melee weapon attack, the shield gets a charge of hate. The shield also provides a bonus to AC equal to the charges it holds. The shield maintains the charges until the end of your next turn. When the shield reaches 4 charges, your next melee weapon attack inflicts 1d8 extra necrotic damage and the charges are consumed.
  • 20th level: Corrupt the Faithful. While your dread lord is active, you can cast at will without consuming a spell slot the command spell at 2th level.

At the Dungeon Master's discretion, this shield could be any other oath shield that changes its benefits in those described above when the paladin break its oath, otherwise it is a specific shield made for oathbreaker paladins.

Oath of Preservation

Protect the history by preserving historical artifacts and places
This homebrew oath is part of the Neverember's Guide to Urbanization supplement you can find here on DMs Guild.

Credits

Author: u/ranikirn (@ranikirn)
1st page image: @miyaulait
Shield artworks: Neverwinter wiki, Lastepoch wiki

Aegis of the Patriot

Armor (shield), very rare (requires attunement by a crown paladin)
This shield grants the paladin a +1 bonus to AC, this bonus is in addition to the shield's normal bonus to AC. Each time the paladin gets a sacred oath feature the shield provides a new benefit:

  • 3rd level: Judgement. As an action, make a spell ranged attack against a creature within 30 feet. The attack conjures a shield made of light that is fired against the target, on hit a creature suffers 2d10 radiant damage and must succeed on a Constitution saving throw against your spell save DC. On a failed save, the target is stunned until the end of your next turn. Once you use this feature it recharges the next dawn.
  • 7th level: Insignia of Hope. As long as an ally of yours is within 30 feet and can see you, it has advantage on saving throws to avoid becoming charmed or restrained.
  • 15th level: Faithful Defender. The shield grants an additional +1 bonus to AC.
  • 20th level: Battleground Leader. As long as you don't use your exalted champion feature but it is still available, as bonus action you can target an ally within 60 feet and order to attack or move. An ally can use its reaction to make a melee or ranged weapon attack adding the the paladin's Charisma modifier to the attack roll, or move up to half of its movement speed. The ally must be able to hear the paladin.

Aegis of the Preserver

Armor (shield), very rare (requires attunement by a preservation paladin)
This shield grants the paladin a +1 bonus to AC, this bonus is in addition to the shield's normal bonus to AC. Each time the paladin gets a sacred oath feature the shield provides a new benefit:

  • 3rd level: Sacrifice of the Preserver. As reaction to a projectile (magical or not) moving within 30 feet of you, the attack changes its target to you and must use the same attack roll. Also, if you are inside the effect of an area spell, you can force the caster to change the spell point of origin to your position. The spellcaster must succeed on a Charisma saving throw against your spell save DC or change the spell point of origin. You must be able to see the spellcaster to do so. Once you use this feature it recharges the next dawn.
  • 7th level: Divine Restorer. The terrain within 5ft of you in all directions can't be damaged by any means. If you move on a damaged ground, it is repaired by divine magic. This effect can't regenerate a hole in the ground deep or large more than 5 feet. This benefit makes you immune to impairing movement caused by damaged ground but not from natural difficult terrain.
  • 15th level: Custos Infallibili. Each time the paladin takes the Dodge action, this shield grants half cover.
  • 20th level: Last Defender. As long as you don't use your unwavering sentinel feature but it is still available, you can cast the sanctuary spell at will on yourself or an item. While under the effect of the sanctuary spell, you and an item also obtain a +1 bonus to AC.
 

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