Falconer (Ranger Subclass)

by astrarche

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Falconer Conclave

By @homebrewlesbian

An elf crouches low in the brush, eyes misted over as they see through the eyes of their eagle far above.

A goblin is about to be struck down with a crossbow bolt before a crow swoops down and harries the assailant.

A dwarf effortlessly tracks two targets over mountains thanks to to their bond with a kestral.

Falconers tow the line, often compared to both Beast Masters and Hunters, though they're a different breed all together. They hunt in unison with a bird of prey and are astutely perceptive as well as skilled trackers.

Falconer Features
Ranger Level Feature
3rd Falconer Magic, Avian Companion
5th Extra Attack
7th On the Wing
11th Paired Hunters
15th Birds of a Feather

Falconer Magic

As a falconer, you are familiar with spells that aid you in bonding with your bird, and hunting and tracking in unison. Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Falconer Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Falconer Spells
Ranger Level Spell
3rd Hunter's Mark
5th Animal Messenger
9th Fly
13th Locate Creature
17th Steel Wind Strike

Avian Companion

At third level, your training is complete, and you've tamed a bird of prey of your own. Your companion gains the same benefits as the Revised Ranger's Companion's Bond.

Additionally, as an action, you can see through its eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

Extra Attack

At 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

On the Wing

At 7th level, your companion's training has carried them far, making them more agile, intelligent and responsive to your needs. They are now capable of taking the Dash, Dodge, and Help actions as Bonus Actions. In addition, they gain the following reaction:

Harry. As a reaction, your companion may move half their movement speed and harass a foe that attempts to harm you or an ally. The target must make a Dexterity saving throw against your Spell Save DC. On a failure, they have disadvantage on attacks on that turn against you and take 1d6 piercing damage. On a success, they only take the damage.

Your companion may also Harry a spellcaster concentrating on a spell, forcing them to make a DC 10 Concentration check. On a failure, their concentration ends and they take 1d6 piercing damage. On a success, they only take the damage.

Paired Hunters

At 11th level, your companion gains the ability to cast Hunter's Mark at first level once per short rest. You gain the same benefits against their Quarry as if you were the one casting the spell.

Birds of a Feather

At 15th level, you have advantage on attack rolls against a creature if your companion is within 5 ft. of you. Additionally you deal an additional 1d6 of your weapon's damage type.

Author's Notes

Use either the Hawk, Eagle, or Owl stat block for your companion, depending on which fits their species best. Feel free to be creative with their species! Invent a new type of bird of prey only found in the campaign setting and have fun.


This is intended for usage with Revised Rangers. Some find that the beasts in Revised Ranger are overpowered, if you would like to use the rules from default Rangers, you may.

Creating Your Companion

When creating your Avian Companion you can consider a number of things about their species, personality, and how you came to be know with them. The following tables should aid you:

Species
d6
1 Owl
2 Falcon
3 Kite
d6
4 Hawk
5 Kestrel
6 Eagle
Your Companion Is...
d6
1 Irritable and Greedy
2 A Focused Hunter
3 Calm and Obedient
4 Lackadaisical
d6
5 Reckless and Spirited
6 Timid but Protective
7 A Prankster
8 Troublesome and Unresponsive
You Met Your Companion When...
d6
1 When you sought a companion out.
2 When you nursed it back to health.
3 When they were given to you by a mentor.
d6
4 When they were assigned to you.
5 When your bird decided to chose you.
6 When they were a chick and imprinted on you.
Art Credits

Falconer by Cristi Balanescu.